Search found 44 matches

by pulse
Wed Jan 13, 2016 5:27 pm
Forum: General Discussion
Topic: Redalert Colour picker design
Replies: 15
Views: 22166

Obvious solution

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by pulse
Wed Dec 16, 2015 9:05 am
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

Mod: TD Reasonable Doubt 84x84, 2 players http://resource.openra.net/maps/6586 http://i.imgur.com/1llVDeel.jpg Inversion 110x97, 6 players http://resource.openra.net/maps/6591 http://i.imgur.com/nrlxECXl.jpg Kane's Invasion 120x97, 4 players http://resource.openra.net/maps/6612 A 3v1 map inspired b...
by pulse
Sat Dec 12, 2015 8:22 pm
Forum: General Discussion
Topic: Has anyone tried playing OpenRA with a Steam controller yet?
Replies: 16
Views: 13092

[font=Comic Sans MS]Impossible to operate[/font]

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by pulse
Wed Dec 02, 2015 7:44 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

Thanks.

I like PizzaAtomica's maps a lot but ultimately we have different styles.
by pulse
Wed Dec 02, 2015 3:04 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

Some more maps, mostly 3v3, this time with more focus on the RA mod. Mod: TD Fortitude 97x97, 6 players http://resource.openra.net/maps/6527 http://i.imgur.com/fdklH9Rl.jpg Mod: RA Tasmania I 97x97, 6 players http://resource.openra.net/maps/6541 http://i.imgur.com/iEmUFrYl.jpg Tasmania II 108x108, 6...
by pulse
Sun Nov 29, 2015 8:58 pm
Forum: General Discussion
Topic: A little suggestion
Replies: 6
Views: 4936

Originals had the best zoom.

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by pulse
Fri Nov 27, 2015 3:52 pm
Forum: General Discussion
Topic: Blocking a war factory or ore refinery
Replies: 25
Views: 16588

What if I blocked a refinery with a refinery?
by pulse
Thu Nov 26, 2015 6:05 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

What is a "buildable area"?

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But anyway I appreciate your feedback. Can't please everyone.
by pulse
Thu Nov 26, 2015 1:30 pm
Forum: General Discussion
Topic: Backfire and transport chopper question
Replies: 1
Views: 2042

Choppers: A-move. Select the chopper, press A and click on ground. Tanks shooting: in the original RA you had to press and hold Q for this behavior, it's default with OpenRA. You can test this by commanding a unit that can shoot independently of its direction (tank, buggy, ...) to shoot the ground (...
by pulse
Sat Nov 21, 2015 2:26 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

New maps! :pirate: Mod: TD Intrusive Inclinations 64x64, 2 players http://resource.openra.net/maps/6484 http://i.imgur.com/f9rDQ0El.jpg Canyon Struggle 98x98, 6 players http://resource.openra.net/maps/6482 http://i.imgur.com/ePkW4ufl.jpg Things and Events 108x108, 6 players http://resource.openra.ne...
by pulse
Tue Nov 03, 2015 1:05 pm
Forum: General Discussion
Topic: Share your build orders!
Replies: 8
Views: 5895

My regular TD builds: Double ref + heli late baracks opening (my favorite) 1. power plant 2. tib refinery 3. weapons factory 4. power plant 5. tib refinery 6. communications center 7. helipad 8. advanced power plant 9. barracks Spam two harvesters in between and then go heli + heavy ground support. ...
by pulse
Fri Oct 30, 2015 9:10 pm
Forum: Mapping and Modding
Topic: TD Navy Mod-Maps
Replies: 7
Views: 21399

Nice work! :)
by pulse
Tue Oct 27, 2015 9:55 am
Forum: General Discussion
Topic: After 1 week of play...
Replies: 3
Views: 3503

Re: After 1 week of play...

Dasha wrote: - Lack of vortex (damn, it was so cool - maybe add an option to enabled/disable it ?)
Oh wow I completely forgot about that. That would be an interesting addition indeed.
by pulse
Mon Oct 19, 2015 11:57 am
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

by pulse
Mon Oct 12, 2015 6:10 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16075

Lol ;)