Search found 1135 matches
- Wed Sep 12, 2012 5:03 pm
- Forum: General Discussion
- Topic: Any chance of OpenRA coming to Android?
- Replies: 7
- Views: 9453
I am currently trying to port OpenRA from Tao Framework to it's successor OpenTK. https://github.com/Mailaender/OpenRA/tree/opentk It supports OpenGL for Embedded Systems bindings which is used by Apple's iPhone, Google's Android, Nokia's Maemo, the Sony Playstation 3, the Pandora handheld and other...
- Sun Sep 09, 2012 7:33 pm
- Forum: General Discussion
- Topic: C&C 1 Bugs
- Replies: 2
- Views: 2644
The "no tech upon capture" issue been reported multiple times already: https://github.com/OpenRA/OpenRA/issues/2187
- Thu Sep 06, 2012 4:31 pm
- Forum: General Discussion
- Topic: Use CD = Immediate crash (Would you like to report crash?)
- Replies: 1
- Views: 1968
https://github.com/OpenRA/OpenRA/wiki/Game-Content (now) explains that you need the original US version (no expansion packs) for the in-game CD ripper to work. You can try installing the expansion pack via the official setup.exe and copy the *.MIX files manually into the folders described at https:/...
- Wed Sep 05, 2012 10:04 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 47008
- Tue Sep 04, 2012 6:07 pm
- Forum: Mapping and Modding
- Topic: Make civ 1 and 2 roam randomly?
- Replies: 5
- Views: 4436
- Sun Sep 02, 2012 9:23 pm
- Forum: Mapping and Modding
- Topic: Make civ 1 and 2 roam randomly?
- Replies: 5
- Views: 4436
Have a look at https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/civilian.yaml#L375 the visceroid uses AttackWander to move around. You can disarm him by using adding JustMove to the Attackmove https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/infantry.yaml#L133 see the engineer fo...
- Thu Aug 30, 2012 9:21 am
- Forum: Mapping and Modding
- Topic: CnC campaign design
- Replies: 8
- Views: 5267
Someone converted and scripted GDI01 (as announced on the homepage) but that is long ago. I fixed the crashes in https://github.com/chrisforbes/OpenRA/commit/fbaf6ce435581286bd8c0d3f259b1297363e0476 that occur in newer versions backed up at https://github.com/chrisforbes/OpenRA/tree/gdi01 as this ne...
- Tue Aug 28, 2012 9:27 pm
- Forum: Mapping and Modding
- Topic: SHP Builder 3.36 compatability?
- Replies: 6
- Views: 5346
As I wrote in https://github.com/OpenRA/OpenRA/wiki/Pixelart the easiest way is to convert an SHP to PNG and use the color table from that image. I also found a link with PaintShopPro palettes for RA at http://ra.nv17.com:8000/misc/pspra.zip Maybe GIMP can import them if you want to start from scrat...
- Mon Aug 27, 2012 10:43 pm
- Forum: Mapping and Modding
- Topic: C&C with OpenRA build version
- Replies: 8
- Views: 5930
https://github.com/OpenRA/OpenRA/issues/2197salvakiya wrote: ↑ I agree with you. There should be an option for it.
- Mon Aug 27, 2012 11:50 am
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10724
- Mon Aug 27, 2012 11:45 am
- Forum: General Discussion
- Topic: [dev] Gecko AI
- Replies: 6
- Views: 5403
Note: someone offered a monetary bounty: Donating to AI dev
- Sun Aug 26, 2012 8:42 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10724
Re: new hard AI for dune 2000 and more...
Hi guys, I tested the mod dune 2000 on OpenRA 20120822 (I have not had time to test version 20120825-2) and I changed some data in the file system.yaml. I added a new hard AI called deVries :). Due to these changes, the AI can now build Trikes, Quads, Siege Tanks, Rocket Launchers, Sonic Tanks, dev...
- Sun Aug 26, 2012 3:09 pm
- Forum: Mapping and Modding
- Topic: C&C with OpenRA build version
- Replies: 8
- Views: 5930
See how Red Alert defines it's production queues at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rules/system.yaml#L3 while Tiberian Dawn only has https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/system.yaml#L118 but defines the queues at https://github.com/OpenRA/OpenRA/blob/bleed/...
- Sun Aug 26, 2012 3:05 pm
- Forum: Mapping and Modding
- Topic: SHP Builder 3.36 compatability?
- Replies: 6
- Views: 5346
We have tutorials at https://github.com/OpenRA/OpenRA/wiki/Pixelart
- Sat Aug 25, 2012 10:23 am
- Forum: Mapping and Modding
- Topic: C&C with OpenRA build version
- Replies: 8
- Views: 5930