Search found 120 matches

by Orb
Wed May 24, 2017 11:58 am
Forum: General Discussion
Topic: Why basepushing is so strong
Replies: 85
Views: 329189

I think this is a unique problem for openRA because this is a style of building only the old command and conquers use. I can't think of a modern RTS that doesn't require a worker to build the structure at that location. However, we do have the other openRA mods to look at for potential solutions. Wh...
by Orb
Sun May 21, 2017 11:26 am
Forum: General Discussion
Topic: Suggestion: transport helicopter for soviets
Replies: 18
Views: 13182

A Soviet carryall would be cool, but it should be gated behind tech center at least. Being able to move MCVs with an air unit would be too powerful early on.
by Orb
Thu May 11, 2017 12:57 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 124050

I know in some games (I forget which, CnC Generals?) you can load infantry into a barracks to heal them. Maybe that would be a good idea. It might open up new defensive tactics as well (for better or for worse).

A better idea might be to give the APC a small AOE heal or something.
by Orb
Wed May 10, 2017 10:19 pm
Forum: General Discussion
Topic: Missile Subs
Replies: 22
Views: 49755

Unfortunately, giving Yaks AA would really do a number on the land balance. Hinds are slow and allies have no real mobile AA. If a Hind ever left an allies base it would be hunted down by Yaks pretty easily. Not to mention Longbows have a hard time engaging Yaks, and depending on the implementation ...
by Orb
Thu Apr 20, 2017 11:07 pm
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 143930

It's like you ignored what Soscared said. Bounty is not the root cause of imbalance. Base pushing is not effective due to bounty. It's effective because its cost effective, which is then reflected in bounties. Removing bounties will not fix the core imbalance issues you have with the game. I also do...
by Orb
Wed Apr 19, 2017 5:24 am
Forum: General Discussion
Topic: Soviet heavy tanks - How to use them?
Replies: 4
Views: 4135

I think the real question is APCs vs heavy tanks, because they roughly fill the same role. I think APCs are better on open fields. There's a lot of room to move around and APCs can dodge rocket shots at full speed. They start to fall off a bit in this role once there's lines of tanks blocking their ...
by Orb
Sun Apr 16, 2017 9:41 pm
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 143930

I playtested the bounty removal a bit with Barf. Not really a representative game, but it made a few things obvious to me. Most importantly, the biggest game play change from removing bounty is not that one player gets more money, its that neither do. Bounties give you extra money to work with after...
by Orb
Sun Apr 16, 2017 8:04 pm
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 143930

Personally I like the bounty system. It looks nice and it helps in two situations. One, if you're behind but have good micro, you can claw yourself back a little. Two, if you're way ahead, it helps you snowball and end the game. I think the 2nd is important because defenses are powerful and it's eas...
by Orb
Sun Apr 16, 2017 7:59 pm
Forum: General Discussion
Topic: Original Ra - Open Ra - Competitive Ra
Replies: 18
Views: 13621

While its not a bad idea, I have two problems with this kind of thing. 1. It splits the player base. OpenRA is pretty small as is. Having different balance for casual and competitive will make it harder for new players to get into the competitive scene. Additionally, competitive players will be unli...
by Orb
Sun Apr 16, 2017 7:21 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1880476

What happens when you put two allies players on a new map with too much ore?

https://www.gamereplays.org/openra/repl ... &id=319419

The map is Test Site B

http://resource.openra.net/maps/20596/
by Orb
Sun Apr 16, 2017 5:45 pm
Forum: General Discussion
Topic: Current units (buildings) selection panel
Replies: 22
Views: 14712

That would be amazing. It would make the game a little less annoying to work with.
by Orb
Mon Apr 03, 2017 5:33 pm
Forum: General Discussion
Topic: Balancing Soviets
Replies: 20
Views: 16555

Since we're just throwing out opinions I guess I'll toss mine into the ring as well. I think Soviets/Allies are mostly balanced, though Soviets could use some Quality of Life improvements like the Yak vision and buffing Sam Sites. The flow of the game seems to go as follows, assuming both factions a...
by Orb
Thu Mar 23, 2017 1:53 pm
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 16499

Its worth remembering that Soviets have the flak truck, the only effective anti-air ground unit in the game, even Allies doesnt have a mobile anti-air ground unit available before Tech. Im pretty sure this is why the Soviets have the flak truck. If you make the AA gun and the SAM equal then Soviets...
by Orb
Thu Mar 23, 2017 3:07 am
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 16499

Sam Site Discussion (RA)

I know there's been some hate on balance threads as of late, but I feel sam sites really deserve some kind of discussion. As of right now they are borderline useless and I see every Soviet player opt for flak truck spam, even if the enemy is heavily invested into air. For purposes of balance, I'll b...
by Orb
Fri Mar 03, 2017 9:19 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1880476

https://www.gamereplays.org/openra/repl ... &id=318407

A really intense game between insaneH and I on Agenda. Its about 20 minutes long.

There's a ton of airplay, and way more mechanics than I thought I'd ever see in a game.