Search found 268 matches

by FRenzy
Sat Jun 09, 2018 12:24 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

Re: Team maps Mapmaking Workshop (2v2, 3v3)

3v3 map : Frostmourne [X] - by FRenzy Current status : published - WIP again, v9 https://resource.openra.net/maps/29729/ http://i.imgur.com/jio6VDH.png *************** FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings...
by FRenzy
Mon Jun 04, 2018 10:42 pm
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

Naval map / DDay idea ... Defenders vs Attackers ?
(using Google Earth + Photoshop only !)

Image
by FRenzy
Mon Jun 04, 2018 10:01 pm
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

Some quick experiments with MapSketchImporter. Terrain, cities, forests superposed in image software, then directly generated by the import.

Image

Image
by FRenzy
Fri Jun 01, 2018 9:37 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

I have been asked how to obtain the MapImporter, here's how I did (compiling steps + some troubleshooting) : 1- Get the code from : https://github.com/CH4Code/OpenRA/tree/MapSketchImporter ("Clone or Download", then "Download ZIP", then unzip it) 2- Before compiling, some code seems outdated and mig...
by FRenzy
Fri Jun 01, 2018 8:59 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

Alright, so I've been able to build SirCake's MapSketchImporter https://github.com/CH4Code/OpenRA/tree/MapSketchImporter , works pretty well ! The importer uses color ranges for 13 possible colors, 9 of which are used by default for standard assets. The color ranges allow to finely choose distinguis...
by FRenzy
Thu May 31, 2018 11:58 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

(reserved for future usage )
by FRenzy
Thu May 31, 2018 11:57 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

Re: [Idea] OpenRA MapCreator

Oh wait, the idea is already there ... https://github.com/OpenRA/OpenRA/pull/14533 :D
by FRenzy
Thu May 31, 2018 11:52 am
Forum: Mapping and Modding
Topic: [Idea] OpenRA MapCreator
Replies: 9
Views: 6576

[Idea] OpenRA MapCreator

The idea In the objective of facilitating the process of mapmaking, I've came across the idea of a tool that could generate a map from a bitmap image . The idea was inspired from this 2014 work from "umairazfar" : https://forum.openra.net/viewtopic.php?f=83&t=16890 He developed a tool that generate...
by FRenzy
Wed May 30, 2018 1:59 pm
Forum: Mapping and Modding
Topic: [mappack] 40 Red Alert maps, converted to OpenRA
Replies: 8
Views: 10284

Re: [mappack] 40 Red Alert maps, converted to OpenRA

So I found this post, apparently the maps are outdated, and current Utility tool couldn't update them (at least not directly). So I grabbed the original maps from the CDs (using XCC Mixer), and converted the .ini maps into .oramap. Many maps were still "outdated", having 'waypoints' instead of playe...
by FRenzy
Tue May 29, 2018 1:18 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

Re: Team maps Mapmaking Workshop (2v2, 3v3)

3v3 map : Daybreak - by FRenzy Current status : Published Link : https://resource.openra.net/maps/29488/ https://i.imgur.com/8EvWkIW.png VERSIONS : v7 : Removed the unwanted spawn of neutral Harvesters. Capturable buildings : 2 Refineries, 2 Barracks, 2 Oil derricks, and 2 Airfields (with Ukraine's...
by FRenzy
Sun Jan 28, 2018 12:36 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

Added !
by FRenzy
Mon Jan 15, 2018 12:43 am
Forum: General Discussion
Topic: Iron Curtain Intentional Feature or Bug?
Replies: 10
Views: 7580

Also happens on moving vehicules, not being IC'ed, wasting it, iirc.
by FRenzy
Sun Jan 14, 2018 2:46 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

Update ! http://www.sleipnirstuff.com/forum/view ... 254#306254
New version 0.2 : A at 160cells, B at 128cells.

(Also, added mo's post as WIP / and materia's as abandoned, as discussed in-game. Feel free to correct if any error)
by FRenzy
Sat Jan 13, 2018 6:47 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

First version of "Union sacrée" is out !
http://www.sleipnirstuff.com/forum/view ... 254#306254
by FRenzy
Sat Jan 13, 2018 11:25 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 211702

I will probably prototype both, and playtest them, so we can figure out which one is best :)

@eskimo, why do you prefer B layout ?