Search found 641 matches
- Sun Jan 21, 2024 4:08 pm
- Forum: General Discussion
- Topic: Where does the base data go when doanloaded on a Mac?
- Replies: 2
- Views: 1365
Re: Where does the base data go when doanloaded on a Mac?
Hi, the files are located at "~/Library/Application Support/OpenRA/Content/".
- Fri Jan 12, 2024 2:30 pm
- Forum: Mapping and Modding
- Topic: Map for 16 Players
- Replies: 1
- Views: 31720
Re: Map for 16 Players
Hi. Seems like you unfortunately only have the option to create new maps or update an old map to a newer version. As for updating you have two options: Either re-upload the map to your own resource center account and use the "Update Map" button after uploading, or use the Utility shipped with the ga...
- Sat Jan 06, 2024 5:45 pm
- Forum: General Discussion
- Topic: MacOS install
- Replies: 6
- Views: 80406
Re: MacOS install
Crossplay only works with the OpenRA version of TD. You can't play together with players using the original games or C&C Remastered from Steam/Origin.
- Mon Jan 01, 2024 11:23 pm
- Forum: General Discussion
- Topic: Ajax_Frog the ffa cheater
- Replies: 8
- Views: 20424
- Thu Dec 28, 2023 2:44 pm
- Forum: General Discussion
- Topic: OpenRA network traffic analysis/behavior
- Replies: 4
- Views: 37346
Re: OpenRA network traffic analysis/behavior
If you are observing network traffic this might be due to net ticks being only every third tick: https://github.com/OpenRA/OpenRA/blob/d ... on.cs#L221
- Sat Dec 16, 2023 7:39 pm
- Forum: General Discussion
- Topic: OpenRA network traffic analysis/behavior
- Replies: 4
- Views: 37346
Re: OpenRA network traffic analysis/behavior
Hi. OpenRA indeed uses TCP. We don't really have any documentation on our networking model, so I fear that information can only be obtained by tracing or looking at the source code, like https://github.com/OpenRA/OpenRA/blob/b ... on.cs#L142 .
- Sat Dec 16, 2023 7:32 pm
- Forum: Mapping and Modding
- Topic: Adding and modifying structure graphics etc
- Replies: 3
- Views: 14232
Re: Adding and modifying structure graphics etc
Sorry for the late response. We don't really have extensive documentation on modding. If you want to start with it I suggest looking at https://github.com/OpenRA/OpenRAModSDK/wiki/Getting-Started . The only Youtube Video Series about modding I am aware of is https://youtube.com/playlist?list=PL5zrmn...
- Sat Dec 09, 2023 3:38 pm
- Forum: General Discussion
- Topic: Hello World!
- Replies: 1
- Views: 5992
Re: Hello World!
Hi and welcome!
I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started if you want to get started with developing your own mod.
I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started if you want to get started with developing your own mod.
- Sat Nov 04, 2023 8:12 pm
- Forum: Mapping and Modding
- Topic: Adding and modifying structure graphics etc
- Replies: 3
- Views: 14232
Re: Adding and modifying structure graphics etc
Hi. Unfortunately there is no such GUI editor. The closest we have is the Assets Browser (which you can find in the "Extras" tab in the main menu) to view assets. To edit graphics you will want to extract the original files from the .mix files inside the Content folder by either using XCC Mixer or t...
- Tue Oct 17, 2023 12:33 pm
- Forum: General Discussion
- Topic: unit can be passed through
- Replies: 1
- Views: 4798
Re: unit can be passed through
Hi. That is not possible with the current Mobile trait, you would have to code your own trait.
- Tue Oct 17, 2023 12:30 pm
- Forum: Mapping and Modding
- Topic: How can I increase the quantity of AI attack group units?
- Replies: 1
- Views: 5073
Re: How can I increase the quantity of AI attack group units?
Hi. There is a "SquadSize" parameter for each AI inside the "ai.yaml" of each mod. You can find that file in the install directory > mods > name of the mod > rules > ai.yaml.
- Thu Oct 12, 2023 11:25 am
- Forum: General Discussion
- Topic: Legacy GPU with no OpenGL 3 support
- Replies: 1
- Views: 4756
Re: Legacy GPU with no OpenGL 3 support
This could be related to https://github.com/OpenRA/OpenRA/issues/21112
- Wed Oct 11, 2023 11:23 am
- Forum: General Discussion
- Topic: 2023 early summer devtest builds
- Replies: 6
- Views: 11790
Re: 2023 early summer devtest builds
A full release has been released now. Thanks to everyone who participated in the testing phase!
- Mon Sep 25, 2023 4:57 pm
- Forum: General Discussion
- Topic: Red Alert 2
- Replies: 5
- Views: 12591
Re: Red Alert 2
Hi. The unofficial Red Alert 2 is still in development, but you can get a dev version from here: https://github.com/OpenRA/ra2/wiki#installing-the-mod
And yes, the original disk or a digital install (e.g. Origin/EA App) is needed.
And yes, the original disk or a digital install (e.g. Origin/EA App) is needed.
- Thu Sep 21, 2023 3:52 pm
- Forum: Mapping and Modding
- Topic: HOW TO MAKE AI HARDER ?
- Replies: 2
- Views: 5809
Re: HOW TO MAKE AI HARDER ?
Hi. OpenRA doesn't use a rules.ini file. You can find the AI rules in the "ai.yaml" file in the "rules" directory of the mod. Go to the install directory of your OpenRA installation and from there to the "mods" folder, then into the mod you want to edit the AI in, open "rules" there and then edit "a...