Search found 149 matches

by Harisson
Sun Nov 21, 2010 12:41 pm
Forum: Mapping and Modding
Topic: OpenRg : Alpha release!
Replies: 6
Views: 7092

Sniper is overpowered and defense buildings are useless (less damge and range).
anyway, this is perfect mod :)
by Harisson
Sun Nov 21, 2010 12:21 pm
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 60770

-In KOTH you can capture tech centre with paradrop flare
-In menu is still displayed 20101107 version
by Harisson
Mon Nov 15, 2010 6:53 pm
Forum: General Discussion
Topic: Game play suggestions
Replies: 82
Views: 60074

-Occupacy civilian buildings with your infantry (that can be nice feature) -Ripple/Wave Efect for Nukes/V2/Artillery http://dc0d3r.name/ares/ripples.gif -Allied needs Sonar Pulse (SW) http://www.adminop.net/sonar.gif -Please add infantry grouping system as in classic TD/RA1 http://imghost.sk/image/3...
by Harisson
Mon Nov 08, 2010 7:18 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

This:

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http://forums.revora.net/index.php?s=9e7c77e54c2f409914f435b77185c5d8&showtopic=59452
(check all images)
by Harisson
Mon Nov 08, 2010 5:26 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

you are doing good work. Can you relase your unused units from your Red Alert 1 mods (I saw your forum) ?
by Harisson
Mon Nov 08, 2010 1:41 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

Yes, with your tools raminator :) .

OT: Raminator, how I can create new units with using your tools ? With your tools I can only render North/West/South/East sides and shadows arent green as in RA.
by Harisson
Sun Nov 07, 2010 4:50 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

yeah, but this buildings are very pixelate.
I have idea... Can you use Renegade buildings ?
by Harisson
Sun Nov 07, 2010 1:27 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

Woooow, nice :) .
What are you going to do with tihis big buildings?
by Harisson
Sat Nov 06, 2010 10:36 am
Forum: Mapping and Modding
Topic: WIP: Units for OpenRA Starwars Mod
Replies: 6
Views: 6299

any news ? :?
by Harisson
Tue Oct 19, 2010 4:25 pm
Forum: Mapping and Modding
Topic: WIP: Units for OpenRA Starwars Mod
Replies: 6
Views: 6299

me too :)
by Harisson
Tue Oct 19, 2010 4:23 pm
Forum: Mapping and Modding
Topic: OpenRA : Renegade
Replies: 41
Views: 35927

interesting mix of Sole Survivor and Renegade
by Harisson
Tue Oct 19, 2010 4:15 pm
Forum: Mapping and Modding
Topic: CnC:Tactical
Replies: 10
Views: 10185

Nice mod :) , but need new graphics for better identify units

try this site :

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http://ra.afraid.org/html/downloads/units.html
or

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http://www.fortunecity.com/westwood/millen/17/rama.htm
(only RA units :( )
by Harisson
Sun Oct 03, 2010 1:51 pm
Forum: Mapping and Modding
Topic: TS grid
Replies: 10
Views: 9079

thanks, edited SHP :D
I want remake all buildings from RA1 :) .
by Harisson
Sun Oct 03, 2010 1:36 pm
Forum: Mapping and Modding
Topic: TS grid
Replies: 10
Views: 9079

TS grid

Hi,
can I crate TS(RA2) grid for Open RA ?
For this :
Image

PS: Open RA is great for modding :)