Search found 1135 matches

by Matt
Sat Oct 30, 2021 12:31 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

https://github.com/OpenHV/OpenHV/releases/tag/20211029 fixes desync problems and some minor bugs

Image

Pod icons got new indicators to explain their purpose visually.
by Matt
Wed Oct 20, 2021 10:06 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

https://github.com/OpenHV/OpenHV/releases/tag/20211016 adds new voice lines and balancing, new maps and a new mortar pod https://media.discordapp.net/attachments/840984330582360124/896732563962474496/unknown.png as well as new maps https://media.discordapp.net/attachments/842332699459977218/89751445...
by Matt
Tue Oct 12, 2021 8:24 am
Forum: General Discussion
Topic: Why is the game called OpenRA?
Replies: 3
Views: 11012

Re: Why is the game called OpenRA?

It is a common naming convention for https://osgameclones.com/ and there are completely free mods like https://libregamewiki.org/OpenHV
by Matt
Fri Sep 24, 2021 3:07 pm
Forum: Mapping and Modding
Topic: Mod program for Dune 2000
Replies: 3
Views: 3599

Re: Mod program for Dune 2000

You can use programs like Notepad++ or Visual Studio Code to edit the mod files. There is no graphical interface like TibEd, though.
by Matt
Sun Sep 19, 2021 8:24 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

https://github.com/OpenHV/OpenHV/releases/tag/20210919 was been released with many improvements: https://media.discordapp.net/attachments/840984330582360124/889088265695690752/unknown.png https://media.discordapp.net/attachments/840984330582360124/888850972468740114/unknown.png https://media.discord...
by Matt
Sun Sep 19, 2021 8:16 pm
Forum: Mapping and Modding
Topic: Astrological Triggers
Replies: 2
Views: 4151

Re: Astrological Triggers

You usually do this with https://docs.openra.net/en/latest/release/lua/#trigger OnEnteredFootprint, OnEnteredProximityTrigger and the like.
by Matt
Mon Sep 13, 2021 5:28 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 873
Views: 1836154

Re: Send me your replays and I'll cast them!

https://cdn.discordapp.com/attachments/ ... 40Z.orarep
It is from the finals of the OpenHV tournament. If you feel like trying something else.

Requires https://github.com/OpenHV/OpenHV/releases/tag/20210910 to play.
by Matt
Mon Sep 13, 2021 5:22 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

https://github.com/OpenHV/OpenHV/releases/tag/20210910 was the version used in the tournament.
by Matt
Sat Sep 11, 2021 7:39 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

Developer interview and tournament stream:

by Matt
Sun Sep 05, 2021 8:16 pm
Forum: General Discussion
Topic: New updates make me sad.
Replies: 1
Views: 2409

Re: New updates make me sad.

Can you upload your perf.log?
by Matt
Sun Sep 05, 2021 8:10 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

https://matrix.to/#/+openhv:matrix.org adds a new chat service with Discord bridging. https://github.com/OpenHV/OpenHV/releases/tag/20210905 is another unstable release. https://media.discordapp.net/attachments/840984330582360124/883714883366043648/unknown.png Factions now have proper logos. https:/...
by Matt
Tue Aug 24, 2021 10:01 pm
Forum: Mapping and Modding
Topic: OpenHV
Replies: 50
Views: 118664

Re: OpenHV

See also https://github.com/OpenRA/OpenRA/issues/16615 and more interestingly https://launchpad.net/~eofla/+archive/ubuntu/msbuild as a Debian package. Note that this is not yet in a quality where it could be submitted into the official repositories. When I tried to submit it to openSUSE the lawyers...
by Matt
Sun Aug 08, 2021 4:48 pm
Forum: Mapping and Modding
Topic: Is it possible to do custom GUI?
Replies: 1
Views: 2594

Re: Is it possible to do custom GUI?

Yes, you can make custom GUIs. See https://github.com/OpenRA/OpenRA/blob/6 ... #L172-L181 for a kill command.
by Matt
Tue Jul 13, 2021 8:59 pm
Forum: General Discussion
Topic: Dead bodies don't remain on the ground like they do in OG RA.
Replies: 1
Views: 2663

Re: Dead bodies don't remain on the ground like they do in OG RA.

That is included. They just fade away faster.