Search found 393 matches
- Mon Jan 07, 2019 6:23 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 6 - Post-Season Discussion
- Replies: 14
- Views: 28407
Re: Red Alert Global League: Season 6 - Post-Season Discussion
I really liked the concise rules this season, which promoted playing games early and quickly. That’s the main reason why I did re-participate in S6. One of the reasons why I didn’t participate in S5 was the „loaded“ map pool. Lorry’s efforts were commendable, but if pros decide the map pool beforeha...
- Thu Jan 03, 2019 6:08 pm
- Forum: General Discussion
- Topic: Save game in Singleplayer
- Replies: 2
- Views: 2606
Re: Save game in Singleplayer
Hi Andygrakoff,
saving in singleplayer is not possible right now. You’ll have to beat the missions in one go! Just take it as an extra challenge;)
saving in singleplayer is not possible right now. You’ll have to beat the missions in one go! Just take it as an extra challenge;)
- Tue Dec 18, 2018 11:13 am
- Forum: General Discussion
- Topic: Help! I messed up my Resolution!
- Replies: 2
- Views: 2673
Re: Help! I messed up my Resolution!
Hey, you can also modify the settings by editing a shortcut to the executable file. I don't know if it will work on mac or Linux, but on Windows you can edit where the shortcut points. Then just add the following lines: "C:\Programs\OpenRA\Dune2000.exe" (original link) "C:\Programs\OpenRA\Dune2000.e...
- Tue Dec 18, 2018 10:59 am
- Forum: General Discussion
- Topic: Shattered Paradise Tournament Imminent!
- Replies: 25
- Views: 29070
Re: Shattered Paradise Tournament Imminent!
That bracket looks very complicated and/or wrong^^
Looking forward to the tournament though. :)
Looking forward to the tournament though. :)
- Tue Dec 18, 2018 10:54 am
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 70062
Re: End of 2018 RA balance changes
- Targeting vs Camo Pillboxes under the fog will finally work properly A minor nerf, but hopefully a welcome bug fix. Ah yes! Finally! - (un)Deploying a construction yard can no longer be exploited to force enemy units firing on it it to go idle A minor nerf, but this was rather a cheaty tactic. Ni...
- Thu Dec 06, 2018 5:49 pm
- Forum: General Discussion
- Topic: NEW REDESIGNED DISCORD!
- Replies: 1
- Views: 2671
Re: NEW RESIGNED DISCORD!
*redesigned? OpenRA resigning from Discord would be sad
- Mon Dec 03, 2018 5:28 am
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 40774
Re: Release-20180923 - Discussion
Hello Andrea, welcome to the openRA community.:) Glad you have fun playing those missions. Harkonnen 7 really is that hard, though. I played the original campaign , too. And it also is hard compared to the other missions in the original. It’s always been a difficulty spike. Just retry a few times an...
- Fri Nov 30, 2018 7:36 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2319674
- Thu Nov 29, 2018 7:45 am
- Forum: Mapping and Modding
- Topic: Error when starting game with new Tileset
- Replies: 3
- Views: 3258
Re: Error when starting game with new Tileset
The german errors are quickly explained: This is a generic errors which can be caused by any program written with.Net library.
An Microsoft (owner of .net) was so kind to translate their error messages into many languages.
An Microsoft (owner of .net) was so kind to translate their error messages into many languages.
- Tue Nov 20, 2018 6:42 am
- Forum: Competitions and Events
- Topic: RAGL Frontline Reports :: S06.5
- Replies: 3
- Views: 5605
Re: RAGL Frontline Reports :: S06.5
Of all the matches you could have featured...
For games where the same stuff actually worked see Jjkramok vs SirCake
For games where the same stuff actually worked see Jjkramok vs SirCake
- Mon Nov 19, 2018 7:17 am
- Forum: Mapping and Modding
- Topic: Possible to tell AI to use a Supply Truck to help allies?
- Replies: 24
- Views: 20426
Re: Possible to tell AI to use a Supply Truck to help allies?
Hi, did you do
‘p1 = Player.GetPlayer( “Multi1” )’ before using it in the Lua code?
If you didn’t declare what p1 is, the Lua Code will not know.
Only single Actors like ‘Actor143’ which you placed on the map before are known without declaring.
‘p1 = Player.GetPlayer( “Multi1” )’ before using it in the Lua code?
If you didn’t declare what p1 is, the Lua Code will not know.
Only single Actors like ‘Actor143’ which you placed on the map before are known without declaring.
- Thu Nov 15, 2018 9:12 pm
- Forum: General Discussion
- Topic: Implications of the C&C Remastered collection for OpenRA
- Replies: 9
- Views: 34017
Re: Implications of the C&C Remastered collection for OpenRA
I'm not sure how the devs think about this but I think OpenRA is great for prototyping games, but less suited for "real" productions. In a real production you would quickly sacrifice general design guidelines (i.e. yaml modable maps, uniform UI definitions etc) for specific implementations. Then why...
- Thu Nov 15, 2018 6:28 pm
- Forum: General Discussion
- Topic: A Special Announcement from EA
- Replies: 133
- Views: 343421
Re: A Special Announcement from EA
Very nice article EA. The hope is up. :) Now, Westwood was strong on stories and adventure before they made cnc. I suggest you create a really awesome story with engaging characters around a realistic and badass setting - that’s what creates universes and keeps me as a fan engaged long after playing...
- Thu Nov 15, 2018 6:20 am
- Forum: General Discussion
- Topic: Game crashes
- Replies: 3
- Views: 3559
Re: Game crashes
Could you be more specific when and how your game crashes (often) ?
- Mon Nov 12, 2018 9:07 pm
- Forum: General Discussion
- Topic: warhammer dark omen
- Replies: 3
- Views: 2810
Re: warhammer dark omen
No, you’ll have to do that yourself.
I’m not a fan of Warhammer and I doubt there are many in this forum.
I’m not a fan of Warhammer and I doubt there are many in this forum.