Search found 195 matches

by Fortnight
Sat Oct 01, 2016 8:00 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

That's all I have for now, I know it's a lot to read but I just had to put my thoughts on the table. Even if none of them are used maybe other ideas can spawn from them?

Thanks guys!
by Fortnight
Sat Oct 01, 2016 7:58 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(sound idea) Add a 3 sec cooldown between saying "unit ready"/"unit lost"/"building" (resetting to 3 sec if it were to be said again before 3 sec has passed). Many new players go a little nuts from hearing these lines all the time. Can add an option to set the cooldown duration if somebody want to r...
by Fortnight
Sat Oct 01, 2016 7:56 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(unit idea) Dogs are used early game somewhat often but almost never late game. Perhaps they would be a more viable option to destroy infantry if they could be trained in 25% of the current train time? They still cost 200 credits per dog so it's an expensive but fast way to desperately defend agains...
by Fortnight
Sat Oct 01, 2016 7:54 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gui idea) Maybe the radar screen should always be visible, even without a Radar Dome up and running. It would be completely black of course, you'd just see the white rectangle moving around where your screen is. It would be a good way for players to immediately see where they are on the map and how...
by Fortnight
Sat Oct 01, 2016 7:53 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gui idea) A GUI scaling option for double radar size would be nice as we move into 4K resolutions and eventually beyond. Being able to triple/quadruple pixels in the game is probably needed as well sooner or later, so that people can still play without having to change resolution.
by Fortnight
Sat Oct 01, 2016 7:52 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gui idea) An option to show all building icons at once below the radar would be nice. I wouldn't mind if they became a little smaller, or even overlapped each other. The gained overview would be worth more to me. Personally I never liked tabbed building, adds a learning curve in remembering where i...
by Fortnight
Sat Oct 01, 2016 7:50 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(controls idea) If you can deploy a vehicle (Construction Yard), make it so that you can do it with a left double-click like in the original game (as well as the new right-click). Same if you can mark a building as primary (Barracks/War Factory), make both left double-click and right click work. Can...
by Fortnight
Sat Oct 01, 2016 7:45 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

Supply Truck Why is it rarely built? + You don't have much cash left over unless playing a dedicated support role. + When playing 1v1 they are useless since you have no team mate to give money to. What would maybe make it more worth building them for pros? + Make them able to enter ore mines. + Doin...
by Fortnight
Sat Oct 01, 2016 7:43 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(visual idea) The edges of the map are not straight. This is probably due to how the engine is built but making them look like they are part of the shroud is strange to new players. I've seen a lot of people very confused by this. They waste a bunch of time sending their troops to the edge of the ma...
by Fortnight
Sat Oct 01, 2016 7:43 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gameplay idea) Crate drops are fun but just like plane angles they could make a game very unfair. I've seen replays of the same player being showered with gifts while the other gets nothing. How about whenever there is a crate drop there are always two planes dropping the exact same crate on two pl...
by Fortnight
Sat Oct 01, 2016 7:42 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gameplay idea) I think random chance can add a bit of variation to a game but if taken too far it makes the game less about skill and more about luck; entering gamble territory. All plane drops seems to rely too much on luck in OpenRA, using them is a bit of a gamble instead of a proper tactical ch...
by Fortnight
Sat Oct 01, 2016 7:40 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gameplay idea) Minor thing, but isn't the Spy Plane flying kind of slow? I always thought it was too slow when it's supposed to be so fast that it can't be shot down, even in the original Red Alert. Maybe we can double the Spy Plane speed?
by Fortnight
Sat Oct 01, 2016 7:39 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gameplay idea) I've noticed that civilians are completely useless, just like in the original. How about making them not completely useless though? + Make civilians auto-escape being runned over if possible. They should never get run over as long as they can panic into some direction. + If next to a...
by Fortnight
Sat Oct 01, 2016 7:39 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

Silo Why is it rarely (almost never) built? + If you have credits, you spend them. Your build queue is never empty so you don't hoard credits. + Ore Refinery provides enough ore capacity. What would maybe make it more worth building them for pros? + Nerf Ore Refinery from 2000 capacity to just 750. ...
by Fortnight
Sat Oct 01, 2016 7:38 pm
Forum: General Discussion
Topic: Red Alert: Let's make everything worth building! + ideas etc
Replies: 68
Views: 88022

(gameplay idea) Allow "Turret" to shoot through concrete walls. It's just such a limiting factor when it comes to designing your own base with walls, the bottom line is that you can't use Turrets unless you want it to shoot your own wall or be very exposed to the enemy (outside the wall). Just prete...