Search found 511 matches

by JOo
Sat Apr 22, 2017 6:03 pm
Forum: General Discussion
Topic: Is OPENRA_DISPLAY_SCALE a cheat?
Replies: 15
Views: 10968

there are even players that actually enjoy playing OpenRA "zoomed in" (pixel doubling) ... as it gives more of a retro-feeling ...
by JOo
Fri Apr 21, 2017 6:14 pm
Forum: General Discussion
Topic: New OpenRA-Release OUT NOW
Replies: 13
Views: 11171

by JOo
Fri Apr 21, 2017 6:08 pm
Forum: General Discussion
Topic: no speakers = no openra?
Replies: 12
Views: 8715

The log is about "OpenGL" which has nothing to do with sound ?

https://en.wikipedia.org/wiki/OpenGL

you probably have to update your opengl version ... cause "Unsupported OpenGL version: 1.1.0 "
by JOo
Thu Apr 20, 2017 7:54 pm
Forum: General Discussion
Topic: New OpenRA-Release OUT NOW
Replies: 13
Views: 11171

New OpenRA-Release OUT NOW

IRC Logs of #openra
April 20, 2017
[18:23:29] <pchote> ihptru: we're doing a new release tomorrow, would it be possible to set up the linting and map update on teh resource center for it?


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by JOo
Sat Apr 08, 2017 1:20 pm
Forum: General Discussion
Topic: Master's player getting interviewed about faction balance
Replies: 10
Views: 8600

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by JOo
Sat Apr 08, 2017 12:09 pm
Forum: General Discussion
Topic: Red Alert IV- Live-action Edition - The Battle for Siria.
Replies: 2
Views: 2636

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by JOo
Wed Mar 29, 2017 2:03 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 18090

jaZz_KCS wrote: Too late.
Thread revived.
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by JOo
Fri Mar 24, 2017 10:10 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 125767

Allthough Im thankfull for Pchote hosting Sleipnirstuff and everything... I think that OpenRA could use a forum on it's own. In fact with with all other services implemented. I am very much aware that this requires lots coding :) <microbit> pchote : any chance of a possible forum-upgrade before or ...
by JOo
Thu Mar 23, 2017 7:40 am
Forum: General Discussion
Topic: Dune II
Replies: 19
Views: 20494

Is the lack of regrowing resources an option? They do regrow via spiceblooms in the original. indeed you can regrow spice via spiceblooms , but the spiceblooms itself didnt regrow ... that means it depends on how much spiceblooms a mapmaker places beforehand on the map. we could make "regrowing spi...
by JOo
Wed Mar 22, 2017 10:42 pm
Forum: General Discussion
Topic: Dune II
Replies: 19
Views: 20494

so here are some changes (compared to ra/td/d2k) that i think will make dune 2 interesting and different to play - "unit limit" as option for multiplayer to change between 25-99 units or off ... the singleplayer-campaign should have a definite limit of 25 units. this unit-limit can always get bypass...
by JOo
Sat Mar 11, 2017 9:01 am
Forum: General Discussion
Topic: Abandoned Mine?
Replies: 4
Views: 3323

as MustaphaTR already said , it used to be our old gem-mine

once i made the shp for an actually gem-mine , it got exchanged and then renamed to "abandoned mine"

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by JOo
Sat Mar 11, 2017 2:56 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 125767

anjew wrote: I feel half of these threads could be fixed if the players just used IRC to ask their questions.
i agree
by JOo
Thu Mar 09, 2017 12:54 pm
Forum: General Discussion
Topic: Shocktroopers and Teslatanks zapping over walls ?
Replies: 16
Views: 12970

well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidance You still need to see the target before you can guide a missile anywhere. Also todays infrared guided RPGs are not fired over walls, but rather with direct vision of the target....
by JOo
Thu Mar 09, 2017 11:31 am
Forum: General Discussion
Topic: Shocktroopers and Teslatanks zapping over walls ?
Replies: 16
Views: 12970

If we apply this logic, also rocket soldiers should not be able to shoot over walls. well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidance anyway, i have not really a big interest on nitpicking here ... though i find it funny that ...
by JOo
Thu Mar 09, 2017 9:25 am
Forum: General Discussion
Topic: Shocktroopers and Teslatanks zapping over walls ?
Replies: 16
Views: 12970

And perhaps their charge seeks the target? That seem to be made up out of thin air and not quite a satisfying explanation ... considering that there wasnt any "thoughts" that did go into "unit" -teslazaps when the new bullet-block-mechanic got introduced ... and that is what it gets handled as, in ...