Search found 203 matches

by MustaphaTR
Sun Jan 28, 2018 5:47 pm
Forum: Mapping and Modding
Topic: Spawnpoint Owner association?
Replies: 3
Views: 2758

You can force the player's spawnpoint, so their spawnpoint will match the slot, and they can change the slot to change the spawnpoint.

https://github.com/OpenRA/OpenRA/wiki/M ... at#players
by MustaphaTR
Fri Jan 19, 2018 3:30 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 25134

Change of a crate powerup to appear is "its SelectionShare/total SelectionShare of possible powerups". Being impossible to appear in that crate decreases "total SelectionShare of possible powerups" part, increasing changes of other stuff to appear a bit. http://openra-red-alert.wikia.com/wiki/Crate ...
by MustaphaTR
Sun Jan 07, 2018 8:16 am
Forum: General Discussion
Topic: Option to disable the "Auto-exclude" MCV & Eng
Replies: 27
Views: 19207

IronScion wrote: Having shift+select cancel this logic and select all units could be a nice solution
I'm pretty sure shift currently adds units to selection without uselecting other units. Not sure if ctrl does anything regarding selection tho.
by MustaphaTR
Sat Jan 06, 2018 6:49 am
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 17735

medic SHPs to cnc *.mix files
You should not edit the .mix files at Content folder. Custom artwork goes to bits folder at mod folder.
by MustaphaTR
Thu Jan 04, 2018 7:46 am
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 25134

Re: Upgrades in D2K Campaign

I didn't notice it before, but in the campaign in the second Harkonnen mission (specifically 2a) after building Barracks upgrades become available. You can upgrade Construction Yard, Barracks and Light Factory, but these upgrades give nothing. I assume that these aren't supposed to be available at ...
by MustaphaTR
Fri Dec 29, 2017 6:21 pm
Forum: Mapping and Modding
Topic: Access debug menu
Replies: 3
Views: 3039

Debug Menu can't be activated during missions. But u can activate the cheats using commands. Cheat commands work in any single player game, regardless of Debug Menu checkbox.

http://openra-red-alert.wikia.com/wiki/Commands
by MustaphaTR
Tue Dec 19, 2017 4:32 pm
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 30
Views: 50257

Can you also update my desc, i have more than D2K since i started to work on Generals Alpha. Also you may better link to my OpenRA playlist, than my videos page.
by MustaphaTR
Fri Dec 15, 2017 7:07 pm
Forum: General Discussion
Topic: Implement Sole Survivor as a default mod?
Replies: 5
Views: 3905

Dune 2 mod is not using the SDK yet.
by MustaphaTR
Tue Dec 12, 2017 11:28 am
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 143601

I feel like Nukes are powerful enough as is. Demo trucks are also super annoying and powerful. The fact they cost so much balances them but then they can get all the money back in bounty so they are overpowered IMO Can someone double check if demo trucks give you bounties? I tried this recently and...
by MustaphaTR
Mon Dec 04, 2017 9:50 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 50237

Happy wrote: Has anyone thought about giving migs more health? AA guns can just aim and the mig comes flying down without a bullet shot.
It is already being increased a bit for next version. Just from 70 to 75 tho.
by MustaphaTR
Sat Dec 02, 2017 4:41 pm
Forum: General Discussion
Topic: I didn't know this was a thing
Replies: 6
Views: 9370

Yes, this is a side effect of this PR. Which allowed RA Transports to go more into shore to allow easier loading and unloading.
by MustaphaTR
Thu Nov 30, 2017 4:07 pm
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 9996

Updated The Far Lands to lastest release. Complately reworked the map. Rule edits still stay, with new additional ones.

The Far Lands (1v1): https://resource.openra.net/maps/24164
by MustaphaTR
Fri Nov 24, 2017 3:21 pm
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 9996

Updated Chrono Fault to lastest release too. With some improvements.

Chrono Fault (SP): https://resource.openra.net/maps/24087/
by MustaphaTR
Thu Nov 23, 2017 6:50 pm
Forum: General Discussion
Topic: MustaphaTR's (Mod)Maps
Replies: 10
Views: 9996

I have updated M7v2 to lastest release. It is called Mercenary 07b now tho.

Mercenary 07b: (SP): https://resource.openra.net/maps/24076/
by MustaphaTR
Thu Nov 23, 2017 3:52 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 50237

Fake building build distance increased to 7. I don't think that's a good change. Having a building further away from others would spoil its fakeness. You can't put that in a testmap, but considering my BuildableArea Types pr is merged, we should give a change to let fakes built around other fakes. ...