Search found 1135 matches

by Matt
Sun Jul 15, 2012 5:23 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46701

Yes, I should have tested more thoroughly. https://github.com/OpenRA/OpenRA/pull/2311/files fixes the bug.
by Matt
Sun Jul 15, 2012 1:29 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46701

Beta Release

Go to http://openra.res0l.net/download and get the unstable playtest 20120715-2 which has for the first time Dune 2000 support. No need to compile anything yourself. The d2k specific OpenRA changelog: Chris Forbes: add d2k -> ra shp conversion support to utility fix #2215 - add shadow.shp based on R...
by Matt
Sat Jul 14, 2012 7:47 pm
Forum: General Discussion
Topic: Game is slow...C# runtime issues?
Replies: 26
Views: 23136

See http://shootout.alioth.debian.org for some benchmark programs and comparisons. You see that C# is a little slower than Java which is a little slower than C.

Maybe have a look at http://www.mono-project.com/Performance_Tips
by Matt
Sat Jul 14, 2012 9:33 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142879

You don't need to copy all the unmodified mods/ra files and dlls. Just reference mods/ra/* stuff in mod.yaml This way it might not break on every upgrade and your .zip becomes smaller.

See https://github.com/OpenRA/OpenRA/issues/2197 for the superweapon game option feature request.
by Matt
Sat Jul 14, 2012 9:25 am
Forum: Mapping and Modding
Topic: [Mod] Taco's RA [1.04]
Replies: 175
Views: 142879

Aircrafts don't work at the moment. He will build them, but never start an attack. Shipyards don't work because of the rallypoint finding function. You need to fix https://github.com/OpenRA/OpenRA/blob/m ... HackyAI.cs to get it to work.
by Matt
Fri Jul 13, 2012 9:20 pm
Forum: General Discussion
Topic: Editing YAML?
Replies: 7
Views: 7111

I don't use Windows, but I just googled your question and found a possible answer
This is default behavior for Notepad++. You can add .yaml extension via Settings>Style Configurator>YAML>User ext.; add ".yaml" there.
at http://stackoverflow.com/questions/2235 ... dows-users
by Matt
Fri Jul 13, 2012 6:28 pm
Forum: General Discussion
Topic: [REQUEST] ISO
Replies: 6
Views: 6593

I found two projects that try to make a voxel based RTS engine: Both in Java and there are no screenshots so I guess nothing is working yet.
by Matt
Thu Jul 12, 2012 7:08 am
Forum: Mapping and Modding
Topic: [Mod] New Age
Replies: 38
Views: 26675

The speed at which you draw all those sprites (by hand?) is incredible.
by Matt
Sun Jul 08, 2012 1:38 pm
Forum: General Discussion
Topic: RA "snow" map tileset for CNC
Replies: 13
Views: 15546

Nyerguds wrote: You added "pyle.shp" too... that one wasn't changed.
Removed it again. Thanks
by Matt
Sat Jul 07, 2012 7:55 am
Forum: General Discussion
Topic: Civilians/Technicians
Replies: 2
Views: 2945

The hostage for money idea might already work by adding:

Code: Select all

	SupplyTruck:
		Payload: 500
by Matt
Tue Jul 03, 2012 10:12 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 144204

I made the crash site into an SHP and pushed it to OpenRA. Maybe someone can make a "search and rescue" mission using it. What do you think about new Cameos style? You could make high-resolution cameos from the Westwood renders like Nyerguds did at http://nyerguds.arsaneus-design.com/cncimg/tftw_ico...
by Matt
Mon Jul 02, 2012 8:04 pm
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 7503

It would be nice to select multiple single PNGs instead of one already appended one sometimes though.
by Matt
Mon Jul 02, 2012 7:00 pm
Forum: General Discussion
Topic: RA "snow" map tileset for CNC
Replies: 13
Views: 15546

Cmd. Matt, there's no reason to add those snow patches tiles. Snow theater is equivalent to C&C Temperate , not Winter. If you treat it as such, you won't need those tiles. In fact, Snow has other tiles that Temperate has, but Winter doesn't (like tiles P03 and P04, the 'crashed ufo' tiles. Though,...
by Matt
Mon Jul 02, 2012 5:12 pm
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 7503

Do you still have the source code for it?
by Matt
Sun Jul 01, 2012 4:18 pm
Forum: Mapping and Modding
Topic: openRA own Soundtrack!
Replies: 20
Views: 15526

Convert them with http://www.winamp.com/plugin/xcc-aud-writer/24475
Unzip your .oramap
add this to your map.yaml:

Code: Select all

		PlayMusicOnMapLoad:
			Music: name
			Loop: true
You might need to add it to the music.yaml.