the detection build radius for agts, comcenter etc. before placing them (from acms map) should be added to release too.
what about getting cash for destroyed vehicles like in ra?
Search found 141 matches
- Thu Jun 23, 2016 5:35 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 954818
- Thu Jun 23, 2016 3:45 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 954818
i copied the code for recapturable derricks from one of insert names maps so he deserves the credit for that. maybe you enter it at github and mention him? ^TechBuildingHusk: Inherits: ^CivBuildingHusk Health: HP: 1 DamageMultiplier: Modifier: 0 Targetable: RequiresForceFire: yes TargetTypes: None C...
- Wed Jun 22, 2016 10:15 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 954818
yes, also made some maps with oil +100% $ (maybe bit too much) and +25% hp to survive airstrikes and other stuff like apache +1 range etc.
http://resource.openra.net/maps/14723/
http://resource.openra.net/maps/14691/
http://resource.openra.net/maps/14659/
http://resource.openra.net/maps/14723/
http://resource.openra.net/maps/14691/
http://resource.openra.net/maps/14659/
- Mon Jun 20, 2016 9:31 am
- Forum: General Discussion
- Topic: Summer 2017 OpenRA meeting?
- Replies: 7
- Views: 5137
- Mon Jun 20, 2016 9:08 am
- Forum: General Discussion
- Topic: BEST! MAP! EVUR!!!!1111
- Replies: 9
- Views: 5971
- Thu Jun 09, 2016 8:54 am
- Forum: General Discussion
- Topic: Thank you so much!!!!
- Replies: 12
- Views: 9653
- Thu Jun 02, 2016 1:48 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
- Wed Jun 01, 2016 3:38 am
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
yeah, it really needs much testing and detail tweaking, testing and tweaking again before its possible to use aa migs in hopefully all possible situations in a balanced way. impossible to balance playing vs ai - if somebody is interested in the mig aa idea and want to playtest it with me, that would...
- Tue May 31, 2016 11:01 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
if migs would have too much aa range and damage, its op to be able to use lets say 4 of these migs together, destroying single helis. but i hope its possible to find a way avoiding this possible issue with playtesting and adjusting the yaml parameter or maybe somebody has ideas how to adjust migs aa...
- Tue May 31, 2016 7:02 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
migs can be used to take out idling helis (and other migs, what aa missile sub isnt able to) over water too and people would build an improved mig + aa missiles more often then without aa missiles i guess. it makes it a more complete unit. the issue is, migs are (almost) not used and i think the imp...
- Tue May 31, 2016 5:48 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
i see the destroyer more like a bonus if you play maps they could be useful on. i dont think soviets must have navy aa too just because allies have the destroyer. never had the feeling that this ever was an issue and i even like those more or less small differences between the factions. migs are jus...
- Tue May 31, 2016 3:06 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
i dont think its a good idea to remove the flak truk, no. soviets need that unit vs artys, to scout, to support sams with their lower air range- that is clear. but whats the problem of having aa mig and flak truk? allies have the better aagun together with the destroyer and longbow. thats already co...
- Tue May 31, 2016 2:32 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
the td jets are too strong on that map, thats true. rocket soldier in td and stealth tanks have serious problems reaching a jet , and even mammoths have problems, if the jet has ra mig speed there. i experimented with self heal and self reload to be able to use it like an orca, that it fits into tds...
- Tue May 31, 2016 1:32 pm
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
that depends on migs and longbows aa missile range and longbows max range limit. even if you use 10 range (ag missiles have 9) for migs, take care about micro and use hit and run attacks vs longbow like it should be used, the heli is able to hit and destroy the mig with the tested settings - helis a...
- Tue May 31, 2016 9:39 am
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 20957
make them great, not op - worth its costs, that should be the result. nobody builds them with a good reason. when it comes to neccessary improvements, its just about playtesting and playtesting. :) the problem atm is that hinds are just more effective and useful than longbows if you take a look at t...