Excellent, it's far easier to read now!
Search found 76 matches
- Mon Mar 31, 2014 7:35 pm
- Forum: Mapping and Modding
- Topic: Dune Land of Sand
- Replies: 29
- Views: 24422
- Tue Mar 25, 2014 3:52 pm
- Forum: Mapping and Modding
- Topic: Dune Land of Sand
- Replies: 29
- Views: 24422
- Sun Mar 23, 2014 5:29 pm
- Forum: Mapping and Modding
- Topic: D2k balancing
- Replies: 35
- Views: 27541
Hey, perhaps a question- since some people seem opposed against the idea of another form of balancing, why not handle this like a seperate mod rather than another attempt at balancing? You already said it's a seperate build before, so why not keep it like that? Give it a catchy name and fully develo...
- Sat Mar 22, 2014 3:03 pm
- Forum: General Discussion
- Topic: Blocking a war factory or ore refinery
- Replies: 25
- Views: 16571
http://www.youtube.com/watch?v=GkLBFDzqo9c In the game above, Microbit has abused this tactic successfully 5 out 8 attempts, using Light Tanks as the blockers. Oh wow, geez, that IS cheap. I didn't realize it was that effective.. it always seemed to me that husks disappear pretty fast, but the husk...
- Fri Mar 21, 2014 9:58 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191444
- Fri Mar 21, 2014 1:33 pm
- Forum: General Discussion
- Topic: Two ore refinery an advantage at the start of the game?
- Replies: 5
- Views: 5265
- Fri Mar 21, 2014 1:32 pm
- Forum: General Discussion
- Topic: Blocking a war factory or ore refinery
- Replies: 25
- Views: 16571
- Fri Mar 21, 2014 11:42 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191444
- Tue Mar 18, 2014 11:46 pm
- Forum: General Discussion
- Topic: The Oil things
- Replies: 6
- Views: 4447
The Oil rigs? They were in the original Red Alert.. hell, they were in the first Soviet mission. They weren't fixable back then, they were basically just explosions waiting to happen. Close but no cigar. There were oil derricks in the first Allied mission, not Soviet (explosions waiting to happen? ...
- Tue Mar 18, 2014 6:16 pm
- Forum: General Discussion
- Topic: The Oil things
- Replies: 6
- Views: 4447
- Tue Mar 18, 2014 12:32 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191444
- Tue Mar 18, 2014 12:28 pm
- Forum: General Discussion
- Topic: The Oil things
- Replies: 6
- Views: 4447
- Fri Mar 14, 2014 12:57 am
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 165134
To be honest, the idea is pretty sweet.. but the question is if it is really going to be used. A bit more variation in maps would be great, but I have a feeling that there won't be many maps with this. With all the work and effort already put into this, though, I'm more wondering if it isn't more su...
- Sun Mar 09, 2014 11:53 am
- Forum: General Discussion
- Topic: Ability to steal a team mate's base?
- Replies: 2
- Views: 2435
- Fri Mar 07, 2014 4:16 pm
- Forum: General Discussion
- Topic: Difficulty
- Replies: 13
- Views: 8118
Yeah, I seriously need to learn what github does and how it works cause I have no idea what you just did there, haha... Still, from what I understand, it seems you're more changing 'how' the AI works, rather than giving them a true difficulty.. Not sure if that'll help out the newbies. Though, well,...