Search found 157 matches
- Tue May 19, 2015 2:37 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
- Base defenses: increase price about 2x i like the concept and it would prevent base walking but perhaps have a rethink on the multiplier, more like 1.5x Until the first flamerush. APC + 5 flamers cost $2350. 10 riflemen + a medic cost $1200. You could still afford an expensive $800 pillbox on top...
- Tue May 19, 2015 12:38 am
- Forum: General Discussion
- Topic: OpenRA Red Alert Community Balancing
- Replies: 15
- Views: 11027
Re: OpenRA Red Alert Community Balancing
This topic reviews the balancing for Red Alert, anything that is disputed as being imbalanced, under powered or overpowered can be changed for a conceptual mod that can be found below: Complete mod: https://www.dropbox.com/s/rgzzeav510eeys1/cra.zip?dl=0 Update package (does not contain audio or bit...
- Fri May 15, 2015 3:48 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
Ive seen this done and done it myself a few times but it is quite easily countered by a tesla coil; however this depends on the opposing player not being able to reach your ore refinery 12 seconds after they make the light tank (time between light tank being finished and tesla coil being finished) ...
- Thu May 14, 2015 3:06 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it. this is a questionable tactic ... im known to be ...
- Thu May 14, 2015 12:07 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it. this is a questionable tactic ... im known to be ...
- Wed May 13, 2015 9:16 pm
- Forum: General Discussion
- Topic: Red Alert: Pacific Theater
- Replies: 18
- Views: 16627
It was called a 'Tommycooker' for a reason by Panzerwaffe crews. British crews referred to it as a Ronson; "first time, every time". In other words, the bastard almost invariably burst into flames when it was hit. The Sherman was a fine tank on paper, but in practice it simply was not entirely suit...
- Wed May 13, 2015 12:29 pm
- Forum: General Discussion
- Topic: Red Alert: Pacific Theater
- Replies: 18
- Views: 16627
if we look at how WW2 played... Instead of Tank Advantage, US should actually have LESS access to Medium Tank (need Tech Center), or even No Access to Medium Tank, remember that US used to have shittiest tank in WW2 (only build better tanks in mid 1944... not quite noticeable since Japanese tanks i...
- Wed May 13, 2015 12:06 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
I'm just saying I'd have no problem trading them for air to air migs. Maybe we can make a soviet faction that trades the flak truck for them. So you can keep your flak truck and flak attacks lol.raymundo wrote: ↑
Don't make me have a flak attack! One of my favorite units!
- Wed May 13, 2015 12:16 am
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
everyone is aware of the fact that soviets cant defend against air-units on the sea ... but this doesnt mean particular that we have to fix the problem by adding AA-capabillity to Migs in the real ww2 the subs did have "AA" weapons mounted ... for example : http://i.imgur.com/h7MkExK.png so theres ...
- Tue May 12, 2015 12:51 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 46654
I agree that hijackers are trash. They do need a speed buff The super chrono should have a 3 minute timer. Not 4. At four I'll just go with another allied faction and I'm sure most others would to. I agree that shock troopers should be uncrushable. Air to Air migs are what I agree on the most. This ...
- Mon May 11, 2015 2:42 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 990629
- Mon May 11, 2015 2:40 am
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47766
- Sat May 09, 2015 10:59 pm
- Forum: General Discussion
- Topic: New version better or worse ?
- Replies: 17
- Views: 14999
Re: New version better or worse ?
The delay before you can build when you deploy the mcv in the beginning is really irritating and so is the mcv being stuck deployed bugJOo wrote: ↑how have people found it ????
Other than that it seems good to me
- Tue May 05, 2015 12:24 am
- Forum: General Discussion
- Topic: Swap The Range AND Ownership of Artillery and V2?
- Replies: 24
- Views: 24250
Arty really is the hot topic at the moment... Why not just keep the ownership but swap the ranges? I was told V2 rushes used to break the game with their better range and alpha. It would be even more infuriating than arty at the moment. I'm in favor of bringing the v2 Rush strat back with a small i...
- Sat May 02, 2015 10:51 pm
- Forum: General Discussion
- Topic: What makes a map good?
- Replies: 27
- Views: 20748