Search found 68 matches

by KOYK_GR
Thu Sep 21, 2017 1:56 pm
Forum: General Discussion
Topic: Clan Wars
Replies: 6
Views: 6814

MIght need some polish, but overall a pretty nice idea. Can you be more specific? is the homebase is int it? :p At the risk of sounding like a broken record: if we had useraccounts where those clans would show, then it probably would be more interesting. Well from what i understand RAGL has a winin...
by KOYK_GR
Thu Sep 21, 2017 12:02 pm
Forum: General Discussion
Topic: Clan Wars
Replies: 6
Views: 6814

Clan Wars

Hi all i have an idea, lets make a clan war! The Rules: Each clan will earn points by playing against other clans in team games. Each victory will add 1 point to the clan score. The clan that gathers the most points on a month will get the title "Veteran", then the score of the month will reset for ...
by KOYK_GR
Thu Aug 31, 2017 3:48 pm
Forum: Mapping and Modding
Topic: New Mod for TD: Apolyton
Replies: 6
Views: 7505

A new unit:

the V-22 Osprey!

can carry 1 vehicle or 5 infantry, also brings a free harvester when you build a refinery.

it wont carry around harvesters automatically from refinery to tiberium or the other way.
by KOYK_GR
Sun Aug 20, 2017 9:26 am
Forum: Competitions and Events
Topic: Red Alert Global League - Public Registrations - Closed
Replies: 44
Views: 42672

I hate 1vs1 :(
just registered :lol:
by KOYK_GR
Fri Aug 18, 2017 8:57 am
Forum: Mapping and Modding
Topic: RA Allied Buildings 3D Models
Replies: 3
Views: 3693

damn, a sad day for the ra modding. i hope you will reconsider.
by KOYK_GR
Thu Aug 17, 2017 5:18 am
Forum: Mapping and Modding
Topic: new mod idea = Real Time Wargame
Replies: 6
Views: 6027

Any thing that is sudden strike related is interesting to me! in fact it was on my plans to try make it in the future if no one would. not that i could do a professional work, sudden strike mod or "clone" will demand skill.So please do it!!!! and if you manage to add units from the original game eve...
by KOYK_GR
Thu Jul 20, 2017 6:02 pm
Forum: Mapping and Modding
Topic: New Mod for TD: Apolyton
Replies: 6
Views: 7505

New Mod for TD: Apolyton

You can download my mod here http://www.moddb.com/mods/tiberian-dawn-apolyton/downloads Hi all, I am making a mod called Apolyton, but I don't know if any one will be interested, so I will write the current features(the ones I remember at least) and what I am planing next, and I would like to hear ...
by KOYK_GR
Wed Jul 19, 2017 9:47 am
Forum: Mapping and Modding
Topic: Question: WithInfantryBody
Replies: 2
Views: 2882

Thank you frame now working as intended! Here is the code for any one who came here for the same problem(it is slightly modified though) : E1: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: Minigunner Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod Description: General-purpos...
by KOYK_GR
Tue Jul 18, 2017 4:50 pm
Forum: Mapping and Modding
Topic: Question: WithInfantryBody
Replies: 2
Views: 2882

Question: WithInfantryBody

I added grenade throw animations to e1 but the problem is that i don't really know how to use them. any help will be more than welcome, here is the code so far E1: Inherits: ^Soldier Valued: Cost: 100 Tooltip: Name: Minigunner Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod Descri...
by KOYK_GR
Mon Jul 17, 2017 12:22 pm
Forum: Mapping and Modding
Topic: New civ buildings on the works for openra
Replies: 11
Views: 12940

New civ buildings on the works for openra

i am in the processes of making new civ buildings, take a look and tell me you opinions.
by KOYK_GR
Sat May 13, 2017 11:02 am
Forum: Mapping and Modding
Topic: How to convert the shp TD unitcolors to RA?
Replies: 3
Views: 3418

There are 2 ways 1: use shp builder to convert the colors https://www.ppmsite.com/?go=shpbuilderinfo 2: use the palette traits The second is the easiest. Do the following: open palettes.yaml and add this PaletteFromFile@playerTD: Name: playerTD Filename: temperatTD.pal ShadowIndex: 4 PlayerColorPale...
by KOYK_GR
Thu May 04, 2017 7:21 pm
Forum: Mapping and Modding
Topic: chrome\menu editor?
Replies: 2
Views: 2748

Thank you for your reply abcdefg30
by KOYK_GR
Thu May 04, 2017 7:16 pm
Forum: Mapping and Modding
Topic: [TD] GunBoat turret problem, i need help to fix it
Replies: 2
Views: 3056

You are right, i will have to render this a couple of times to get it in cnc standards.

Thank you for your help.
by KOYK_GR
Thu May 04, 2017 9:35 am
Forum: Mapping and Modding
Topic: [TD] GunBoat turret problem, i need help to fix it
Replies: 2
Views: 3056

[TD] GunBoat turret problem, i need help to fix it

I spend countless days for this %$#@$! and now that i finish it i spend countless hours trying to fix the %$#@% turret! it won't stand in the right place!! Can some one help me code this? My code so far: Rules under ship.yaml GUNBOAT: Inherits: ^Ship Valued: Cost: 300 Tooltip: Name: Gunboat Health: ...
by KOYK_GR
Tue May 02, 2017 8:43 am
Forum: Mapping and Modding
Topic: chrome\menu editor?
Replies: 2
Views: 2748

chrome\menu editor?

is there an editor to edit the menu in openra? i do all the changes on the yaml files using trial and error with no editor but notepad++.