Search found 393 matches

by SirCake
Sun Oct 08, 2017 11:43 am
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 23743

@anjew: Calculated from this: I did this originally to make a clear point with some simple numbers that the AA gun is OP as fuck and is a forbidding unit. Basically you can't use any aircraft inside base areas because any value you gain by destroying buildings by multiple attack runs is instantly tu...
by SirCake
Sat Oct 07, 2017 11:02 am
Forum: Competitions and Events
Topic: Red Alert Global League - Tables, Fixtures, All Divisions
Replies: 47
Views: 100077

Hey, why don't you append an info-graphic for the "Path of the Hidden Master" to the end of the rank tables?
(On request I can change res, colors, style -- just pm me ;) )

Image
EDIT: (dekoreanized version)
Image
by SirCake
Fri Oct 06, 2017 8:56 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 29251

IT HAS AOE HEAL?????? OMFG!! SWITCHIG TO ALLIES RIGH NOW ........................ ;)
(not even attack plane HMGs have aoe, why has a doctors purse aoe? Obviously the simplest fix would be to rename the yak as "Sniper Plane")
by SirCake
Fri Oct 06, 2017 8:47 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 23743

Also, the AA gun has a minimum APM of 51.515$ (Assets killed Per Minute), while the (debatably OP pillbox) as a maximum APM of 27.272$. Nerf to the ground pls.
by SirCake
Tue Sep 26, 2017 12:39 pm
Forum: Competitions and Events
Topic: Play of the Season 3 - voting thread!
Replies: 20
Views: 18635

Haha :D Pleasant surprise - thanks for all the nominations! :) Hopefully I can deliver some more this season ;) Was great fun to watch the videos. My own and neutral picks are: #2 Doomsday (for huge balls in a tournament setting) #8 FiveAces (for pulling the Austrian Cottage-Cheese) #9 Lorrydriver (...
by SirCake
Mon Sep 11, 2017 7:41 pm
Forum: Competitions and Events
Topic: Open Red Alert League Europe
Replies: 19
Views: 26735

money
Thats where the legal and fraud issues begin... -.-
by SirCake
Sun Sep 10, 2017 12:32 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 20
Views: 22324

Did this to illustrate how-it-could-look and mainly to play around with 10-year-old corel RAVE ;):D
I can improve upon/change if you request...
by SirCake
Sun Sep 10, 2017 10:41 am
Forum: General Discussion
Topic: Playtest Discussion
Replies: 20
Views: 22324

Good Idea and would be a worthy addition, has some issues though. When I press the button combo for assault move and click fast (~.2sec) (like i would in a game) then the game executes a normal attack move instead. I think it needs to be an extra (rebindable) button instead of a switch to make that ...
by SirCake
Tue Sep 05, 2017 2:21 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 20
Views: 22324

I like it :) I enjoy A-moving into bases now. Finaly my soldiers are more intelligent than impact-bombs and only fire at stuff that hurts them.

Also the warfactory buff makes me want to have more than 1 ^^
by SirCake
Wed Aug 30, 2017 2:31 pm
Forum: General Discussion
Topic: Dune 2k Advanced Mod/Maps
Replies: 8
Views: 6366

D2kA mod features complete!

All planned features for my Dune2k mod are complete now. Three new maps available! * playable with standard d2k installed in the standard d2k lobby * balanced 1v1 * full techtree * THREE NEW SUPERWEAPONS Join me tomorrow (Thursdays) 18:00-21:00 UTC in the d2k lobby to try them out! http://media.modd...
by SirCake
Fri Aug 25, 2017 4:43 pm
Forum: General Discussion
Topic: Hotkeys discussion
Replies: 18
Views: 15904

I would suggest a slight change in the "ctrl"+cancel mechanic. Instead of canceling only one stack of units upon ctrl+cancel, instead the whole build queue should be emptied. Then you could also bind some hotkey to canceling a queue like ctrl+"S". @ WhoCares to not use Keyboard for that reason seems...
by SirCake
Fri Aug 25, 2017 11:17 am
Forum: General Discussion
Topic: Relationship with the originals
Replies: 12
Views: 8102

at being said, OpenRA blows the original out of the water IMO. I can't imagine going back to clicking every unit to build. ^^ RA1 multiplayer is like a workout :D One where you can be proud to have outlasted the opponent by more APM used for building, attacking, placing, building... afterwards. Its...
by SirCake
Fri Aug 25, 2017 10:42 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8077

I don't think that there will be problems with how to proceed on site remake if/when there is a person to do it :P Exactly. Most Features get canceled because there is no manpower to make and maintain. Some of the things which you are asking are not difficult: A category which includes only static ...
by SirCake
Fri Aug 25, 2017 10:07 am
Forum: General Discussion
Topic: A new OpenRA website
Replies: 11
Views: 8077

Your efforts honor you, but what is this supposed to be? If it is not criticism at the current web-layout and no hint to the devs where the page should go, nor a statement from you that you will be developing the website for OpenRA, what is it? I much more like your hands-on effort to organize "The ...
by SirCake
Wed Aug 23, 2017 8:05 pm
Forum: General Discussion
Topic: Relationship with the originals
Replies: 12
Views: 8102

I know the original RA very well, and went back to it once or twice in the past for nostalgia. But we all know that games age not so well in most cases and I would prefer OpenRA any day over RA. Mostly for the "Open" and the hidden "Commuity". The C&C series has allways been one with a strong and in...