Search found 268 matches
- Fri Jan 12, 2018 9:11 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
3v3 map : "Union Sacrée" - by FRenzy Current status : PUBLISHED Link : https://resource.openra.net/maps/29486/ Image (original size) : https://imgur.com/wTZEOOi Map by : FRenzy http://i.imgur.com/wTZEOOil.jpg VERSIONS Version : v0.4 - Fixing map symetry Version : v0.3 - Slight eco increase : From 2...
- Fri Jan 12, 2018 12:29 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
Adding it to the OP list : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 Agree with you, non-symetrical maps are also a path we have to explore. As long as it is balanced between the teams. I think your map is already good-looking and looks balanced. But I already see some pr...
- Thu Jan 11, 2018 9:34 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
*ADDED TEMPLATE FILE* If anyone here uses a drawing software to sketch out his maps, I've added a .svg template file for Inkscape, ready to use ! With layers, grid, dimensions, values, and colors ready. Just grab it, and start playing with these objects ;) Pretty sure the file would work with Illus...
- Wed Jan 10, 2018 7:15 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
So it seems we're getting more 4p maps, as mentioned also here : https://github.com/OpenRA/OpenRA/issues/14698
But good 6p maps are still quite rare. Currently I feel that we have 2-3 good maps + 1 official (Pie of Animosity).
Maybe 6p maps should be our new focus point ?
But good 6p maps are still quite rare. Currently I feel that we have 2-3 good maps + 1 official (Pie of Animosity).
Maybe 6p maps should be our new focus point ?
- Sun Jan 07, 2018 9:57 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
Hello there! I've thought about refreshing the official map pool a bit, but my lack of teamgames playcount prevents me from objectively select good team maps. This thread has gathered a lot of nice maps around, so I'd welcome any suggestions for good maps to be included. I guess we need a list of p...
- Wed Oct 25, 2017 12:12 pm
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41180
- Wed Oct 25, 2017 11:26 am
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41180
The idea was brought up by WhoCares, it can be a good idea indeed. Nice design. I would even go further by placing it on the left (where AA is currently now). (Edit : with the same hotkey Alt A) However, isn't AA useful for some units ? (Dogs, ... helis defending a base ?, ... ). Should we really re...
- Wed Oct 25, 2017 10:31 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74396
The discussion around basepushing has been one of the most difficult and confusing subjects in relation to the stance changes. Ok sorry, maybe I brought up this subject in a wrong way. I wasn't necessarily thinking about basepushes per se, but about how easy it was to lock down positions with small...
- Tue Oct 24, 2017 7:07 pm
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 134757
- Mon Oct 23, 2017 9:06 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74396
I for myself voted 1 for the new release. I was pretty apprehensive during the playtest phase, but was pleasantly surprised with the release, ad I think it's going the right direction : - I used to be very pissed off with previous release basepush wars. You would literally spend minutes building onl...
- Sat Oct 21, 2017 6:59 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
Infos updated ! (I've put the new maps in WIP)
http://www.sleipnirstuff.com/forum/view ... 035#303035
http://www.sleipnirstuff.com/forum/view ... 035#303035
- Wed Oct 18, 2017 7:29 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244195
Great, then let me know when you want me to list it in the OP ( http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303035#303035 ) with a map name. Also, are you still working on this ? http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303157#303157 If yes, do you have a link? If not, sho...
- Wed Oct 18, 2017 5:02 pm
- Forum: General Discussion
- Topic: Mod selector on startup
- Replies: 17
- Views: 18918
- Wed Oct 18, 2017 4:02 pm
- Forum: General Discussion
- Topic: Mod selector on startup
- Replies: 17
- Views: 18918
Re: Mod selector on startup
Maybe you could even have a mod launcher with a "market place" where custom mods could be hosted for browsing and easily downloaded/update/uninstalled from (almost like the way steam works). How about, while keeping the current structure, we could add a link inside OpenRA to a web list of unofficia...
- Tue Oct 17, 2017 8:32 am
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41180
Unfortunately just played a game that was not that fun, attack move does not seem to be working well. Was it not working against buildings ? That's the new behaviour, on "Defend" stance. To attack buildings, you either need to use "Assault move" (Ctrl A), or set units on "Attack anything". Or was t...