Search found 639 matches
- Thu Aug 16, 2018 4:16 am
- Forum: General Discussion
- Topic: Shellmap performance-problems @ RedAlert ?
- Replies: 9
- Views: 8957
Re: Shellmap performance-problems @ RedAlert ?
FWIW, I just updated the map for release-20180307: https://resource.openra.net/maps/28396/
- Thu Aug 16, 2018 2:45 am
- Forum: General Discussion
- Topic: How to uninstall OpenRA
- Replies: 3
- Views: 6344
- Thu Aug 16, 2018 2:35 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 22649
Re: What to do about racism in OpenRA - Red Alert?
The latest playtest adds support for ingame authentication and 'registered players only' servers. We hope that will improve the situation.givepeasachance wrote: ↑Tue Aug 14, 2018 9:06 pmMaybe theres an option to report registered persons for racist language or nicknames?
- Thu Aug 16, 2018 2:25 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 787122
Re: TD balance thread
You are probably experiencing a bug with voices there. (We fortunately fixed it for the next playtest: OpenRA/OpenRA#15417)
Thanks for the report anyway.
- Sun Aug 12, 2018 3:16 pm
- Forum: General Discussion
- Topic: Openra Red Alert missing maps?
- Replies: 3
- Views: 2652
Re: Openra Red Alert missing maps?
A rough overview can be found at OpenRA/OpenRA#4989.
- Mon Jul 30, 2018 5:17 pm
- Forum: General Discussion
- Topic: Where do all the old maps go?
- Replies: 6
- Views: 3537
Re: Where do all the old maps go?
Kind of weird the map isn't on the resource center, though.
- Mon Jul 30, 2018 7:59 am
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 32062
- Thu Jul 26, 2018 11:03 am
- Forum: Mapping and Modding
- Topic: Transform units
- Replies: 10
- Views: 6381
Re: Transform units
Try adding "Interactable:" to "transformedunit1" and "transformedunit2" (like Mustapha suggested, probably a misunderstanding here).
- Mon Jul 23, 2018 4:38 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7029
Re: Make tank shoot at inf with mg
EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work? Do you mind sharing your yaml here as well? Maybe those examples are helpful: The 120mm cannons of mammoth tanks don't shoot inf...
- Mon Jul 23, 2018 1:48 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7029
Re: Make tank shoot at inf with mg
"Vehicles: vehicles.yaml" won't work, the game doesn't expect a "Vehicles" category. Try putting those changes in the "Rules" section,
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
- Sun Jul 08, 2018 8:05 pm
- Forum: General Discussion
- Topic: Let's talk about AA Guns
- Replies: 16
- Views: 23235
Re: Let's talk about AA Guns
I removed comments derailing the topic and replies to it (which wouldn't make sense alone). Please keep the discussion civil and on-topic.
- Wed Jun 20, 2018 6:00 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106359
Re: 2018 RA Balance
Removing the hijacker now does not ban the unit's assets forever from the game. If this motivates people to work on new concepts (there are already some nice new ideas in this thread) and the necessary code to reintroduce the unit (or fix the broken behaviour), then it's totally worth it IMO. Sorry...
- Mon Jun 18, 2018 12:19 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 106359
- Fri Jun 15, 2018 2:56 pm
- Forum: General Discussion
- Topic: Official map bug
- Replies: 2
- Views: 3156
Re: Official map bug
Thanks for the report. I think this is what OpenRA/OpenRA#14909 fixed.
- Sat Jun 02, 2018 9:40 am
- Forum: General Discussion
- Topic: Maybe I'm just stupid.....
- Replies: 3
- Views: 2349
Re: Maybe I'm just stupid.....
Are you looking for this? ^^