Search found 61 matches
- Thu Jan 12, 2017 11:40 am
- Forum: Mapping and Modding
- Topic: Attacker(s) vs Defender (x1) map. How to help.
- Replies: 1
- Views: 2034
Attacker(s) vs Defender (x1) map. How to help.
Ages ago there was a cool map where there was 1 defender with loads of prebuilt & assigned structures & units vs attackers (who started with nothing). I dont have that map anymore but would like to make one. My question is how to. How do I give one player buildings and units?? If anyone has a map li...
- Wed Jan 11, 2017 12:04 pm
- Forum: General Discussion
- Topic: Isn't GPS insane?
- Replies: 23
- Views: 14216
- Sat Dec 10, 2016 6:52 pm
- Forum: General Discussion
- Topic: Way to increase playerbase by 42.3%
- Replies: 2
- Views: 2388
- Sat Dec 10, 2016 6:26 pm
- Forum: General Discussion
- Topic: Way to increase playerbase by 42.3%
- Replies: 2
- Views: 2388
Way to increase playerbase by 42.3%
Mute button for waiting lobby/screen.
- Wed Dec 07, 2016 12:24 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
- Mon Dec 05, 2016 10:43 pm
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
Murto the Ray wrote: ↑What name do you usually play under?
Me? I've had loads & rarely stick with any for very long, perhaps I should choose one. Recently its been Tits McGee, John El Chimpo and some others. My rl initials spell APE so I often choose monkey themed names
UK IP ending 121
- Mon Dec 05, 2016 1:17 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35371
You sure? I tried it, didn't work.Doomsday wrote: ↑You can do waypoints with shift. ^^
- Mon Dec 05, 2016 10:04 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
Artillery was only recently changed (less range so less powerful). Mess with it further and you will have a different game. It's an advantage of allies yes. If you took it away what would the game be like?? Also if you play more open maps then artillery is less important to the game. So if you want...
- Mon Dec 05, 2016 9:56 am
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35371
- Mon Dec 05, 2016 8:55 am
- Forum: General Discussion
- Topic: Spy in RA
- Replies: 6
- Views: 4079
- Mon Dec 05, 2016 1:30 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
There are numbers actually. In the rules folder of the game file you can see the attributes of the units/structures. Just be careful when comparing because while numbers are good to look at its about the action in the game as well. No I mean numbers (%) of wins playing allies vs soviets. Across hun...
- Mon Dec 05, 2016 1:10 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
re: allied arty, i'd give flak trucks a bit of a buff so you can better disrupt the hinds and infantry.Perhaps to the range (of sight & attack). That and/or giving dogs more tank so they can break up infantry blobs. Other options might be to buff apc somehow, perhaps more tank. You talk about yak su...
- Mon Dec 05, 2016 12:36 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24976
I should say I usually play soviets but when I switch to allies I am stunned at how much easier it is. Against MOST players, using arty with troops or base defence is pretty OP. I'd say this issue is perhaps one of the reasons openra hasn't taken off as it is dispiriting to get rained on with not ma...
- Mon Dec 05, 2016 12:21 am
- Forum: General Discussion
- Topic: Why no stance cycling for yaks?
- Replies: 1
- Views: 1721
Why no stance cycling for yaks?
maybe too OP for base defence?
- Sun Dec 04, 2016 11:59 pm
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 35371
Re: Is there anything from Red Alert not yet implemented?
I think there is a heli pad that was placed in the water? Also there was a nuclear bomb plane from one mission. Anything else? They may not be suitable for (balanced) team games of course but could anything else be implemented into OpenRA from the original? There was a flame mammoth in one of the m...