Search found 641 matches

by abcdefg30
Sun Jan 21, 2024 4:08 pm
Forum: General Discussion
Topic: Where does the base data go when doanloaded on a Mac?
Replies: 2
Views: 1345

Re: Where does the base data go when doanloaded on a Mac?

Hi, the files are located at "~/Library/Application Support/OpenRA/Content/".
by abcdefg30
Fri Jan 12, 2024 2:30 pm
Forum: Mapping and Modding
Topic: Map for 16 Players
Replies: 1
Views: 28487

Re: Map for 16 Players

Hi. Seems like you unfortunately only have the option to create new maps or update an old map to a newer version. As for updating you have two options: Either re-upload the map to your own resource center account and use the "Update Map" button after uploading, or use the Utility shipped with the ga...
by abcdefg30
Sat Jan 06, 2024 5:45 pm
Forum: General Discussion
Topic: MacOS install
Replies: 6
Views: 71878

Re: MacOS install

Mplayer wrote:
Fri Jan 05, 2024 12:39 am
As a second question (maybe this need to be a new thread) but is this game supposed to play via LAN with the Steam version of C&C Remastered?
Crossplay only works with the OpenRA version of TD. You can't play together with players using the original games or C&C Remastered from Steam/Origin.
by abcdefg30
Mon Jan 01, 2024 11:23 pm
Forum: General Discussion
Topic: Ajax_Frog the ffa cheater
Replies: 8
Views: 19570

Re: Ajax_Frog the ffa cheater

ajaxfrog wrote:
Fri Dec 29, 2023 12:06 pm
Does OpenRA have rules about such things?
Ingame rooms are not moderated. Unfortunately, your best option is to avoid offending players.
by abcdefg30
Thu Dec 28, 2023 2:44 pm
Forum: General Discussion
Topic: OpenRA network traffic analysis/behavior
Replies: 4
Views: 34605

Re: OpenRA network traffic analysis/behavior

jblack wrote:
Thu Dec 21, 2023 12:51 am
I am seeing around 10 ticks a second
If you are observing network traffic this might be due to net ticks being only every third tick: https://github.com/OpenRA/OpenRA/blob/d ... on.cs#L221
by abcdefg30
Sat Dec 16, 2023 7:39 pm
Forum: General Discussion
Topic: OpenRA network traffic analysis/behavior
Replies: 4
Views: 34605

Re: OpenRA network traffic analysis/behavior

Hi. OpenRA indeed uses TCP. We don't really have any documentation on our networking model, so I fear that information can only be obtained by tracing or looking at the source code, like https://github.com/OpenRA/OpenRA/blob/b ... on.cs#L142 .
by abcdefg30
Sat Dec 16, 2023 7:32 pm
Forum: Mapping and Modding
Topic: Adding and modifying structure graphics etc
Replies: 3
Views: 13953

Re: Adding and modifying structure graphics etc

Sorry for the late response. We don't really have extensive documentation on modding. If you want to start with it I suggest looking at https://github.com/OpenRA/OpenRAModSDK/wiki/Getting-Started . The only Youtube Video Series about modding I am aware of is https://youtube.com/playlist?list=PL5zrmn...
by abcdefg30
Sat Dec 09, 2023 3:38 pm
Forum: General Discussion
Topic: Hello World!
Replies: 1
Views: 5770

Re: Hello World!

Hi and welcome! :)

I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started if you want to get started with developing your own mod.
by abcdefg30
Sat Nov 04, 2023 8:12 pm
Forum: Mapping and Modding
Topic: Adding and modifying structure graphics etc
Replies: 3
Views: 13953

Re: Adding and modifying structure graphics etc

Hi. Unfortunately there is no such GUI editor. The closest we have is the Assets Browser (which you can find in the "Extras" tab in the main menu) to view assets. To edit graphics you will want to extract the original files from the .mix files inside the Content folder by either using XCC Mixer or t...
by abcdefg30
Tue Oct 17, 2023 12:33 pm
Forum: General Discussion
Topic: unit can be passed through
Replies: 1
Views: 4600

Re: unit can be passed through

Hi. That is not possible with the current Mobile trait, you would have to code your own trait.
by abcdefg30
Tue Oct 17, 2023 12:30 pm
Forum: Mapping and Modding
Topic: How can I increase the quantity of AI attack group units?
Replies: 1
Views: 4851

Re: How can I increase the quantity of AI attack group units?

Hi. There is a "SquadSize" parameter for each AI inside the "ai.yaml" of each mod. You can find that file in the install directory > mods > name of the mod > rules > ai.yaml.
by abcdefg30
Wed Oct 11, 2023 11:23 am
Forum: General Discussion
Topic: 2023 early summer devtest builds
Replies: 6
Views: 11225

Re: 2023 early summer devtest builds

A full release has been released now. Thanks to everyone who participated in the testing phase!
by abcdefg30
Mon Sep 25, 2023 4:57 pm
Forum: General Discussion
Topic: Red Alert 2
Replies: 5
Views: 11871

Re: Red Alert 2

Hi. The unofficial Red Alert 2 is still in development, but you can get a dev version from here: https://github.com/OpenRA/ra2/wiki#installing-the-mod
And yes, the original disk or a digital install (e.g. Origin/EA App) is needed.
by abcdefg30
Thu Sep 21, 2023 3:52 pm
Forum: Mapping and Modding
Topic: HOW TO MAKE AI HARDER ?
Replies: 2
Views: 5599

Re: HOW TO MAKE AI HARDER ?

Hi. OpenRA doesn't use a rules.ini file. You can find the AI rules in the "ai.yaml" file in the "rules" directory of the mod. Go to the install directory of your OpenRA installation and from there to the "mods" folder, then into the mod you want to edit the AI in, open "rules" there and then edit "a...