Search found 157 matches
- Tue Mar 31, 2015 1:16 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 32695
@PersianImmortal : i could start talking about soviets "iron curtain" ... people use it on tech-buildings in the last second and basicly avoid every crono-strat or i waste my nuke on it isnt that almost the same thing like having a second (fake) missile silo or cronospehere to protect the original ...
- Mon Mar 30, 2015 11:53 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 32695
@Persianimortal I can see your reason of not wanting the fake buildings, but i also think it would be a nice new way to sometimes use it as a ruse. Not including nukes, or more then 1 fake of any building. Defending one mayor point has its benefits if it flows the way .... you wanted it. I think it...
- Mon Mar 30, 2015 4:23 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 32695
Sleipnir: 1) I understand that it might be difficult to code, but the problem is that these "buffs" are supposed to be the selling point of these factions and selling a product that fails 90% of the time and when it does work is inconsistent isn't going to be bought by anybody. 2) I agree with you o...
- Mon Mar 30, 2015 12:21 am
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 32695
Regarding the bombs.. yeah Im often dissapointed when I get them in a crate. Theyre usefull as a spyplane like way to see a base... but the bombs do little. The bombs could be stronger or may be a 2nd and even 3rd plane could join? If they're insistent on keeping parabombs that would certainly be w...
- Sun Mar 29, 2015 4:37 pm
- Forum: General Discussion
- Topic: My thoughts on the new play test
- Replies: 51
- Views: 32695
My thoughts on the new play test
I'm making this thread to give feedback on the new play test, I realize there are several others but this is going to be a fairly long post and i'd like a thread dedicated to it. First off, I'm considered one of the "better" openra players. I went 6-0 in the "Big team tournament" and win the majorit...
- Wed Mar 25, 2015 11:44 pm
- Forum: General Discussion
- Topic: Artillery...
- Replies: 13
- Views: 9042
The lowly Flak Truck is indeed your saviour when it comes to Artillery aggravation. Flak Trucks smash the shit out of Artillery through superior mobility and the ability to fire on the move, they outrange and outrun any supporting Rocket Soldiers, and they can make short enough work out of Hinds/Lo...
- Wed Mar 25, 2015 4:55 pm
- Forum: General Discussion
- Topic: Artillery...
- Replies: 13
- Views: 9042
Good info and nice strategies. I was thinking about a new unit for the soviets. One that could shoot a couple rockets (5?) within seconds, then takes a while to reload. The individual rockets are inaccurate and dont cause alot of damage. The buggy has a long range, perhaps even 2x the range of a V2...
- Mon Mar 16, 2015 4:17 pm
- Forum: General Discussion
- Topic: Post your replays
- Replies: 35
- Views: 22571
I've got 1 more for ya, it's a 3v3 but it's def worth a watch. It has me playing as Waffentrager Auf E-100 and good players like Iran army, ozzy, and moopmoop.
teams are Waffen, aaa, Dmax VS Ozzyouzo, Moopmoop, and Iran Army
https://www.dropbox.com/s/7ppj59sr92ubw ... Z.rep?dl=0
teams are Waffen, aaa, Dmax VS Ozzyouzo, Moopmoop, and Iran Army
https://www.dropbox.com/s/7ppj59sr92ubw ... Z.rep?dl=0
- Sun Mar 15, 2015 3:55 pm
- Forum: General Discussion
- Topic: Post your replays
- Replies: 35
- Views: 22571
here's two more Yellow V Taylorswift <3
https://www.dropbox.com/s/h4hc8kanlvjqx ... Z.rep?dl=0
https://www.dropbox.com/s/e6x9v6y49eev1 ... Z.rep?dl=0
https://www.dropbox.com/s/h4hc8kanlvjqx ... Z.rep?dl=0
https://www.dropbox.com/s/e6x9v6y49eev1 ... Z.rep?dl=0
- Wed Mar 11, 2015 3:22 am
- Forum: General Discussion
- Topic: What makes a map good?
- Replies: 27
- Views: 20550
All the divide maps suckJOo wrote: ↑@deniz1a : its a green rectangle ... with gems left and right ... and water around ... theres no work behind it ... every kid could do this in 5 minutes ... and its just another mutation from all the other divides
you can clearly see the lack of creativity
#RealTalk
- Thu Mar 05, 2015 3:29 pm
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33543
SecondedJOo wrote: ↑"one-shots" for pillbox are totally fine ... considering that a flame-tower 2-shots "5 infantry"
- Wed Mar 04, 2015 3:57 am
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33543
thats not good stuff , and is "not cool" ... with just 2 changed yaml lines he most likely make "a lot" of soviet-fans mad ... and this doesnt even fix the problem a unit-swap here doesnt help the balance at all PersianImmortal is right , we should fix the Pillbox ... or we should fix walls ( pchot...
- Mon Mar 02, 2015 2:33 pm
- Forum: General Discussion
- Topic: Arty+AA+Base walking....
- Replies: 6
- Views: 4953
Re: Arty+AA+Base walking....
On a smaller map I think it's a real thing for 1 v 1 games. Iron curtain works but that needs getting the tech. When an allied player is trying to basewalk you to death as soviet what I do is basewalk back and try to take advantage of the strengths of the soviets which means using the superior rang...
- Thu Feb 26, 2015 4:41 pm
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33543
- Wed Feb 25, 2015 7:18 pm
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33543