Search found 1135 matches
- Sun Jul 15, 2012 5:23 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46701
- Sun Jul 15, 2012 1:29 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46701
Beta Release
Go to http://openra.res0l.net/download and get the unstable playtest 20120715-2 which has for the first time Dune 2000 support. No need to compile anything yourself. The d2k specific OpenRA changelog: Chris Forbes: add d2k -> ra shp conversion support to utility fix #2215 - add shadow.shp based on R...
- Sat Jul 14, 2012 7:47 pm
- Forum: General Discussion
- Topic: Game is slow...C# runtime issues?
- Replies: 26
- Views: 23136
See http://shootout.alioth.debian.org for some benchmark programs and comparisons. You see that C# is a little slower than Java which is a little slower than C.
Maybe have a look at http://www.mono-project.com/Performance_Tips
Maybe have a look at http://www.mono-project.com/Performance_Tips
- Sat Jul 14, 2012 9:33 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 142879
You don't need to copy all the unmodified mods/ra files and dlls. Just reference mods/ra/* stuff in mod.yaml This way it might not break on every upgrade and your .zip becomes smaller.
See https://github.com/OpenRA/OpenRA/issues/2197 for the superweapon game option feature request.
See https://github.com/OpenRA/OpenRA/issues/2197 for the superweapon game option feature request.
- Sat Jul 14, 2012 9:25 am
- Forum: Mapping and Modding
- Topic: [Mod] Taco's RA [1.04]
- Replies: 175
- Views: 142879
Aircrafts don't work at the moment. He will build them, but never start an attack. Shipyards don't work because of the rallypoint finding function. You need to fix https://github.com/OpenRA/OpenRA/blob/m ... HackyAI.cs to get it to work.
- Fri Jul 13, 2012 9:20 pm
- Forum: General Discussion
- Topic: Editing YAML?
- Replies: 7
- Views: 7111
I don't use Windows, but I just googled your question and found a possible answer
at http://stackoverflow.com/questions/2235 ... dows-usersThis is default behavior for Notepad++. You can add .yaml extension via Settings>Style Configurator>YAML>User ext.; add ".yaml" there.
- Fri Jul 13, 2012 6:28 pm
- Forum: General Discussion
- Topic: [REQUEST] ISO
- Replies: 6
- Views: 6593
- Thu Jul 12, 2012 7:08 am
- Forum: Mapping and Modding
- Topic: [Mod] New Age
- Replies: 38
- Views: 26675
- Sun Jul 08, 2012 1:38 pm
- Forum: General Discussion
- Topic: RA "snow" map tileset for CNC
- Replies: 13
- Views: 15546
Removed it again. ThanksNyerguds wrote: ↑You added "pyle.shp" too... that one wasn't changed.
- Sat Jul 07, 2012 7:55 am
- Forum: General Discussion
- Topic: Civilians/Technicians
- Replies: 2
- Views: 2945
The hostage for money idea might already work by adding:
Code: Select all
SupplyTruck:
Payload: 500
- Tue Jul 03, 2012 10:12 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 144204
I made the crash site into an SHP and pushed it to OpenRA. Maybe someone can make a "search and rescue" mission using it. What do you think about new Cameos style? You could make high-resolution cameos from the Westwood renders like Nyerguds did at http://nyerguds.arsaneus-design.com/cncimg/tftw_ico...
- Mon Jul 02, 2012 8:04 pm
- Forum: Mapping and Modding
- Topic: MakeSHP -- quick PNG to SHP converter
- Replies: 9
- Views: 7503
- Mon Jul 02, 2012 7:00 pm
- Forum: General Discussion
- Topic: RA "snow" map tileset for CNC
- Replies: 13
- Views: 15546
Cmd. Matt, there's no reason to add those snow patches tiles. Snow theater is equivalent to C&C Temperate , not Winter. If you treat it as such, you won't need those tiles. In fact, Snow has other tiles that Temperate has, but Winter doesn't (like tiles P03 and P04, the 'crashed ufo' tiles. Though,...
- Mon Jul 02, 2012 5:12 pm
- Forum: Mapping and Modding
- Topic: MakeSHP -- quick PNG to SHP converter
- Replies: 9
- Views: 7503
- Sun Jul 01, 2012 4:18 pm
- Forum: Mapping and Modding
- Topic: openRA own Soundtrack!
- Replies: 20
- Views: 15526
Convert them with http://www.winamp.com/plugin/xcc-aud-writer/24475
Unzip your .oramap
add this to your map.yaml:
You might need to add it to the music.yaml.
Unzip your .oramap
add this to your map.yaml:
Code: Select all
PlayMusicOnMapLoad:
Music: name
Loop: true