Search found 1135 matches
- Fri Aug 24, 2012 5:30 pm
- Forum: General Discussion
- Topic: Some feature requests
- Replies: 14
- Views: 11327
- Wed Aug 22, 2012 11:36 am
- Forum: Mapping and Modding
- Topic: Error in d2k
- Replies: 1
- Views: 2386
https://github.com/OpenRA/OpenRA/pull/2325 might be related to this.
- Tue Aug 21, 2012 7:34 pm
- Forum: General Discussion
- Topic: game Crash
- Replies: 1
- Views: 1983
Have a look at https://github.com/OpenRA/OpenRA/wiki/FAQ section My game just crashed!
- Sat Aug 18, 2012 8:37 pm
- Forum: General Discussion
- Topic: Game crashes while building radar dome on Chaos Canyon [RA]
- Replies: 3
- Views: 3120
- Sat Aug 18, 2012 8:36 pm
- Forum: Mapping and Modding
- Topic: Sole Survivor?
- Replies: 9
- Views: 7365
- Fri Aug 17, 2012 9:07 am
- Forum: Mapping and Modding
- Topic: Custom palette?
- Replies: 3
- Views: 2901
I did this when fixing some Dune 2000 issues. You have to try if this also helps you with RA2 SHPs. However the format might be different. https://github.com/katzsmile/OpenRA has some code and a preview at http://www.youtube.com/watch?v=IzPWJYWtV_c
- Fri Aug 17, 2012 6:19 am
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23512
Or it might be easier if we translate this like .desktop files
Code: Select all
POWR:
Tooltip:
Name: Power Plant
Name[de]: Kraftwerk
Description: Generates energy for other buildings
Description[de]: Erzeugt Energie für andere Gebäude
- Thu Aug 16, 2012 8:05 pm
- Forum: Mapping and Modding
- Topic: Custom palette?
- Replies: 3
- Views: 2901
https://github.com/OpenRA/OpenRA/wiki/Palettes-and-Remaps has some slightly outdated information. If you have a look at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rules/system.yaml you may notice that I made the RemapIndex: configurable. http://openra-modding.tumblr.com/ has some tutorials,...
- Wed Aug 15, 2012 6:43 am
- Forum: General Discussion
- Topic: openal alsa problem on startup
- Replies: 3
- Views: 3654
Try installing the OpenAL library. If you already have and this solves nothing start the game without sound as a workaround by writing this into $HOME/openra/settings.yaml
Code: Select all
Sound:
Engine: Null
- Mon Aug 13, 2012 11:51 am
- Forum: General Discussion
- Topic: [Request] Multilanguage support
- Replies: 25
- Views: 23512
I experimented a bit and this already works because you can overwrite yaml strings with other yamls: I created a mods/ra/rules/structures.german.yaml which only has language strings POWR: Tooltip: Name: Kraftwerk Description: Erzeugt Energie für andere Gebäude and added it to mods/ra/mods.yaml Rules...
- Mon Aug 13, 2012 5:48 am
- Forum: General Discussion
- Topic: OpenRA & RA2/YR
- Replies: 14
- Views: 15057
- Thu Aug 09, 2012 7:14 am
- Forum: General Discussion
- Topic: Viceroids
- Replies: 1
- Views: 2124
- Wed Aug 08, 2012 2:55 pm
- Forum: Mapping and Modding
- Topic: [Tutorial] Create an Infantry
- Replies: 8
- Views: 6187
I posted the translation at https://github.com/OpenRA/OpenRA/wiki/Pixelart
- Mon Aug 06, 2012 4:47 am
- Forum: Mapping and Modding
- Topic: [Tutorial] Create an Infantry
- Replies: 8
- Views: 6187
Ja, aber sie müssen wie in einem Filmstreifen angeordnet sein. Mehrere einzelne PNGs gehen nicht.CombineC wrote: ↑Dann wären alle nebeneinander, aber was hätte man davon? ein ordentlicher sheet ist viel übersichtlicher. oder kann man mit dem Utility eine Reihe von Bildern zu einer Shp zusammenfügen?
- Sun Aug 05, 2012 6:27 pm
- Forum: Mapping and Modding
- Topic: [Tutorial] Create an Infantry
- Replies: 8
- Views: 6187
Re: [Tutorial] Create an Infantry
http://dl.dropbox.com/u/88049636/exxample/Tutorial/Step6.jpg Kann man nicht hier bei SpriteSheet: Image Width (50*124=6200) eingeben und Image Height auf 39 setzen um alle Sprites in ein Bild nebeneinander zu zwängen? Ansonsten ist 3DsMax teuer (nicht jeder ist Schüler/Student) und proprietär. Wie ...