Search found 1135 matches

by Matt
Sun Jun 17, 2012 9:11 am
Forum: Mapping and Modding
Topic: Faction-specific Starting Units
Replies: 8
Views: 6340

Have a look at my Dune 2000 mod and https://github.com/Mailaender/OpenRA/bl ... .yaml#L198
by Matt
Sat Jun 16, 2012 6:11 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50938

Some parts are already pushed to OpenRA/bleed and might come with the next playtest. Everything (cursor, terrain, units) now uses https://github.com/Mailaender/OpenRA/blob/dune/mods/d2k/bits/d2k.pal See https://github.com/OpenRA/OpenRA/wiki/Palettes-and-Remaps for explanations. If you look carefully...
by Matt
Sat Jun 16, 2012 12:31 pm
Forum: General Discussion
Topic: openRA crashing with GL error GL_INVALID_ENUM
Replies: 3
Views: 4245

For Linux your command is

Code: Select all

openra Graphics.Renderer=Cg
or

Code: Select all

mono OpenRA.Game.exe Graphics.Renderer=Cg
You can also modify your https://github.com/OpenRA/OpenRA/wiki/Settings
by Matt
Sat Jun 16, 2012 10:31 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50938

I resampled the Sounds lately, added some basic infantry (still moonwalking and circulating while firing as the frame order is different to RA). I also worked on the tileset. It now includes all Dune 2000 1.03 tilesets as all-in-one featuring nearly 500 tiles.
by Matt
Fri Jun 15, 2012 3:36 pm
Forum: Mapping and Modding
Topic: SHPViewer.exe
Replies: 3
Views: 4009

Which parts are not platform-independent? This tool would come in handy now for me.
by Matt
Sun Jun 10, 2012 8:51 pm
Forum: Mapping and Modding
Topic: Warhammer 40,000
Replies: 5
Views: 4737

Ask nicely if you are allowed to use http://jtpeter.deviantart.com/art/Warha ... -147360403 and start modding :)
by Matt
Sun Jun 10, 2012 8:42 pm
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 7952

ProductionAirdrop is part of OpenRA.Mods.Cnc so you need to reference that dll, too.
by Matt
Sun Jun 10, 2012 7:17 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46466

Chrono-Vortex

Regarding Sandworms; if these are implemented would it also be possible to include the Chrono-Vortex in RA? If you draw a SHP for it I think the Chrono-Vortex is already possible with "AttackWander:" and "AttackFrontal:". Look at the visceroid in CnC (called VICE). You only need to create a SpawnVo...
by Matt
Sun Jun 10, 2012 7:05 pm
Forum: Mapping and Modding
Topic: Airstrip Reinforcements?
Replies: 11
Views: 7952

Have a look at your exception.log file. It can be found in My Documents/OpenRA/Logs
by Matt
Sun Jun 10, 2012 1:05 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46466

Auto-Download version

I recently found out that the 1.06 patch http://dune2k.com/Download/16 includes the DATA.R8 (buildings, units, icons) and one Tileset (it says two, but I only see one). This is enough for a minimal Freeware version without sound that can be downloaded at first game start. As I can't extract the setu...
by Matt
Sat Jun 09, 2012 5:54 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50938

As now the first people asked in IRC how to get this started and most of them use Windows I replaced my bash script with a platform independent GUI content file extractor/converter/installer. At the end the TilesetBuilder.exe will pop up and close immediately. This is ugly, but it works. Extracting ...
by Matt
Sat Jun 09, 2012 10:00 am
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 19990

I added a patch at https://github.com/OpenRA/OpenRA/issues/2204 All my github branches are full of other stuff so I can't get a clean pull request. Now also with heroe units to fulfill Generalcamos wish. However he builds too many Tanyas ignoring the 0.01% setting (it's more like 30%).
by Matt
Fri Jun 08, 2012 6:06 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 50938

OpenRA.Utility.exe now extracts all tilesets from Dune 2000 and I made some progress fixing the improved TilesetBuilder2 from katzsmile (thanks!) I now have all tiles available soon and added the Dune 2000 terrain types including "Rough" as infantry-only, buildings only on "Rock" and slow movement o...
by Matt
Fri Jun 08, 2012 11:26 am
Forum: General Discussion
Topic: Making Hard AI, hard?
Replies: 17
Views: 19990

Maybe all bots could get this new build order. If not then I will submit it as Eisenhower AI. Another thing: at the end the bots seems to build the last building in the list multiple times even though it is just 0.1%. Maybe the power plant should be last so he won't waste money on another radar dome...
by Matt
Thu Jun 07, 2012 6:15 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19687

Petrenko wrote: If anyone else wants to try i edited a z-terrain to fit in the 24pixel tilesize and adjusted the colours a bit.
Everything in OpenRA is indexed to a 8bit color palette. Your PNG is a regular RGB file. I think you just need to convert it.