Search found 96 matches

by scorp
Tue Sep 06, 2016 9:41 pm
Forum: General Discussion
Topic: Possible bug in exodus mission
Replies: 2
Views: 2970

Possible bug in exodus mission

Exception log below: Red Alert Mod at Version playtest-20160904 on map 492158a8d258b6aa7220a117b2ac2ac653151a46 (Exodus by Scott_NZ). Date: 2016-09-06 21:36:03Z Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type `Syste...
by scorp
Thu Aug 04, 2016 10:25 pm
Forum: General Discussion
Topic: Tesla Boat
Replies: 14
Views: 17879

i toyed around with amphibious vehicles in past mods. Your idea should be doable within the existing Framework. You might just use the tesla tank for testing.

A little word of warning, though: amphibious vehicles break the design of quite a few maps.
by scorp
Wed Jul 06, 2016 4:56 pm
Forum: General Discussion
Topic: [RA Balance] MAD Tank
Replies: 20
Views: 17590

many cool ideas ITT personally, i prefer the "support unit" idea over the "hero unit" idea. possibilities: MAD Tank's thumping could negatviely influence power within range, high tech within range etc. Power down within range, stop timer on affected high tech buildings or air buildings, disrupt gap ...
by scorp
Tue Jun 28, 2016 10:20 am
Forum: General Discussion
Topic: [RA Balance] Shock troopers
Replies: 30
Views: 39461

i like shockies being effective against both, infantry and vehicles. That's a reward for teching up and shockie's price and build time. It's good to have at least some high tech units that are worth teching up for... what struck me as odd back when they buffed shockies is the huge range they have no...
by scorp
Tue May 31, 2016 10:25 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 21075

AA Migs are one of many issues with higher tier units. They're not just an issue of a single unit being underpowered, i think it's more about the question what is it worth teching up for? Many higher tier units such as Mammoths, Migs, MAD Tanks, Chrono Tanks and possibly other units i'm forgetting w...
by scorp
Sun May 29, 2016 7:20 pm
Forum: Mapping and Modding
Topic: Defining different properties for different factions.
Replies: 5
Views: 4909

Re: Defining different properties for different factions.

SoScared wrote: First post in the modding subforum!
*achievement unlocked: succesfully opened pandora's box*
by scorp
Mon May 23, 2016 3:26 pm
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105630

newwe wrote: The 4 shot volley might have some negative consequences as well - ie you accidentally target infantry and you've wasted a ton of ammo
you can avoid that problem by giving the Mig a secondary armament against infantry (or other units where 4 rockets would be a waste of ammo)
by scorp
Sun May 22, 2016 7:39 pm
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105630

SoScared wrote:
Btw does lowering cost still reduce production time?
you can use custom build times to control these two factors individually, though.
by scorp
Tue May 03, 2016 8:33 am
Forum: General Discussion
Topic: Lets do something about artillery
Replies: 36
Views: 25173

Some posters earlier i.t.t. made it clear that why some people perceive Arty gameplay as OP is not just the range. It is also: Arty+GpS or Arty+Hinds, Shroud logic, firing/reload speed, high damage against all types of units, lack of Soviet counters, vet logic. All of these elements play a role. All...
by scorp
Sat Apr 02, 2016 12:02 pm
Forum: Mapping and Modding
Topic: Red Alert Extended Arsenal
Replies: 6
Views: 6398

tested scorps mod and it has the same crashes in the same situations, maybe he already found a solution for this and can help you. unfortunately not. I didn't find the time to trace every engine change that lead to crashes in newer versions. But the Phase tank's cloaking for instance crashes due to...
by scorp
Sun Mar 20, 2016 2:26 pm
Forum: General Discussion
Topic: One More Soviet Faction?
Replies: 23
Views: 20353

I think China doesn't fit into the "Soviet" theme. As a different main faction for a Special mod, okay, but as a subfaction it's unfitting. If Russia and Ukraine are already being fragmented, then Kazakhstan, Belarus etc. could be fragmented as well if it's just about having another name for slightl...
by scorp
Sun Mar 20, 2016 2:22 pm
Forum: General Discussion
Topic: RA Current Balance Discussion
Replies: 101
Views: 105630

SoScared wrote: This is the most intriguing suggestion I've read on this forum for a while. This sounds like a MAD tank to me. I also like the idea of Soviet getting their own unique unit like Allied Tanya.
+1 for more interesting MAD Tank

wasn't there a Volkov character in RA?
by scorp
Tue Jan 26, 2016 5:43 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 26159

I started to dislike Air-to-Air rockets both from helis and planes recently. I feel autocannons are less annoying because draw line to target. They are tricky Business however :lol:
by scorp
Mon Jan 18, 2016 9:13 am
Forum: Mapping and Modding
Topic: Scorp's Mod (w.i.p)
Replies: 8
Views: 6614

thanks for the test Norman. Yes, with the latest OpenRa version, it crashes in certain situations (returning to the Shell map from a finished game for example as well) and i haven't found a solution to that yet. I think it may be related to the shell map, but not sure. Did the Crash logs that you ha...
by scorp
Sat Jan 16, 2016 1:42 pm
Forum: Mapping and Modding
Topic: Scorp's Mod (w.i.p)
Replies: 8
Views: 6614

Scorp's Mod (w.i.p)

So I've been modding the last few releases of OpenRA, mostly adding various units and functionalities to the default RA mod in order to have some more variety in the game. I thought at this point I'd share the mod with the great community here. The idea is that people besides myself get to test it, ...