This is in the current release, not the playtest.
I think sonar pulse feature might get used more if it made the subs visible and attackable. You could gather your units on the beach, activate the sonar pulse, and immediately rain steel down on the submerged subs.
Search found 66 matches
- Wed Apr 20, 2016 9:08 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 108460
- Wed Apr 20, 2016 1:03 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 108460
I'm pretty sure the 'no' sign cursor doesn't allow you to force fire.newwe wrote: ↑Does force firing also do nothing?
- Tue Apr 19, 2016 5:54 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 108460
- Tue Apr 19, 2016 4:22 am
- Forum: General Discussion
- Topic: RA Current Balance Discussion
- Replies: 101
- Views: 108460
I managed to get the spy into a sub pen in a 1v1 and aquired the sonar pulse but I'm a bit confused about it: you can see the subs but you can't actually attack them. The curser becomes a 'no' sign when you put it over the subs, and units in range don't react at all. Do people think the subs should ...
- Sat Apr 09, 2016 7:30 am
- Forum: General Discussion
- Topic: How to win Red Alert with 3 minutes of effort
- Replies: 13
- Views: 17411
- Sun Apr 03, 2016 1:07 am
- Forum: General Discussion
- Topic: First person Kyrylo
- Replies: 35
- Views: 27079