Search found 76 matches

by Speedy
Fri Nov 21, 2014 2:09 pm
Forum: General Discussion
Topic: A new player got some questions!
Replies: 3
Views: 3442

Re: A new player got some questions!

asi_turk wrote: 2-What's the best unit for killing infintary?
I find the harvester to be an amusing means of killing infantry. It is, in my opinion, the best way to do it.. that satisfying crunch.. :3

But it's probably not very.. effective. ;D
by Speedy
Fri Nov 21, 2014 2:08 pm
Forum: General Discussion
Topic: Stalemate after a 2-Hour Game...
Replies: 11
Views: 7087

Nah, it's plenty good without pictures.

Your reactions alone are hilarious! XD


But yeah, a replay or images would be nice.
by Speedy
Sun Oct 19, 2014 7:24 am
Forum: General Discussion
Topic: Colors
Replies: 3
Views: 3251

Actually, the guy raises an interesting point. Why WOULDNT we have a in-game color trigger? Like.. Enemies become red, allies become blue and you become yellow or something. Sure, it'd filter out WHICH enemy you're attacking or WHICH ally you're looking at, but if it is to deal with moments of 'augh...
by Speedy
Mon Sep 29, 2014 4:43 am
Forum: General Discussion
Topic: D2k not working
Replies: 10
Views: 6499

That issue seems kinda like an awkward mention. Nobody even replied to Mailaender.

I think I'm going to just reply.
by Speedy
Mon Sep 29, 2014 4:40 am
Forum: General Discussion
Topic: Saving skirmish
Replies: 4
Views: 4556

Also, the Search function is at the top of the page, between Downloads and Memberlist.
http://www.sleipnirstuff.com/forum/search.php


Anyway, as for saving, it's not implemented yet, but that link basically confirms they're working on it. Quite extensively, if you ask me.
by Speedy
Fri Sep 26, 2014 9:36 am
Forum: Mapping and Modding
Topic: REQUEST: Cliff peice with ore/gem mine built in.
Replies: 1
Views: 2468

Not that I'm going to do this, as I have zero idea how nor any time to do so.. But can I at least ask what the reason for this cliff piece would be? If it's a cliff with ores or gems, even with it being a mine, I don't see it being very practical for actual use. It'd be, at most, eye candy? Unless I...
by Speedy
Wed Aug 06, 2014 12:50 pm
Forum: General Discussion
Topic: Engineer Setting
Replies: 10
Views: 7759

Speedy, at D2k and Ra mod standard setting is extenial capturing at TD intenial capuring. Your vote and opinion are opposite. ...Fuuuuuuuuuuuck I misread things. I apologize for that. My vote should've indeed been yes.. >_< Part of the problem is that I don't play OpenRA enough, and when I do, I pl...
by Speedy
Tue Aug 05, 2014 11:41 pm
Forum: General Discussion
Topic: Engineer Setting
Replies: 10
Views: 7759

Gods no, that's horrid. I prefer having my engineers just run inside and be consumed.

Easier to take over buildings, since you just have to spam a bunch of 'em, whereas outside capturing makes them extremely vulnerable.
by Speedy
Sun Jul 06, 2014 8:32 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26312

Sounds good, but it'd be nice to know what the progress is, eheh..

The site is nothing more than a shiny teaser..
by Speedy
Fri Jun 20, 2014 1:58 pm
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 26698

Cmd. Matt wrote:
Speedy wrote: As long as their hitbox doesn't change.
The hitbox is independent of the sprite. You can visualize it in the developer cheats.
Excellent! :D
CombineC wrote: Medium Tank Preview

Image


but still working on it.
Looking good! :)
by Speedy
Tue Jun 17, 2014 2:01 pm
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 26698

As long as their hitbox doesn't change, I second the idea for having new skins, differing from Command & Conquer.

Perhaps, if someone is crazy willing, maybe tanks differing between Allied and Soviets?

..though that might require coding..


Shame there is little I can help with.
by Speedy
Sat Jun 14, 2014 5:11 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164977

That.. looks amazing.. O_o
by Speedy
Sat May 10, 2014 2:34 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26312

Because your screenshot is saved as jpg, I can't be 100% accurate.. But.. it seems to me the tileset is actually 35x35.. Though due to the jpg bleed, I'm thinking 36x36. ...Which I admit is kinda odd, because I found an old development blog , and they have 16x16 tiles.. All in all I'm probably no he...
by Speedy
Tue May 06, 2014 8:59 pm
Forum: Mapping and Modding
Topic: [Mod][Dead]Krush Kill 'N Destroy 2
Replies: 20
Views: 26312

I'm a bit sad you're doing Krush Kill 'N' Destroy 2, rather than the first, as I've never played the second (it wasn't available anywhere) and I totally crushed, killed AND destroyed the first. ;D

I'm still looking forward to you finishing this one. :D



P.S. The topic title says 'Destory' XD
by Speedy
Sat May 03, 2014 11:07 am
Forum: General Discussion
Topic: Allies Tech Tree
Replies: 4
Views: 6339

Hrm, I feel there is something missing.. But I can't quite place it. Might be my imagination.

Anyway, I like it. Make the Soviets version, too. :P