Search found 137 matches

by Nukem
Sun Feb 16, 2014 5:51 pm
Forum: Competitions and Events
Topic: Big Team Tournament Registration
Replies: 67
Views: 52006

Yeah man, Gotta rep the great empire of Texas, Count me in!
by Nukem
Sat Feb 15, 2014 5:38 am
Forum: Competitions and Events
Topic: Big Team Tournament Registration
Replies: 67
Views: 52006

Team 1 vs Team 2 vs Team Lonestar
by Nukem
Wed Oct 30, 2013 5:04 am
Forum: General Discussion
Topic: Tunes of WAR
Replies: 7
Views: 5164

Ivan would ;)
by Nukem
Tue Oct 29, 2013 3:39 am
Forum: General Discussion
Topic: Tunes of WAR
Replies: 7
Views: 5164

Full Stop + C&C Thang
+ Yndi Halda - Dash and Blast
by Nukem
Thu Sep 26, 2013 4:31 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 59458

Some plants or trees could do justice
by Nukem
Tue Sep 24, 2013 12:36 am
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 59458

Edit: 2/17/2014 Added and finished the Shorelines. To Do: - Hills - Rivers - Water Cliffs - Debris - Roads - Shores - Huts/Cottages - Foliage - Various .SHP's About 80% complete Note: Not all the shoreline tile pieces are shown in the image but you get the idea of what it will look like.
by Nukem
Sun Jul 07, 2013 4:20 am
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Guess it won't matter when I fix it
by Nukem
Sat Jul 06, 2013 5:03 am
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Unfortunately A bug caused this as I didn't realize dogs could dodge Sniper-fire and could then scale up the hills and kill the soviet snipers scouting out on the edge of the map.
by Nukem
Wed Jul 03, 2013 10:27 pm
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Damn I'm jealous lol
by Nukem
Mon Jul 01, 2013 10:17 pm
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players.. Wave 6 the average? You must be kidding. I would say it is wave 4. You have playing Fort Lonestar day and night, that is why you get to wave 6 on average (= It might be because I made i...
by Nukem
Sun Jun 30, 2013 11:44 pm
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
by Nukem
Sat Jun 29, 2013 11:55 pm
Forum: General Discussion
Topic: Fort LoneStar HighScore Table
Replies: 13
Views: 8946

Fort LoneStar HighScore Table

Fort Lone-star High score Table This thread is for How far you and your buds have gotten in Fort Lone-star as it has never been beaten even in its development stage. Please Give the names of the players and factions they played as, as well as, the wave they reached and the time of defeat, or you kn...
by Nukem
Fri Jun 21, 2013 9:08 pm
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 59458

A rough river concept

It is very hard to actually get some artwork done since there is no actual palette made for the jungle theater but you get the idea.
by Nukem
Wed Jun 05, 2013 5:28 pm
Forum: Competitions and Events
Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
Replies: 39
Views: 34283

Tournament Reviews w/ Commentary by Me

http://www.twitch.tv/nukembro/videos?ki ... broadcasts
by Nukem
Tue May 21, 2013 2:36 am
Forum: Mapping and Modding
Topic: Nuke'm's Random Art
Replies: 13
Views: 12433

The road's size actually seems more reasonable since it scales correctly with infantry and units. When buildings are put it perspective I imagine it would look a lot better.