Search found 195 matches
- Mon Dec 26, 2016 2:39 am
- Forum: General Discussion
- Topic: PCGamer mention OpenRA
- Replies: 3
- Views: 3307
- Mon Dec 26, 2016 2:16 am
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9653
I'm sure it's intentional that AA Gun is better than SAM Site. The difference is so large that nobody would simply overlook it, where Allies are better in anti-air the Soviet is better in something else. Making both factions equally strong in all areas removes the point of having different factions,...
- Mon Dec 26, 2016 1:54 am
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 24408
It's a little funny that Grenadiers explode and do damage while Flamethrower units does not. I think both should explode, but only visually. If both are purchasable by Soviet, that is. What I REALLY would like is: + Flamethrower is buildable on Soviet. + They no longer require a Flame Tower to becom...
- Mon Dec 26, 2016 1:33 am
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15351
This was actually common with CNC95 and RA96 where they would wait in the factory but can still attack and etc. I recall this as well and was surprised that they didn't spawn inside the factory in OpenRA the first time I saw a block. I've always wondered if this deviation from the original game was...
- Sun Dec 25, 2016 7:37 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139283
What if: 1) All defenses are built at 25% health and then have to be repaired to full health. The game auto-repairs upon placement and the construction cost is reduced to compensate for the repair cost. That way you can pop defenses but they would have to sit for a while before not being easily dest...
- Tue Dec 20, 2016 11:47 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
Merry Christmas guys, sorry for not responding to your feedback. I've been making notes on post-its with intention to write them properly in this thread but I'm just going to dump them all here now since it seems like I'll never get around to posting it otherwise. The text is a bit messy in places b...
- Wed Nov 16, 2016 1:45 am
- Forum: General Discussion
- Topic: Red Alert 2 on the Unreal Engine 4
- Replies: 2
- Views: 3155
That's really cool, thanks for sharing! It would be very cool if you could take your living room coffee table and tell the game exactly where it is in the room (like by pointing at the corners one at a time) and then you play the strategy game around your own table. You wouldn't need to "teleport" l...
- Wed Nov 16, 2016 1:16 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
(gameplay idea) If what I wrote in the previous post is not implemented I think Flame Tower need a buff, maybe 100 credits cheaper? The motivation here is to balance the fact that you can put Tanya inside a pillbox, meanwhile you can't do that with Flame Towers and you don't have cheap anti-tank tur...
- Wed Nov 16, 2016 1:11 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
(gameplay idea) Here's what I logged in to write today: It's pretty clear that the Allied pillbox is being nerfed in the next patch. It's built too much and is generally too strong. The current nerf ideas (judging from the playtests on Twitch) involves raised prices and/or reduced range. None seems ...
- Wed Nov 16, 2016 12:34 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
MAD Tank Why is it rarely built? + Slow movement speed. + Expensive at 2000 credits. + Single-use (destroyed after deployment). + Shakes the screen. + Doesn't do THAT much damage... What would maybe make it more worth building them for pros? + Reuseable! Can deploy, repack, move, deploy again etc. +...
- Wed Nov 16, 2016 12:33 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
I think Mobile units can not GiveBuildableArea yet. So wire/sandbag idea shouldn"t be possible without changing code. I cannot read anything in the codebase confirming this - infact, the code implies the opposite, GBA should work with units as well - https://github.com/OpenRA/OpenRA/blob/0f02a6ba7c...
- Wed Nov 16, 2016 12:02 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
I think both Destroyers and Subs need a rework. Destroyers' range is too much. I think I would be okay with the damage remaining the same if the range was reduced. As for subs their problem is the way that torpedo's act. Firstly, the attack can be blocked by rocks and the shore. More of a problem w...
- Tue Oct 25, 2016 7:04 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
Incoming big post about ships and subs. ---- Here's the current state of the naval units (OpenRA release-20161019): Gunboat: + Cost: 500 credits + HP: 200 (heavy armor) + Vision: 7 cells + Cannon attack range: 5.5 cells Destroyer: + Cost: 1000 credits + HP: 400 (heavy armor) + Vision: 6 cells + Miss...
- Tue Oct 25, 2016 6:48 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
- I think Mammoths would be too slow to serve as troop transports. I've been thinking about "tank crews" in general and i tested infantry riding on tanks before and i'd say it's too micro-heavy. It seems to me the Mammoths should be using their full weapon Arsenal. Right now, they use tusk Missiles...
- Mon Oct 24, 2016 9:45 pm
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 86044
Thanks for your posts guys, here comes a blob of replies. :D hey , checkout the 160 ideas we've already collected so far https://github.com/OpenRA/OpenRA/issues?q=is%3Aopen+is%3Aissue+label%3AIdea That's a lot, I can understand how my thread might feel like a nuisance with that many ideas already ar...