Search found 62 matches

by Holy_Master
Thu Mar 10, 2011 8:02 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 9002

raminator wrote: shp looks like this.
ah i see... that's what i scare the character didn't stand on his possition he should be.
by Holy_Master
Thu Mar 10, 2011 7:58 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

no...no voxel. i converted imported the original voxel to 3dsmax and rendered it as a shp. works really nice and is easy...this way a whole bunch of voxels could be ported to openra ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot...
by Holy_Master
Thu Mar 10, 2011 4:00 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 9002

can i see the shp?
by Holy_Master
Thu Mar 10, 2011 3:59 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

it's voxel? it possible to use voxel in ORA?
by Holy_Master
Thu Mar 10, 2011 12:16 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 9002

you should press + icon to let the program creation cross line on the center of image then using cavas resize tool increase/decrease the number until your unit will place on the center, this effect to every frame on your shp.
by Holy_Master
Thu Mar 10, 2011 7:23 am
Forum: General Discussion
Topic: Making a donation
Replies: 5
Views: 5040

if you scare to use Ra1 or TD asset to earn donation. feel free to contact me [via my MSN] , i can make all original asset to replace current ra1 graphic for you since i want to make original game base on c&c gameplay style at first place. i got my game you got donation? [currently i'm too lazy to c...
by Holy_Master
Thu Mar 10, 2011 4:48 am
Forum: General Discussion
Topic: Hi!
Replies: 4
Views: 4592

i think big map is interesting idea, it make gameplay different , when people see the map is too large and take many minutes to drive across them , they should relize to proxy their base more often than vanilla c&c. [like supreme commander that make people don't need too stick on just only 1 base.
by Holy_Master
Thu Mar 10, 2011 4:38 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

nice to hear that. then will start to make new project on next week. :)

#openra you say is IRC?
by Holy_Master
Wed Mar 09, 2011 4:23 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 9002

why dont you just convert it to shp and use OS SHP builder set it? that tool is very easy to allign multiple frames just only few click.
by Holy_Master
Wed Mar 09, 2011 12:32 pm
Forum: Mapping and Modding
Topic: Adding a new Vehicle to an existing Country
Replies: 7
Views: 9529

but it should not slow as Turnbase Stategy,since it's real time that's mean player need to think about the best stategy in limit time and make it happen before your opponent. i may like fast RTS but doesn't mean you can end the game in 3 second like what c&c3 or ra3 did. and many people want to desi...
by Holy_Master
Wed Mar 09, 2011 9:46 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

i'm ok with current terrain. only i worry about for now is remap color for my unit , current game speed and some logic i'm not sure it can work.
by Holy_Master
Wed Mar 09, 2011 5:13 am
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

raminator wrote: are those models from ROS or are they new?
looking awesome =)
it's building for ROS but truely i want to use it for another game engine. i just havn't found the engine that can handle what i want to do. :\
by Holy_Master
Tue Mar 08, 2011 3:12 pm
Forum: Mapping and Modding
Topic: Adding a new Vehicle to an existing Country
Replies: 7
Views: 9529

today it try to reduce build time on the building but i can't find "build speed" code in rules anymore, and it possible if i want to increase game speed by code because it too slow. :\
by Holy_Master
Tue Mar 08, 2011 2:11 pm
Forum: Mapping and Modding
Topic: SHP Help needed!
Replies: 48
Views: 64544

i've render the building from your camera the angle look very beautiful in ra1 view, i think it'll be better if i use this camera to render both unit and building to use in my project.
by Holy_Master
Mon Mar 07, 2011 1:48 pm
Forum: Mapping and Modding
Topic: Adding a new Vehicle to an existing Country
Replies: 7
Views: 9529

thank you for this tutorial i thing i should start to learn from this. :D

can i use another file format other than shp[ra] or shp[td]?. and custom palette for each shp?