Search found 347 matches

by Blackened
Tue Feb 14, 2017 12:03 am
Forum: General Discussion
Topic: WhoCares
Replies: 10
Views: 7087

Hello and welcome! here is an old thread that discussed a bit of strategy, build orders, ways to play the game more competitive, etc. http://www.sleipnirstuff.com/forum/viewtopic.php?t=19845&highlight=strategy+guide As to RAGL you don't have to participate if you don't want to, however the league is...
by Blackened
Mon Feb 13, 2017 6:58 pm
Forum: Competitions and Events
Topic: Map Design Contest 2017 - Entries (closed)
Replies: 35
Views: 30949

Map Hollowed out has wrong link to resource center
by Blackened
Sun Feb 12, 2017 8:45 pm
Forum: Competitions and Events
Topic: RAGL Season 2 - Discussion, Feedback, Development
Replies: 31
Views: 21544

I've been meaning to post this for awhile but I gathered some statistics that I think are interesting. Firstly, there was a total of (including games already played by those who forfeited) 289 RAGL games played during the season! 86 games in Master 73 games in Minions 61 games in Recruit A 67 games ...
by Blackened
Sat Feb 11, 2017 6:56 pm
Forum: General Discussion
Topic: Sub Ping
Replies: 1
Views: 1634

Allies don't need a buff for navy.
by Blackened
Sun Feb 05, 2017 6:55 am
Forum: General Discussion
Topic: Raishiwi's Beer Cave
Replies: 42
Views: 31620

One day you should stay late on fermented Friday. You'll get to see drunk blackened and all his shenanigans. But you guys always start when I'm busy doing other things :(
by Blackened
Mon Jan 23, 2017 10:50 pm
Forum: General Discussion
Topic: SoScared's Twitch.tv - RAGL and Ladder!
Replies: 104
Views: 376513

Soscared has VOD so you can watch the complete stream on his twitch videos :)
by Blackened
Wed Jan 18, 2017 2:58 am
Forum: Mapping and Modding
Topic: [SHP] New Tiberium trees
Replies: 2
Views: 3131

These look pretty cool!
by Blackened
Tue Jan 17, 2017 11:43 pm
Forum: General Discussion
Topic: [RA] Experimental v2.2
Replies: 24
Views: 15389

Slower MCV was interesting and I quite liked it but I think the speed used was a bit too slow. I think if it was the Heavy tank speed it would be about perfect.
by Blackened
Tue Jan 10, 2017 11:17 am
Forum: General Discussion
Topic: OpenRA Strategy Thread and Guides
Replies: 17
Views: 14389

Can anyone create a comparison between what an oil derrick produces compared to an ore truck?
by Blackened
Tue Jan 10, 2017 1:05 am
Forum: General Discussion
Topic: On game balance through map design
Replies: 7
Views: 5179

There is too much to be said on maps. But what it boils down to is we need a diverse and robust map pool. We need a few more open maps and or a few more bigger maps but that doesn't mean we should get rid of every small or chokey map. Every map eliminates certain play styles and highlights others. E...
by Blackened
Fri Jan 06, 2017 6:21 am
Forum: General Discussion
Topic: logo
Replies: 61
Views: 53765

Materianer wrote:
noobmapmaker wrote: Image
I really like this one, it fits because openra is played all over the world and the tank is modneutral.

Good work @noobmapmaker if i had a vote i'd choose this one.
ditto
by Blackened
Thu Dec 29, 2016 2:55 am
Forum: General Discussion
Topic: Bots vs Human Speedrun Competition #1
Replies: 41
Views: 24596

I agree naval AI was cheap I've resubmitted RA-Barren Lands-1:40 RA-Sunstroke-2:07 RA-Crossfire-2:42 RA-Haos Ridges-5:49 I think 1v4 is about the limit for total speed runs. On Haos I had to change the strategy up quite a bit. I also tried very hard on null peter but the layout makes it too tough :(
by Blackened
Wed Dec 28, 2016 6:21 am
Forum: General Discussion
Topic: Bots vs Human Speedrun Competition #1
Replies: 41
Views: 24596

TD-Island Duel- 2:16
RA-Barren Lands- 1:46
RA-Sunstroke-2:21
RA-Haos Ridges-8:40
by Blackened
Thu Dec 22, 2016 6:07 am
Forum: General Discussion
Topic: Veteran pilots after spy infiltrating the barracks.
Replies: 3
Views: 2960

I'm not sure its intended per se but it makes sense mechanically since all infantry that are spawned are vetted.
by Blackened
Thu Dec 22, 2016 12:05 am
Forum: General Discussion
Topic: Paradrop
Replies: 5
Views: 3542

The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers. I agree with this statement. I also want to point out paradrops gives $900 worth of free units. I would say paradrops are quite good for attacking unprotected eco. vetted drop gives a bonus $200 dollars...