Search found 641 matches

by abcdefg30
Sat Dec 24, 2022 1:45 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43645

Re: 2022 devtest builds

A hotfix version has been released. It is now available directly from the download page.
by abcdefg30
Fri Dec 23, 2022 7:07 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43645

Re: 2022 devtest builds

A new playtest has been released, you can find the news post here and the download links as usual here.
by abcdefg30
Mon Dec 19, 2022 8:18 am
Forum: General Discussion
Topic: Setting up permanent team?
Replies: 4
Views: 4905

Re: Setting up permanent team?

Not possible to do in the game, you'll have to convince them to always join you. ;)
by abcdefg30
Sun Dec 18, 2022 2:41 pm
Forum: General Discussion
Topic: Game paused after Objective Menu dropdown
Replies: 8
Views: 14015

Re: Game paused after Objective Menu dropdown

That sounds like something that shouldn't happen then. Does the chat mention anything? Does this issue exist on the latest playtest?
by abcdefg30
Wed Dec 14, 2022 11:00 pm
Forum: General Discussion
Topic: Game paused after Objective Menu dropdown
Replies: 8
Views: 14015

Re: Game paused after Objective Menu dropdown

Hi. If the objective completes or fails and the objectives list is automatically opened, you reached the end of the mission. You have to go back into the mission browser and select the next mission. (There is no direct way to continue to the next mission yet.)
by abcdefg30
Mon Dec 12, 2022 11:09 pm
Forum: Mapping and Modding
Topic: Infantry as minelayers
Replies: 2
Views: 3430

Re: Infantry as minelayers

Hi, I fear having actors reload inside a building is not possible (maybe there is a magic way to make this work by using cargo conditions and self reloading, but I don't know). So that would need some experimenting. An easy solution that should work would be copying what the service depot does and m...
by abcdefg30
Tue Dec 06, 2022 10:42 am
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43645

Re: 2022 devtest builds

Thanks for the report! (This is a good place to put it.) OpenRA/OpenRA#20498 will likely fix this for the next release. Edit: Kept the page open for too long without refreshing, see the answer above.
by abcdefg30
Sun Dec 04, 2022 4:00 pm
Forum: General Discussion
Topic: I can't build a silo in OpenRA Red Alert
Replies: 2
Views: 3516

Re: I can't build a silo in OpenRA Red Alert

Silos are in the defense tab, and not in the main building tab. Hope that helps you.
by abcdefg30
Sat Dec 03, 2022 2:02 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43645

Re: 2022 devtest builds

A proper playtest has been released, you can find the news post here and download it from our usual downloads page.
by abcdefg30
Wed Nov 23, 2022 8:42 am
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43645

Re: 2022 devtest builds

Plans yes, but it won't happen for the next release.
by abcdefg30
Mon Nov 21, 2022 10:11 pm
Forum: General Discussion
Topic: Set game speed Hotkey
Replies: 7
Views: 5030

Re: Set game speed Hotkey

See OpenRA/OpenRA#16323. It needs a place in the UI. Not sure how difficult the technical part would be. Feature wise it would be welcome, since the originals also had this.
by abcdefg30
Sun Nov 20, 2022 1:23 pm
Forum: Mapping and Modding
Topic: Ant structures absent in the editor ?
Replies: 5
Views: 4176

Re: Ant structures absent in the editor ?

The best guidelines is looking at how the existing missions do it.
by abcdefg30
Thu Nov 17, 2022 8:35 am
Forum: Mapping and Modding
Topic: Ant structures absent in the editor ?
Replies: 5
Views: 4176

Re: Ant structures absent in the editor ?

Thanks for the offer. Fortunately, the map layouts (tiles, actors) can be imported automatically, so you won't have to do manual work in that regard. The hard part is rewriting the scripts.
by abcdefg30
Thu Nov 17, 2022 8:17 am
Forum: General Discussion
Topic: Set game speed Hotkey
Replies: 7
Views: 5030

Re: Set game speed Hotkey

Changing the game speed ingame is currently not possible, sorry.
by abcdefg30
Wed Nov 16, 2022 9:53 pm
Forum: Mapping and Modding
Topic: Ant structures absent in the editor ?
Replies: 5
Views: 4176

Re: Ant structures absent in the editor ?

Hi, the Ant Hill is not really a structure, but a tile, and can be found in the tiles section (pretty much at the bottom).