Search found 195 matches

by Fortnight
Fri Feb 03, 2017 10:54 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Rocket Soldier vs Light Armor Green (top) = Overhaul http://i.imgur.com/rYnAGPg.gif Orange (bottom) = Vanilla In the initial attack you can see that the Rocket damage vs Light armor was buffed in overhaul. However due to the attack rate change the vanilla Dragon missiles quickly catches up and pass...
by Fortnight
Fri Feb 03, 2017 10:52 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

In order to illustrate how overly good Rocket Soldier truly is I've prepared some images to compare vanilla with my nerf in overhaul. Rocket Soldier vs Heavy Armor Green (top) = Overhaul http://i.imgur.com/yFs7BJI.gif Orange (bottom) = Vanilla This should show that despite my nerf the Rocket Soldier...
by Fortnight
Fri Feb 03, 2017 10:40 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Rocket Soldier, but why? I've explained how I've nerfed the Rocket Soldier but not why I think it was needed. Here are the perks of the Rocket Soldier's attack: + It goes over walls. + It can attack both ground and air targets. + It's homing and won't miss its target unless the missile's outrun (du...
by Fortnight
Fri Feb 03, 2017 10:36 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Rocket Soldier Time to cover what I believe to be the most overpowered unit in the game. By nerfing the Rocket Soldier much imbalance disappears and nearly every single other unit becomes a lot more useful. Quite the claim to make but I'll try my best to explain. I'll start by listing what has actu...
by Fortnight
Thu Feb 02, 2017 10:52 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Spy Plane The aircraft is now twice as fast as in vanilla. I've always been bothered by the slow movement speed of a plane that is supposed to move so fast that you can't shoot it down (lore wise). Now the vision will arrive pretty much when you want it to, before if you were unlucky you could have...
by Fortnight
Thu Feb 02, 2017 10:40 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Parabombs Just like with Paratroopers the planes will no longer come in at diagonal angles, effectively doubling the likelihood of them arriving the way you want them to. It also effectively reduces the max time it can take to bomb the selected spot, since the longer diagonal distances are gone. As...
by Fortnight
Thu Feb 02, 2017 10:25 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Paratroopers The badger dropping off the parachuting infantry will no longer come in at an angle, it will always arrive from left/right/top/down. This effectively makes it twice as likely for the plane to come in at the angle you desire it to, since there are 4 directions instead of 8 as in vanilla...
by Fortnight
Thu Feb 02, 2017 9:55 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Sonar Pulse Everybody's favorite ability has received a AOE buff from 10 cells to 20 cells. This is because I think if you actually bother to get it it might as well be good at doing its job (finding submarines). For anybody wondering, you need to infiltrate the Sub Pen (or Shipyard) with a Spy in ...
by Fortnight
Thu Feb 02, 2017 9:23 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Aircraft crashes The plane and helicopter crashes have been changed to provide a more substantial impact. They still only deal a large amount of damage to the ground cell they actually collide with but the "stray damage" covers a much larger area, making infantry duck and cover. Badger's area has h...
by Fortnight
Thu Feb 02, 2017 8:25 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Exploding infantry Most of you probably don't know but as I wrote in http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=299646#299646 there is an issue with the current state of Grenadiers exploding. The developers intended them to deal 40 damage when exploding but they are actually dealing 50...
by Fortnight
Wed Feb 01, 2017 3:42 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Husks 1) Now uses Light armor instead of Heavy. 2) Capturable by both Mechanics and Hijackers. 3) Light Tank no longer spawns a husk upon destruction. 4) Husks last for 45 sec, except MCV husks that last for 90 sec. Motivations: 1) This mostly makes destruction of husks via force-fire quicker overa...
by Fortnight
Wed Feb 01, 2017 3:21 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

War Factory exit cells War Factory can no longer be blocked by placing a single vehicle in front of the opening, you now have to block all three cells beneath the building. I know that some peolpe love the WF blocking strategy however I do think it's unfair to players that are not aware of it. One ...
by Fortnight
Wed Feb 01, 2017 1:15 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

Lobby changes 1) Normal AI is now the default bot (instead of Rush AI as in vanilla). 2) Explored map is now the default. 3) Smaller spacing in the faction drop-down. 4) Unplayable game speed. Motivations: 1) Normal is normal, it's what people usually should want to play against, right? Especially ...
by Fortnight
Wed Feb 01, 2017 9:54 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

New Sounds Ever since I played the original game back in 96 it always bothered me that so many missiles shared the same audio sample. So I've tried to give most of them their own audio variant, subtle as they may be in some cases. Mostly I've mixed different sounds together from the C&C series to m...
by Fortnight
Tue Jan 31, 2017 5:22 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120003

The Pillboxes Most people in the community seem to think that the current state of the Allied pillbox and camo pillbox is broken and agree that the pillboxes certainly are a bit too strong. However I don't think that simply increasing their cost is the best solution, it will just shift the imbalanc...