Search found 234 matches

by chrisf
Mon Oct 24, 2011 9:21 pm
Forum: General Discussion
Topic: WHERE ARE THE NOD'S MLRS,SSM,APC AND COMMANDO?
Replies: 13
Views: 20676

Commando requires barracks + your side's superweapon building (temple or advanced comm center)
by chrisf
Sun Oct 23, 2011 8:07 am
Forum: Mapping and Modding
Topic: [Map-Minigame] training camp
Replies: 5
Views: 4610

I think HackyAI will need some adjustments to cope with the way the custom rules work (no MPStartLocations on World!). That will be what's causing your crash.
by chrisf
Sat Oct 22, 2011 12:06 am
Forum: Mapping and Modding
Topic: Looking for beta tester
Replies: 1
Views: 2826

I'll help you with this. Find me in the IRC channel.
by chrisf
Sat Oct 22, 2011 12:06 am
Forum: Mapping and Modding
Topic: Man to Man
Replies: 1
Views: 2842

Merged
by chrisf
Sat Oct 22, 2011 12:04 am
Forum: General Discussion
Topic: OpenRA Fails to run on FreeBSD
Replies: 1
Views: 2835

The Tao OpenGL binding is used by both the Cg and GL(SL) renderers.

You probably want to hack Tao.OpenGL (it's on Github) so that it treats *BSD the same as Linux. There's no good reason why it shouldn't work then.
by chrisf
Sun Oct 16, 2011 6:04 pm
Forum: Mapping and Modding
Topic: Is it possible to:
Replies: 4
Views: 4798

We already have a lot of these things...
by chrisf
Fri Oct 14, 2011 3:48 am
Forum: General Discussion
Topic: [REQUEST] ISO
Replies: 6
Views: 6575

If we're going to support TS and RA2, this will have to happen. Noone is saying it's a good idea for TD/RA1/D2K.
by chrisf
Tue Oct 11, 2011 6:59 pm
Forum: Mapping and Modding
Topic: RA2 in OpenRA ?
Replies: 9
Views: 10852

I don't consider 3d models to be much of an "improvement".
by chrisf
Mon Oct 10, 2011 7:14 pm
Forum: Mapping and Modding
Topic: [MAP - RA -MINIGAME] Drop Zone W
Replies: 5
Views: 5528

Do you want this in the next playtest?
by chrisf
Mon Oct 10, 2011 7:13 pm
Forum: Mapping and Modding
Topic: Chokepoint
Replies: 1
Views: 2895

Merged
by chrisf
Mon Oct 10, 2011 7:12 pm
Forum: Mapping and Modding
Topic: Paramount
Replies: 2
Views: 3573

Merged
by chrisf
Mon Oct 10, 2011 6:52 pm
Forum: Mapping and Modding
Topic: RA2 in OpenRA ?
Replies: 9
Views: 10852

We *could* write a better tool to make it so ;)
by chrisf
Mon Oct 10, 2011 6:28 am
Forum: Mapping and Modding
Topic: RA2 in OpenRA ?
Replies: 9
Views: 10852

You'd need to do a lot of work, but it's certainly possible.
by chrisf
Mon Oct 10, 2011 6:27 am
Forum: Mapping and Modding
Topic: Tiberium Oasis 2 vs 2
Replies: 2
Views: 3283

This has been merged now, and will be in the next playtest.
by chrisf
Sun Oct 09, 2011 6:19 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 141974

Looking pretty awesome.