Search found 481 matches

by Murto the Ray
Mon Mar 13, 2017 7:50 pm
Forum: General Discussion
Topic: Technology Centers and the Bio Lab
Replies: 15
Views: 12892

Its nice to have a few buildings in the game that look like they could do something but don't. It gives mappers who can't make models something to use.
by Murto the Ray
Wed Feb 22, 2017 12:22 pm
Forum: Competitions and Events
Topic: International Matches. Fight for the pride of your nation!
Replies: 12
Views: 10061

A soviet vs allied tournament sounds fun.
by Murto the Ray
Mon Feb 13, 2017 10:11 pm
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Entries (closed)
Replies: 35
Views: 31235

Royal_Sir wrote: Intercontinental is being advertised on Reddit with the guy's name on it..
Yup
by Murto the Ray
Fri Feb 10, 2017 3:20 pm
Forum: General Discussion
Topic: Fermented Friday game ideas
Replies: 20
Views: 12405

Announce one unit at the start of the game - you can only use that one unit. No defences allowed.

Preferably played in teams.
by Murto the Ray
Thu Jan 12, 2017 1:29 pm
Forum: Mapping and Modding
Topic: Attacker(s) vs Defender (x1) map. How to help.
Replies: 1
Views: 2028

In the map editor you can place buildings assigned to a player by using the tab above the actors tab which displays "Neutral" by default. You will need to place their spawn first though
by Murto the Ray
Mon Jan 09, 2017 10:38 pm
Forum: Competitions and Events
Topic: RAGL: Play of the Season
Replies: 50
Views: 37332

FORGET THIS! SOSCARED FORGOT TO PAY OUT THE KEL!
by Murto the Ray
Fri Jan 06, 2017 3:05 pm
Forum: General Discussion
Topic: logo
Replies: 61
Views: 54399

Its fine for this thread to be a dumping ground for ideas. Once we have a few solid ideas, another thread discussing and refining those can be created.
by Murto the Ray
Mon Jan 02, 2017 6:02 pm
Forum: General Discussion
Topic: Murto The Ray Stream
Replies: 12
Views: 8629

JOo wrote: we have 2 days into january now ...
And i have 1 day til i get an internet connection above 2Mb/s, be patient!

Also, ill be working on my map contest entry for a while so don't be too expectant of any streams for a while yet!
by Murto the Ray
Mon Jan 02, 2017 5:26 pm
Forum: General Discussion
Topic: OpenRA portable package for Windows XP
Replies: 4
Views: 3315

Happy New Year to you too! :D

You can find previous releases here
by Murto the Ray
Fri Dec 30, 2016 8:55 pm
Forum: General Discussion
Topic: HAPPY NEW YEAR GUY'S!!!
Replies: 6
Views: 4550

Happy new year (soon)!

Have a good year everyone! :D
by Murto the Ray
Fri Dec 30, 2016 7:44 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 30912

JOo wrote: awesome work !
Thanks!
noobmapmaker wrote: Awesome job again, Murto. You really push the engine to experimental grounds :)
Just you wait for my next creation 8)
noobmapmaker wrote: Ive never played multiplayer tetris!? Think we need a testgame in SoScared's next stream.
That would be great!
by Murto the Ray
Wed Dec 28, 2016 3:55 pm
Forum: General Discussion
Topic: Murto's Maps
Replies: 40
Views: 30912

MULTIPLAYER TETRIS IS HERE Thats right! Its here. It's what you've all been craving. With totally rewritten scripts that focus on reusability and modularity Tetris Multiplayer gives better performance than the older single player version! Its been playtested once with real players and no game break...
by Murto the Ray
Wed Dec 28, 2016 3:27 pm
Forum: Mapping and Modding
Topic: Multiplayer Tetris
Replies: 2
Views: 2884

MustaphaTR wrote: Now make Multiplayer Tower Defense. :P
I've got anothe rproject lined up which i think will be a bit more interesting :>
by Murto the Ray
Wed Dec 28, 2016 1:01 pm
Forum: Mapping and Modding
Topic: Multiplayer Tetris
Replies: 2
Views: 2884

Multiplayer Tetris

Multiplayer Tetris is HERE

Enjoy and give feedback!
by Murto the Ray
Tue Dec 27, 2016 7:02 pm
Forum: General Discussion
Topic: Super Engineer
Replies: 1
Views: 2080

Hello, Mikeej. The main TD player base have put in a lot of time discussing ideas over at this thread and its best that you post there instead of creating a new thread.