Search found 141 matches
- Tue Feb 07, 2017 6:57 pm
- Forum: Mapping and Modding
- Topic: RA units to TD
- Replies: 6
- Views: 7156
- Sun Jan 29, 2017 4:38 pm
- Forum: Mapping and Modding
- Topic: Custom tileset
- Replies: 1
- Views: 2337
i think tileset builder isnt working 100%. here is a tutorial for a tileset workaround from insert name: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=18951 http://resource.openra.net/maps/18780/ for the builddelay, best to check out the td mod yamls - td uses a delay for all the defense s...
- Wed Jan 25, 2017 3:03 pm
- Forum: General Discussion
- Topic: TD Map Pool.
- Replies: 11
- Views: 6925
improved the alpha juno map and removed the ra watchtower shp
http://resource.openra.net/maps/18591
http://resource.openra.net/maps/18612
http://resource.openra.net/maps/18591
http://resource.openra.net/maps/18612
- Wed Jan 25, 2017 2:22 pm
- Forum: General Discussion
- Topic: Music Files
- Replies: 10
- Views: 7337
- Sat Jan 07, 2017 11:47 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 900918
new 1v1 map with all changes except aircraft: http://resource.openra.net/maps/18103/ - the BaleUnloadDelay: 15 setting for the harvester isnt good - its just to slow & creates trafficjams - the new sam is op - brutal vs orcas, maybe its a good start to reduce their range a bit or slower missiles hop...
- Mon Dec 26, 2016 8:32 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9727
- Sat Dec 24, 2016 11:34 pm
- Forum: General Discussion
- Topic: Subs Firing at Air
- Replies: 2
- Views: 2084
- Sun Nov 27, 2016 12:44 pm
- Forum: General Discussion
- Topic: Volkov and Chitzkoi
- Replies: 27
- Views: 15959
new soviet faction with sniper and aa migs would be nice. maybe the same mig shp just a bit different that player can see the difference between normal and aa mig or a complete new mig with aa. migs are still useless - coolest unit of the game but not worth building it. the small changes on the mig ...
- Sun Nov 20, 2016 10:31 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 900918
reduced mcv buildtime would be nice too. i think grenadiers are good with their current accuracy and could even have faster grenades to make them bit more useful vs light vehicles. you want to make them vs structures only with 1c0? :) commando ideas are great. the make silos bit more important idea ...
- Fri Oct 28, 2016 7:59 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 49851
- Tue Oct 25, 2016 2:05 am
- Forum: Mapping and Modding
- Topic: TD MAP COLLECTION
- Replies: 2
- Views: 3619
TD MAP COLLECTION
=========
TOP SECRET
TO: ALL TD COMMANDERS
SUBJECT: 100 TD MAPS.ZIP
1 8p ffa map
1 4v4 map
4 3v3 maps
44 2v2 maps (some maps work ffa too)
50 1v1 maps
norman approved √
no modmaps √
all maps in its own category √
made in germany √
3 years warrenty √
TRANSMISSION ENDS.
TOP SECRET
TO: ALL TD COMMANDERS
SUBJECT: 100 TD MAPS.ZIP
1 8p ffa map
1 4v4 map
4 3v3 maps
44 2v2 maps (some maps work ffa too)
50 1v1 maps
norman approved √
no modmaps √
all maps in its own category √
made in germany √
3 years warrenty √
TRANSMISSION ENDS.
- Sat Oct 22, 2016 6:14 am
- Forum: Competitions and Events
- Topic: RAGL: Play of the Season
- Replies: 50
- Views: 37428
TO: ALL FORUM COMMANDERS for the record, i missclicked accidently and this enter message window appeared somehow. idk how that could have happened - it seems i just wrote <this> TRANSMISSION ENDS. ah right, yes, its a troll move! he should use the money and host some bad ping compatible td server
- Mon Oct 17, 2016 3:31 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 900918
would be nice if you could add a 1v1, 2v2 and a 3v3 map to be able to see whats a good idea and whats not necessary. not sure about the superpowers and some other stuff. on paper some changes may look interesting but doesnt mean it will work ingame, so best to have some popular smaller and bigger ma...
- Fri Oct 07, 2016 9:11 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 900918
can make some maps to test silo, ref and harvester ideas once new release is out. its possible with gdi eco, defense, 2nd mcv + tech build + mlrs and orcas to still suck with it vs good nod player, just not easy for nod once gdi spams agts, as, ion ready.. nod just has to be successful with early at...
- Sat Oct 01, 2016 2:04 pm
- Forum: Mapping and Modding
- Topic: 2 Maps need modding
- Replies: 7
- Views: 5216
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