Search found 199 matches
- Thu Jan 12, 2017 10:45 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 140877
You are right AoAGeneral Soviet tanks really seem to be weaker than the allies tanks and should maybe be a bit stronger as you said with higher fire rate or something. About the Basedefenses i can say, yes they are strong, but the allies ones will already probably be nerfed next release ( even in my...
- Thu Jan 12, 2017 8:36 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 140877
I agree with the post JuiceBox wrote, he exactly hits the aim. i made some more tests with this mod and think it is nice for small games with a few players, but this should never be the reality of openra. I agree that many normal players could leave openra then. A "tabedit checkbox" or something wou...
- Thu Jan 05, 2017 10:28 pm
- Forum: General Discussion
- Topic: logo
- Replies: 61
- Views: 54515
I really like this one, it fits because openra is played all over the world and the tank is modneutral.noobmapmaker wrote: ↑
Good work @noobmapmaker if i had a vote i'd choose this one.
- Thu Jan 05, 2017 10:36 am
- Forum: General Discussion
- Topic: I Appreciate Your Work And Honastly Like OpenRa
- Replies: 18
- Views: 13278
A lot of thanks from me too to you developers, you maybe dont know what it means to me and many other people that you rebuilded this RA. It always was a big dream i had when i was young and the days of the old ra was counted, i knew one day someone will rebuild this great game and make it great agai...
- Wed Jan 04, 2017 10:20 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24945
Please no explosions to flamers. Grenadiers' explosive nature makes them a pure rush / sneak eco sniping unit. Flamers are usable unit from mid to late game mixed in with rifles and rockets. So right now grens and flamers have different uses. I would be dissapointed if these two units would become ...
- Wed Jan 04, 2017 10:35 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24945
I made a map just to show how this flamerexplosion could look like.
http://resource.openra.net/maps/18063/
there are 2 diffrent explosions
the normal flamer makes a damage of 15 to nearby units and the bigflamer 20
hf with testing ...
You can also see a slower mcv at start btw
http://resource.openra.net/maps/18063/
there are 2 diffrent explosions
the normal flamer makes a damage of 15 to nearby units and the bigflamer 20
hf with testing ...
You can also see a slower mcv at start btw
- Wed Jan 04, 2017 10:25 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 140877
Hi, for me the tabedit is no good option to prevent this basepuhing, because it has t5he bad sideeffect that you can not build defenses in an important pashe of the game. What will you do if someone comes with a flamerAPC to you or rushes you with any other stuff? Also airunits are too strong then b...
- Tue Dec 27, 2016 6:47 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 140877
Mcv don't need to be rebalanced but if you think it should be changed then make them slower, that would make it harder to expand so fast. Also this annoying "moving mcv to the enemy at start" would be not so good anymore. Raiseing the price to 2500 can also be done to stem the mcv's but would have n...
- Tue Dec 27, 2016 12:45 pm
- Forum: Mapping and Modding
- Topic: Gabesz' Special Map
- Replies: 3
- Views: 3289
- Tue Dec 27, 2016 12:24 pm
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15483
Probably best way is that people learn to counter this strat. I don't recall how many times people have called this move as illegal, "against gg rules", etc ... but whatever. Personally I think WF block is not an issue. It's rare to see people doing it and it hardly ever pays off. I've watched a lo...
- Tue Dec 27, 2016 12:07 pm
- Forum: General Discussion
- Topic: Flame tower projectile speed ?
- Replies: 3
- Views: 2954
It will probably unbalance the game if in same step the allies defenses price will get raised.ShadowAssassin wrote: ↑Ok thanks, I hope it will solve some issues
- Tue Dec 27, 2016 11:47 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24945
I think Grenadiers are a hard unit to balance in their current form because of their aoe explosiveness on death. It makes them extremely high skill cap unit because of micro required to keep a group of grenadiers in loose formation at all times. If we remove explosion on death and rebalance their c...
- Tue Dec 27, 2016 11:35 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24945
Yes of course they should explode and yes of course they should do a slight damage to nearby units. The damage should of course not be so strong that they kill each other like the grenadiers do, but an only visual fire effect would be a bit .... strange If you let 5 flamers stay in 1 cell it's your ...
- Wed Dec 21, 2016 6:47 am
- Forum: General Discussion
- Topic: Paradrop
- Replies: 5
- Views: 3589
I think Soviets are already really strong and you should think about that the allies defense structures will probably get much expensive the next release. If buff the paratroops then take the chance to implement an old gamemechanic. The paratroops and the spyplane had a chargetimereduction if you bu...
- Mon Dec 19, 2016 2:02 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 904674
As you said i will post this here Also nice pulse reference, someone else who never looked or posted in the TD balance thread. I think Pulse and me didnt suspect that this td balance thread has such a fallout for this game. The reason why i nearly stopped playing td is this Mcv 4k lameness wich almo...