Search found 639 matches
- Sat May 13, 2023 4:02 pm
- Forum: Mapping and Modding
- Topic: Missing sprites in the Bits folder?
- Replies: 1
- Views: 2799
Re: Missing sprites in the Bits folder?
The bits folder doesn't contain all artwork. Most of the original artwork is inside MIX files (can be opened using XCC Mixer). See https://gist.github.com/abcdefg30/a4fe1 ... r-location for where those files are stored.
- Tue May 09, 2023 2:38 pm
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 4
- Views: 23745
Re: Livestreams & Youtube accounts for OpenRA
Thanks, updated the list a bit.
- Fri May 05, 2023 5:01 pm
- Forum: General Discussion
- Topic: can't run OpenRA installer under MX Linux
- Replies: 5
- Views: 7465
Re: can't run OpenRA installer under MX Linux
Does MX Linux apply some extra sandboxing to prevent AppImages from accessing the net? It might also be worth a try to check if the AppImage can write to ~/.config/openra/Content (where it would install the game assets to).
- Sat Apr 22, 2023 6:00 pm
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 3335
Re: UserInterface Translate()
Changing the language is not exposed yet as the translation system is not complete, but in the future you will be able to use new .ftl files for different languages.
- Thu Apr 20, 2023 6:52 pm
- Forum: Mapping and Modding
- Topic: UserInterface Translate()
- Replies: 3
- Views: 3335
Re: UserInterface Translate()
It is part of the ongoing translation system implementation. You can see translation keys (which are the inputs to this function) and their values (the output of this function) in the "en.ftl" file(s). Our default missions already use this for the English translation.
- Thu Apr 20, 2023 6:51 pm
- Forum: Mapping and Modding
- Topic: Color in missions
- Replies: 3
- Views: 3240
Re: Color in missions
The missions define custom remappings for the player colors, see the "campaign-palettes.yaml" file in the rules directory. You can exclude that file from your mission, then the color should change again as usual.
- Tue Apr 04, 2023 1:42 pm
- Forum: Mapping and Modding
- Topic: Aircraft, carryall reinforcement
- Replies: 2
- Views: 2866
Re: Aircraft, carryall reinforcement
Hi. Harvesters for refineries are delivered by the FreeUnitWithDelivery trait (see https://docs.openra.net/en/release/traits/#freeactorwithdelivery). Replacing lost harvesters via carryalls is done by the HarvesterInsurance trait (see https://docs.openra.net/en/release/traits/#harvesterinsurance). A...
- Tue Apr 04, 2023 1:40 pm
- Forum: Mapping and Modding
- Topic: Getting started with moding
- Replies: 2
- Views: 3194
Re: Getting started with moding
https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started is a good starting point.
- Tue Apr 04, 2023 1:39 pm
- Forum: General Discussion
- Topic: Atradies Mission Missing...
- Replies: 3
- Views: 1391
Re: Atradies Mission Missing...
The remaining missions haven't been ported to OpenRA yet.
- Mon Mar 13, 2023 9:17 am
- Forum: Competitions and Events
- Topic: LAN Festival in Sweden with OpenRA tournament
- Replies: 4
- Views: 4098
Re: LAN Festival in Sweden with OpenRA tournament
Ok. So one player can create a game from the multiplayer menu (and choose a port that i have to do port forwarding for in my router) and 11 more can join from direct ip? If all the players are within the same network, you won't even have to enable port forwarding in the router. Otherwise yes. Anoth...
- Sat Mar 11, 2023 5:14 pm
- Forum: Competitions and Events
- Topic: LAN Festival in Sweden with OpenRA tournament
- Replies: 4
- Views: 4098
Re: LAN Festival in Sweden with OpenRA tournament
Second: Can someone help me with the best way to organize servers for 60 people. Can it be done locally or do i have to start online servers? Hi! OpenRA supports connecting directly over LAN (either by using direct connect or by relying on our LAN probe to automatically find the local servers), so ...
- Mon Mar 06, 2023 3:00 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 36671
Re: 2022 devtest builds
Could the color picker be reverted to the default one? The new color picker disabled lot of colors and you couldn't pick darker colors which caused lot of smiliair colors. We are currently working to improve the color picker so that it allows more darker colors again. Just downloaded and installed ...
- Sun Feb 26, 2023 1:29 pm
- Forum: Mapping and Modding
- Topic: DestroyResourceWarhead and related
- Replies: 4
- Views: 1490
Re: DestroyResourceWarhead and related
See https://docs.openra.net/en/release/weap ... onwarheads . The existing warhead definitions are also good to learn from.
- Sat Feb 25, 2023 7:09 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 36671
Re: 2022 devtest builds
A proper release has just arrived: Release 20230225
- Thu Feb 23, 2023 9:06 am
- Forum: Mapping and Modding
- Topic: Bot using transports
- Replies: 1
- Views: 967
Re: Bot using transports
Hi. Yes, it is doable using Lua. You'll have to send the actors to the transport using the "EnterTransport" function on them (see https://docs.openra.net/en/release/lua/#movement ). Then you can move the transport and unload the passengers ("UnloadPassengers" on the transport, see https://docs.openr...