Search found 25 matches
- Fri May 22, 2015 2:34 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 45439
- Base defenses: increase price about 2x Not sure why this is necessary, this would hurt noobies a lot as well as they looove base def. Tanks cost about the same as turrets but static defense destroys tanks like they were made of paper. Static defense can even be repaired. And the low speed of tank...
- Tue May 19, 2015 1:44 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 45439
- Base defenses: increase price about 2x i like the concept and it would prevent base walking but perhaps have a rethink on the multiplier, more like 1.5x Until the first flamerush. APC + 5 flamers cost $2350. 10 riflemen + a medic cost $1200. You could still afford an expensive $800 pillbox on top...
- Mon May 18, 2015 9:22 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 45439
Tossing around some wild ideas: - Remove prerequisites from tech center (can build it right away) - Give grenadier,APC,chinook to everyone - Nerf all aircraft's vision radius to the same as riflemen - Base defenses: increase price about 2x - 5 sec teleporter recharge time for chrono tank. Give chron...
- Tue May 12, 2015 6:10 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 45439
Fair points about longbow. Its another shitty unit that needs a buff. Cost a lot and can't kill tanyas/spies/engineers/artillery like hinds can. (Same issue with mig and yak really. Yak is better at everything). Maybe buff damage and speed for longbow? so , tell me ... why do you want AA capability ...
- Tue May 12, 2015 2:28 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 79
- Views: 45439
1. Yes. 2, 3. No. Gunboats aren't supposed to be the main combat units. This is how you should use them: Run a gunboat past the soviet navy, watch 15 torpedoes get shot and missed and then go destroy the submarines while they're on their long reload cooldown. Allied navy doesn't need to be even more...
- Mon May 11, 2015 4:32 pm
- Forum: General Discussion
- Topic: How to make France more appealing for players
- Replies: 63
- Views: 47352
- Fri May 08, 2015 2:34 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 912743
Infantry is too weak. Only few vehicles can crush a huge amount of expensive infantry in an eyeblink, as can an airstrike, a well placed guard tower, flame tanks, buggies/humm-vees, apaches, etc. Just about everything is good vs infantry. I would give a careful little buff for infantry health, speed...
- Wed May 06, 2015 9:16 am
- Forum: General Discussion
- Topic: Redeployable MCVs option
- Replies: 6
- Views: 4797
Redeployable MCVs option
This feature can reduce excessive base creeping by hindering construction yards' ability to advance, retreat and relocate on the frontlines. You see, if there is a handful of MCVs waiting around then they can be taken out easily or forced to be permanently deployed in a bad location. And if a badly ...
- Tue May 05, 2015 1:09 pm
- Forum: General Discussion
- Topic: Grenadiers need a buff
- Replies: 11
- Views: 7939
+4JOo wrote: ↑how about switching grenadiers to allies ? ... they seem to have no rush unit , and soviets have them all ... this looks a bit unfair anyway
and then buff them , so they are more equal to flamethrowers
- Tue May 05, 2015 12:42 pm
- Forum: General Discussion
- Topic: Hijackers
- Replies: 18
- Views: 16863
Proof
Run faster plz. No, don't go there! Turn around! Stop! Into that truck you idiot!