Search found 1135 matches

by Matt
Wed Sep 12, 2012 5:03 pm
Forum: General Discussion
Topic: Any chance of OpenRA coming to Android?
Replies: 7
Views: 9453

I am currently trying to port OpenRA from Tao Framework to it's successor OpenTK. https://github.com/Mailaender/OpenRA/tree/opentk It supports OpenGL for Embedded Systems bindings which is used by Apple's iPhone, Google's Android, Nokia's Maemo, the Sony Playstation 3, the Pandora handheld and other...
by Matt
Sun Sep 09, 2012 7:33 pm
Forum: General Discussion
Topic: C&C 1 Bugs
Replies: 2
Views: 2644

The "no tech upon capture" issue been reported multiple times already: https://github.com/OpenRA/OpenRA/issues/2187
by Matt
Thu Sep 06, 2012 4:31 pm
Forum: General Discussion
Topic: Use CD = Immediate crash (Would you like to report crash?)
Replies: 1
Views: 1968

https://github.com/OpenRA/OpenRA/wiki/Game-Content (now) explains that you need the original US version (no expansion packs) for the in-game CD ripper to work. You can try installing the expansion pack via the official setup.exe and copy the *.MIX files manually into the folders described at https:/...
by Matt
Wed Sep 05, 2012 10:04 pm
Forum: General Discussion
Topic: [DEV] BetaAI | TOTAL REDO ?
Replies: 57
Views: 47008

Impressive, this is now superior to the Red Alert AI.

There is also a known issue that the AI does not care about the percentage in the UnitsToBuild list namely that it will build an army of medics for example.
by Matt
Tue Sep 04, 2012 6:07 pm
Forum: Mapping and Modding
Topic: Make civ 1 and 2 roam randomly?
Replies: 5
Views: 4436

The bounty is calculated by Value: Costs: so set that one negative (let's see what happens). Remove the GivesBounty line. It is already inherited from defaults.yaml and it is a boolean (true/false) value, not an integer.
by Matt
Sun Sep 02, 2012 9:23 pm
Forum: Mapping and Modding
Topic: Make civ 1 and 2 roam randomly?
Replies: 5
Views: 4436

Have a look at https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/civilian.yaml#L375 the visceroid uses AttackWander to move around. You can disarm him by using adding JustMove to the Attackmove https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/infantry.yaml#L133 see the engineer fo...
by Matt
Thu Aug 30, 2012 9:21 am
Forum: Mapping and Modding
Topic: CnC campaign design
Replies: 8
Views: 5267

Someone converted and scripted GDI01 (as announced on the homepage) but that is long ago. I fixed the crashes in https://github.com/chrisforbes/OpenRA/commit/fbaf6ce435581286bd8c0d3f259b1297363e0476 that occur in newer versions backed up at https://github.com/chrisforbes/OpenRA/tree/gdi01 as this ne...
by Matt
Tue Aug 28, 2012 9:27 pm
Forum: Mapping and Modding
Topic: SHP Builder 3.36 compatability?
Replies: 6
Views: 5346

As I wrote in https://github.com/OpenRA/OpenRA/wiki/Pixelart the easiest way is to convert an SHP to PNG and use the color table from that image. I also found a link with PaintShopPro palettes for RA at http://ra.nv17.com:8000/misc/pspra.zip Maybe GIMP can import them if you want to start from scrat...
by Matt
Mon Aug 27, 2012 10:43 pm
Forum: Mapping and Modding
Topic: C&C with OpenRA build version
Replies: 8
Views: 5930

salvakiya wrote: I agree with you. There should be an option for it.
https://github.com/OpenRA/OpenRA/issues/2197
by Matt
Mon Aug 27, 2012 11:50 am
Forum: General Discussion
Topic: Donating to AI dev
Replies: 14
Views: 10724

To make the offer more serious you could add it to sites like
by Matt
Mon Aug 27, 2012 11:45 am
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 5403

Note: someone offered a monetary bounty: Donating to AI dev
by Matt
Sun Aug 26, 2012 8:42 pm
Forum: General Discussion
Topic: Donating to AI dev
Replies: 14
Views: 10724

Re: new hard AI for dune 2000 and more...

Hi guys, I tested the mod dune 2000 on OpenRA 20120822 (I have not had time to test version 20120825-2) and I changed some data in the file system.yaml. I added a new hard AI called deVries :). Due to these changes, the AI can now build Trikes, Quads, Siege Tanks, Rocket Launchers, Sonic Tanks, dev...
by Matt
Sun Aug 26, 2012 3:09 pm
Forum: Mapping and Modding
Topic: C&C with OpenRA build version
Replies: 8
Views: 5930

See how Red Alert defines it's production queues at https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/rules/system.yaml#L3 while Tiberian Dawn only has https://github.com/OpenRA/OpenRA/blob/bleed/mods/cnc/rules/system.yaml#L118 but defines the queues at https://github.com/OpenRA/OpenRA/blob/bleed/...
by Matt
Sun Aug 26, 2012 3:05 pm
Forum: Mapping and Modding
Topic: SHP Builder 3.36 compatability?
Replies: 6
Views: 5346

by Matt
Sat Aug 25, 2012 10:23 am
Forum: Mapping and Modding
Topic: C&C with OpenRA build version
Replies: 8
Views: 5930

Simply create a mod to try it out. Just change ProductionQueue to ClassicProductionQueue and I think it also relocates from system.yaml to structures.yaml.