Search found 120 matches
- Wed May 24, 2017 11:58 am
- Forum: General Discussion
- Topic: Why basepushing is so strong
- Replies: 85
- Views: 330504
I think this is a unique problem for openRA because this is a style of building only the old command and conquers use. I can't think of a modern RTS that doesn't require a worker to build the structure at that location. However, we do have the other openRA mods to look at for potential solutions. Wh...
- Sun May 21, 2017 11:26 am
- Forum: General Discussion
- Topic: Suggestion: transport helicopter for soviets
- Replies: 18
- Views: 13444
- Thu May 11, 2017 12:57 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127450
- Wed May 10, 2017 10:19 pm
- Forum: General Discussion
- Topic: Missile Subs
- Replies: 22
- Views: 49940
Unfortunately, giving Yaks AA would really do a number on the land balance. Hinds are slow and allies have no real mobile AA. If a Hind ever left an allies base it would be hunted down by Yaks pretty easily. Not to mention Longbows have a hard time engaging Yaks, and depending on the implementation ...
- Thu Apr 20, 2017 11:07 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 146454
It's like you ignored what Soscared said. Bounty is not the root cause of imbalance. Base pushing is not effective due to bounty. It's effective because its cost effective, which is then reflected in bounties. Removing bounties will not fix the core imbalance issues you have with the game. I also do...
- Wed Apr 19, 2017 5:24 am
- Forum: General Discussion
- Topic: Soviet heavy tanks - How to use them?
- Replies: 4
- Views: 4203
I think the real question is APCs vs heavy tanks, because they roughly fill the same role. I think APCs are better on open fields. There's a lot of room to move around and APCs can dodge rocket shots at full speed. They start to fall off a bit in this role once there's lines of tanks blocking their ...
- Sun Apr 16, 2017 9:41 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 146454
I playtested the bounty removal a bit with Barf. Not really a representative game, but it made a few things obvious to me. Most importantly, the biggest game play change from removing bounty is not that one player gets more money, its that neither do. Bounties give you extra money to work with after...
- Sun Apr 16, 2017 8:04 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 146454
Personally I like the bounty system. It looks nice and it helps in two situations. One, if you're behind but have good micro, you can claw yourself back a little. Two, if you're way ahead, it helps you snowball and end the game. I think the 2nd is important because defenses are powerful and it's eas...
- Sun Apr 16, 2017 7:59 pm
- Forum: General Discussion
- Topic: Original Ra - Open Ra - Competitive Ra
- Replies: 18
- Views: 14102
While its not a bad idea, I have two problems with this kind of thing. 1. It splits the player base. OpenRA is pretty small as is. Having different balance for casual and competitive will make it harder for new players to get into the competitive scene. Additionally, competitive players will be unli...
- Sun Apr 16, 2017 7:21 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2074938
What happens when you put two allies players on a new map with too much ore?
https://www.gamereplays.org/openra/repl ... &id=319419
The map is Test Site B
http://resource.openra.net/maps/20596/
https://www.gamereplays.org/openra/repl ... &id=319419
The map is Test Site B
http://resource.openra.net/maps/20596/
- Sun Apr 16, 2017 5:45 pm
- Forum: General Discussion
- Topic: Current units (buildings) selection panel
- Replies: 22
- Views: 14841
- Mon Apr 03, 2017 5:33 pm
- Forum: General Discussion
- Topic: Balancing Soviets
- Replies: 20
- Views: 17318
Since we're just throwing out opinions I guess I'll toss mine into the ring as well. I think Soviets/Allies are mostly balanced, though Soviets could use some Quality of Life improvements like the Yak vision and buffing Sam Sites. The flow of the game seems to go as follows, assuming both factions a...
- Thu Mar 23, 2017 1:53 pm
- Forum: General Discussion
- Topic: Sam Site Discussion (RA)
- Replies: 25
- Views: 16881
Its worth remembering that Soviets have the flak truck, the only effective anti-air ground unit in the game, even Allies doesnt have a mobile anti-air ground unit available before Tech. Im pretty sure this is why the Soviets have the flak truck. If you make the AA gun and the SAM equal then Soviets...
- Thu Mar 23, 2017 3:07 am
- Forum: General Discussion
- Topic: Sam Site Discussion (RA)
- Replies: 25
- Views: 16881
Sam Site Discussion (RA)
I know there's been some hate on balance threads as of late, but I feel sam sites really deserve some kind of discussion. As of right now they are borderline useless and I see every Soviet player opt for flak truck spam, even if the enemy is heavily invested into air. For purposes of balance, I'll b...
- Fri Mar 03, 2017 9:19 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2074938
https://www.gamereplays.org/openra/repl ... &id=318407
A really intense game between insaneH and I on Agenda. Its about 20 minutes long.
There's a ton of airplay, and way more mechanics than I thought I'd ever see in a game.
A really intense game between insaneH and I on Agenda. Its about 20 minutes long.
There's a ton of airplay, and way more mechanics than I thought I'd ever see in a game.