Search found 641 matches

by abcdefg30
Tue Dec 10, 2019 9:18 pm
Forum: General Discussion
Topic: [Solved] - OpenRA 2019117 - Phase Transport group hug ???
Replies: 6
Views: 4704

Re: OpenRA 2019117 - Phase Transport group hug ???

Our AI is not very smart, but in some cases it is too 'smart': It trying to attack cloaked units is a bug (see OpenRA/OpenRA#3763)
by abcdefg30
Tue Dec 03, 2019 9:45 pm
Forum: General Discussion
Topic: How do you play LAN in 2019
Replies: 5
Views: 6633

Re: How do you play LAN in 2019

As long as you're in the same local network it shouldn't matter if you use wifi or cable. So yes, if you are using wifi from the same router it will work.
by abcdefg30
Thu Nov 28, 2019 11:16 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 16689

Re: Need Help to shorten and Improve LUA Script

I suppose the simplest way would be

Code: Select all

local indices = { 5,6,7,8,9,10,11,12,13,14,15,0,1,2,3,4 }
for i=0,15 do
local Spieler = Player.GetPlayer("Multi" .. tostring(indices[i]))
by abcdefg30
Tue Nov 26, 2019 3:06 pm
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 14543

Re: Increase size of in-game build menu?

You're welcome. I hope that resolved your issue.
by abcdefg30
Tue Nov 26, 2019 11:24 am
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 14543

Re: Increase size of in-game build menu?

Does viewtopic.php?f=82&t=20562 answer your question?
by abcdefg30
Sat Nov 23, 2019 5:40 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 5778

Re: How do add custom traits?

You should use an IDE like Visual Studio Community 2019 to add and edit those files. It'll make it a lot easier for you (i.e. automatically adding the files to the csproj, or displaying errors).
by abcdefg30
Tue Nov 19, 2019 10:08 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 6009

Re: Mission Tutorial Guide

I don't think there is a really easy way to do this currently. The best is probably using SpawnActorOnDeath with dummy actors that look like flames.
by abcdefg30
Tue Nov 19, 2019 9:08 pm
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 25125

Re: Just wanted to say you did it

Saying that "mammooth" tanks underperformed in the last release is just ridiculous. I suppose you've never even played a game online. 0/8 bait.

A bit offtopic but still: I think a faster release cycle will at least mitigate the "playtesting problem" somewhat.
by abcdefg30
Mon Nov 18, 2019 8:27 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 6009

Re: Mission Tutorial Guide

We don't really have a exhaustive manual on that, the best is probably https://github.com/OpenRA/OpenRA/wiki/Map-scripting and the links mentioned there. Looking at the existing missions is also a good starting point.
by abcdefg30
Mon Nov 18, 2019 7:31 pm
Forum: General Discussion
Topic: Playtest 20190825 (Aug/Sep/Oct 2019)
Replies: 9
Views: 9515

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Thanks for the report. I opened a ticket (OpenRA/OpenRA#17354) so we don't forget about this.
by abcdefg30
Sat Nov 16, 2019 1:06 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 6190

Re: ClassicProductionQueue Strange Phenomenon

That is odd, I just added a ClassicProductionQueue for Building.GDI (Group: Building) to the Player actor in TD and it worked fine. Which version are you using? (I suppose this could already be fixed, since the new spectator UI has the Production tab on F4. ^^)
by abcdefg30
Fri Nov 15, 2019 2:10 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 2734

Re: Animated Tiles/TileSet possible?

Sadly I don't think this is currently possible. We have an open issue for it: OpenRA/OpenRA#6433
by abcdefg30
Tue Nov 05, 2019 6:23 pm
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 6
Views: 6333

Re: Faction flag question

Ah right, I forgot that, sorry. In that case using Lua might really be the cleanest solution for you. I think looking at the existing mission yaml and script files would be a good starting point.
by abcdefg30
Mon Nov 04, 2019 11:09 am
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 6
Views: 6333

Re: Faction flag question

The easiest solution for you is probably setting an mcv owned by Creeps outside of the playable map area and removing NonCombatant.