Search found 32 matches

by Blarget2
Wed Jun 27, 2012 12:23 pm
Forum: Mapping and Modding
Topic: [Map-Mod] Advanced Conquest
Replies: 7
Views: 6524

The only problem i have with it is the fact that the bottom mid spawn gets the least resources. The Special ore spot to the right is closer to bottom right spawn than bottom mid.
by Blarget2
Wed Jun 20, 2012 9:32 pm
Forum: Mapping and Modding
Topic: [Ra - *.SHP] some buildings I made you may find usefull
Replies: 11
Views: 7197

What you should do is upload the images via Dropbox or imigur.
by Blarget2
Wed Jun 20, 2012 2:41 pm
Forum: Mapping and Modding
Topic: [Ra - *.SHP] some buildings I made you may find usefull
Replies: 11
Views: 7197

They are all cool and all, but could you keep it all in one post? that is a lot of posting there :P
by Blarget2
Wed Apr 11, 2012 6:57 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46274

If there is a mod, we simply MUST get rid of the archaic concept of building "tiles" before placing a structure. I'm personally shocked and appalled that they didn't get rid of this archaic "feature" when they re-made Dune 2000. It is really pointless--it's just an annoying, endless chore for the u...
by Blarget2
Mon Apr 09, 2012 4:53 pm
Forum: Mapping and Modding
Topic: [TOOL] RAMSLaM - Mod Making Made Easy
Replies: 10
Views: 7649

This will hopefully help the artists that have to constantly use the extractor tool with little luck.
by Blarget2
Sat Mar 03, 2012 8:15 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 118922

Image
the middle one was a failed attempt to 3d model a tesla coil.
Image
it looks better up close
by Blarget2
Wed Feb 29, 2012 2:53 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 118922

i was wondering if you wanted a partner, maybe to make custom buildings and stuff.
by Blarget2
Wed Jan 11, 2012 1:28 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6231

your 1st quote is the wrong quote ;)
by Blarget2
Wed Jan 11, 2012 12:31 am
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6231

by Blarget2
Tue Dec 13, 2011 7:45 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66059

do you think you can post a step by step instructions on how to replace the terrain tile set?
id like to expand/ edit your mod.
by Blarget2
Tue Dec 13, 2011 7:43 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Temperal [2-4 players]
Replies: 3
Views: 3717

is that a good thing or a bad thing? do you think a 2v2 north vs south would work?
by Blarget2
Mon Dec 12, 2011 10:16 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Temperal [2-4 players]
Replies: 3
Views: 3717

[MAP] [RA] Temperal [2-4 players]

Id love to test this map out with you guys and see if the game-play flows well enough.
Tell me what you guys think.


Image
by Blarget2
Mon Dec 12, 2011 1:32 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 141996

My question is, why hasn't Chris added this to the main editor yet? More map veriety in the official version would be great.
by Blarget2
Thu May 26, 2011 7:56 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 141996

im glad your doing this. Chrisf might even add it in a future update for more map possibilities.
by Blarget2
Wed May 18, 2011 7:38 pm
Forum: Mapping and Modding
Topic: raminator´s showcase
Replies: 11
Views: 11875

conversion. or better yet. everything i need to do from making a 3d model, to taking the pictures for the unit, to implementing it to work in openRA. :P