Search found 140 matches
- Wed Aug 29, 2018 1:54 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 67786
Re: Using of software programmable macros in competitive games
This shit is not what the game's about, if that's the experience you want then just spectate AI vs AI matches. This is the stupidest statement of this thread. Those script are a personal work that are for my pleasure to create them. Other people using macro are limited to production ones for all so...
- Wed Aug 29, 2018 6:03 am
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 67786
Re: Using of software programmable macros in competitive games
(Content was not helpful for the discussion.)
- Tue Aug 28, 2018 6:57 pm
- Forum: Competitions and Events
- Topic: RAGL Season 5 Post Season Discussion
- Replies: 41
- Views: 56155
Re: RAGL Season 5 Post Season Discussion
(Content was not helpful for the discussion.)
- Tue Aug 28, 2018 6:19 am
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 67786
- Sun Aug 26, 2018 5:24 pm
- Forum: Competitions and Events
- Topic: RAGL Season 5 Post Season Discussion
- Replies: 41
- Views: 56155
Re: RAGL Season 5 Post Season Discussion
Another great subject that this thread brought up briefly was the separation between the website and forums: I still believe there's huge potential in merging the two, especially with great content like the weekly frontline reports. Are there any php-savvy lurkers who might lend a helping hand here...
- Sun Aug 26, 2018 3:39 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 67786
Re: Using of software programmable macros in competitive games
(Content was not helpful for the discussion.)
- Fri Aug 17, 2018 10:49 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24821
Re: What to do about racism in OpenRA - Red Alert?
snowflakes. Please take your flower power someplace else. Its the internet, if you haven’t got the hide thick enough to read a few bad words then god be with you because you’re going to have a bad time in life. Shame on anyone giving this little care bear cuddles Yes, there are weak persons like me...
- Fri Aug 17, 2018 10:45 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24821
Re: What to do about racism in OpenRA - Red Alert?
You are right, and I think most people here will rather agree with you both than with the "social justice warrior" like me they laugh about, which is ok because most people here hate me anyway. I was informed that instead of changing the communities rules, I should change communities and while this ...
- Thu Aug 16, 2018 4:00 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24821
Re: What to do about racism in OpenRA - Red Alert?
By the definition and examples provided this document is non-binding on players and if it were so, it is unadvertised and at no point does the player formally agree to these guidelines. The document is clearly for contributors and not players. Majority players may agree with it but no player is bou...
- Tue Aug 14, 2018 10:55 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24821
Re: What to do about racism in OpenRA - Red Alert?
Thanks for bringing this up. IMO the best thing each OpenRA player can do is like you said to encourage others to not use aliases that may offend other players and discourage the use of racist aliases. I believe that the majority of the players in the OpenRA community can agree with the intend of th...
- Mon Aug 13, 2018 10:47 pm
- Forum: General Discussion
- Topic: How to reintroduce the Silo?
- Replies: 5
- Views: 5252
Re: How to reintroduce the Silo?
You can also start at the bottom for a tl;dr (which doesn't mean that all the ideas there are not interesting).Matt wrote: ↑Sun Aug 12, 2018 1:48 pmSee also the discussion at https://github.com/OpenRA/OpenRA/issues/3816
- Tue Jul 17, 2018 4:11 am
- Forum: General Discussion
- Topic: Ranger (RA1 Jeep) with limited IFV logic
- Replies: 2
- Views: 3648
Re: Ranger (RA1 Jeep) with limited IFV logic
And in OpenRA's RA2 mod https://github.com/OpenRA/ra2/blob/mast ... .yaml#L217.netnazgul wrote: ↑Thu Jul 12, 2018 6:27 pmThis was tried in several rebalance mods (naming SirCake's UOE https://resource.openra.net/maps/26090/, Smitty's balance playtest and SoScared's RA: Unplugged)
- Wed Jun 27, 2018 5:36 pm
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 44444
Re: Thoughts from a player playing Red Alert for a couple of months
Thanks for sharing your thoughts, it was an interesting read. As others pointed out, many of these complaints are known issues and will need to be addressed carefully. Don't be intimidated if more experienced players disagree with your suggestions, the more feedback we can gather here, on github or ...
- Wed Jun 20, 2018 8:42 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 129445
Re: 2018 RA Balance
Well, https://github.com/OpenRA/OpenRA/issues/14222#issuecomment-338258050 allows for some hope... Sorry, I don't think this is a good idea. Seeing how many ideas and opinions are floating around already (while discussing the removal of the unit), I suspect there will be plenty of excuses to delay o...
- Wed Jun 20, 2018 7:31 pm
- Forum: Mapping and Modding
- Topic: Introducing RA Upgrades Mod
- Replies: 19
- Views: 11815
Re: Introducing RA Upgrades Mod
You're welcome.