Search found 32 matches

by fernoe
Mon Apr 24, 2017 2:13 pm
Forum: General Discussion
Topic: Your most stupid move in ORA
Replies: 15
Views: 13419

My opponent kept attacking my harvesters and eventually destroyed them all when i wasnt paying attention. A few minutes later, my money ran out and i realised what had hapened, but i was trying to attack hos base, so i built a load of harvesters and went straight back to attacking. A few minutes lat...
by fernoe
Tue Apr 18, 2017 3:02 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 121165

Is it possible to give payers the radar view at the start of the game, even without any structures being built?
by fernoe
Tue Apr 18, 2017 3:00 pm
Forum: General Discussion
Topic: Easy & high value gameplay polishes.
Replies: 12
Views: 11183

some kind of numbering system in the TD mod for structures, so if, for example, I built 2 barracks, you get 2 tabs for building infantry. it would be useful if the barracks had numbers on them corresponding to the number of each tab, so I can quickly tell which tabs will produce infantry at which ba...
by fernoe
Thu Apr 13, 2017 1:30 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 121165

Is there a way to slow down structure's buildup animations? I found things like "make: factmake" for the war factory and I assume there's some more code that deals with it but I can't find it.
by fernoe
Wed Mar 29, 2017 3:51 pm
Forum: Mapping and Modding
Topic: Alternatives to civilian building garrisons?
Replies: 3
Views: 3538

Alternatives to civilian building garrisons?

I'm trying to come up with ideas for how garrisoning civilian buildings could be done in OpenRA, in a similar way to garrisoning in red alert 2. The current idea I'm working with works like this - infantry who can garrison civilian buildings can ExternalCapture neutral buildings - civilian buildings...
by fernoe
Mon Aug 22, 2016 9:52 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 16903

Wouldn't it be better to code it like this

FIX2
Inherits: FIX

?

instead of copy-pasting out the entire set of rules for FIX
by fernoe
Wed Feb 24, 2016 10:43 am
Forum: General Discussion
Topic: Hidden pill box
Replies: 8
Views: 5352

the old pillboxes were just pillboxes that blend in with the terrain, although once you got use to spotting them, they were easy to find. the new ones use the cloaking effect that the stealth tank uses, so they cannot be targeted unless the cloaking effect has switched off (usually because a unit is...
by fernoe
Sun Aug 16, 2015 9:24 pm
Forum: Mapping and Modding
Topic: a few questions about modding the UI
Replies: 1
Views: 2709

a few questions about modding the UI

I'm trying to edit the UI and everything I try just seems to crash the game 1. in the red alert mod, i've edited this tag in chrome.yaml order-icons: chrome2.png i've also added a .png image called chrome2.png to the uibits folder. this doesn't seem to work, the game crashes. Am I doing something wr...
by fernoe
Fri Jul 24, 2015 11:32 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 4987

copy and paste the images into SHP editor. I think it converts the copy pasted image into whatever palette you have selected. Not really sure how well this works between TD and RA but I know it worked for converting TS buildings into the RA2 palette SHP editor can be found here http://www.ppmsite.co...
by fernoe
Mon Jul 20, 2015 1:16 am
Forum: General Discussion
Topic: How to fix Infantry unit size in OpenRA
Replies: 20
Views: 20309

Sniper unit was created manually using the SHOK unit as a template for the animation frames, simply scaling the unit down %50 or so won't give desired results without it looking funny like how JOo had suggested, you'd have to manually re-size the unit for it to look correct. Can you suggest how to ...
by fernoe
Wed Jul 08, 2015 1:57 pm
Forum: General Discussion
Topic: One More Soviet Faction?
Replies: 23
Views: 19311

tbh it looks like the poeple making the red alert mod are already having trouble coming up with ideas for the french team as it is. there's been a lot of discussion on how to make the french team more useful, which suggests that hardly anyone is playing as france. adding in a new soviet faction is o...
by fernoe
Wed Jul 08, 2015 1:54 pm
Forum: General Discussion
Topic: 'Colour was too similar to x, and has been adjusted'
Replies: 16
Views: 22257

Ok we just remove color pallet and add only pre-selected colors to choose from! You may be joking but I believe having a fixed player color palette actually solves all of our problems. - Players can't pick the same color - No color can conflict with terrain - All colors are visible on the minimap (...
by fernoe
Thu Jul 02, 2015 7:04 pm
Forum: Mapping and Modding
Topic: Is it possible to give a minelayer a weapon that can fire?
Replies: 6
Views: 6870

Yeah, it's the muzzle sequence thats causing the issue Red Alert Mod at Version release-20150614 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.1026 Exception of type `System.InvalidOperationException`: Unit `mnly` does not have a sequenc...
by fernoe
Thu Jul 02, 2015 5:18 pm
Forum: Mapping and Modding
Topic: Is it possible to give a minelayer a weapon that can fire?
Replies: 6
Views: 6870

Graion Dilach wrote: From what I'd guess, you added an Armament without an Attack* flag (I might suggest giving the mine a turret/use AttackOmni).
Yeah, I suspect this was the issue. I got it working by making the minelayer use the APC image.
by fernoe
Thu Jul 02, 2015 2:19 am
Forum: Mapping and Modding
Topic: Is it possible to give a minelayer a weapon that can fire?
Replies: 6
Views: 6870

Is it possible to give a minelayer a weapon that can fire?

I've tried giving the AP minelayer the APC's gun, but whenever it tries to fire, the game crashes. I have a feeling this might be due to the minelayer behavior being different (holding control allows you to highlight a patch of land to be turned into a minefield) so i'm wondering if anyone else has ...