Search found 149 matches

by Harisson
Mon May 27, 2013 10:02 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

thank you very much for that patch
are you planning add bridges to d2k in future ?
by Harisson
Mon May 27, 2013 5:03 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

Hmmmm, I didn't know about it.... really interesting I know just arrakis tileset and i also saw ice cliffs. For creating new terrains I need some basic tiles. :\ EDIT: I found this image http://img193.imageshack.us/img193/6369/4107dune2000windowsscre.jpg it's from beta ? Because I never seen bridges...
by Harisson
Mon May 27, 2013 4:09 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

hmmm, I only working on terrain... im not sure how to "undoll" houses.
by Harisson
Mon May 27, 2013 8:46 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

thanks
Also i'm currently taking requests.
by Harisson
Mon May 27, 2013 7:32 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

I'm not adding pavement. OpenD2K contains pavement, but you can only acces via Editor.
I'm working on these cliffs, because D2K doesn't have cliffs on rocks. In D2K every map looks like map with islands of rocks.

EDIT: First post updated
by Harisson
Sat May 25, 2013 4:19 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

@Epicelite: I think it's impossible to do something like high bridge ATM.

anyway I did small progress last day
by Harisson
Tue May 21, 2013 12:50 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142402

Something's Coming
(rock cliff on rocks)
by Harisson
Mon May 20, 2013 10:03 pm
Forum: Mapping and Modding
Topic: MicroGraphics
Replies: 46
Views: 51909

I also using paint for pixel art :) . Nice buildings
by Harisson
Mon May 20, 2013 10:01 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 70493

IMO these voxels are nicer than in RA2
by Harisson
Mon May 20, 2013 9:59 pm
Forum: Mapping and Modding
Topic: [mod][wip] KKND
Replies: 21
Views: 37730

any progress ? I'm KKND fan....
by Harisson
Mon May 20, 2013 9:58 pm
Forum: Mapping and Modding
Topic: Nuke'm's Random Art
Replies: 13
Views: 12457

Nice road, but I think it's very big for RA, can you make half smaller version ?
by Harisson
Mon May 20, 2013 9:56 pm
Forum: Mapping and Modding
Topic: Harisson's art thread
Replies: 10
Views: 8792

Yeah, landing boat doesn't have any new frames :/
rocket too, but Spy Sat has one new frame (I know it's poor)

But here is my old unfinished stuff for Red Alert 2. It's cnp method.
by Harisson
Mon May 20, 2013 9:50 pm
Forum: Mapping and Modding
Topic: reaperrr's OpenRA shp fixes
Replies: 9
Views: 10994

nice fixes,
how about include my cameos fix ?
Image
by Harisson
Mon May 20, 2013 9:49 pm
Forum: Mapping and Modding
Topic: Tiberian Sun SHP Support
Replies: 8
Views: 11353

I'm very happy with this news, looking forward :) . Maybe i'll find my old unfinished stuff for RA2.
by Harisson
Sat Feb 23, 2013 1:47 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 70493

SH*T !!!! THANKS !!! That's so cool and really helpful :)