Search found 169 matches
- Sat Aug 01, 2015 1:31 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183914
http://resource.openra.net/maps/3814/ Long story short, from the inputs of fellow forum members : SOVIETS: Flak Truck - Sight range increase from 6 to 7 Rationale: Flak Truck sight made a bit larger, as more reliable ground scout (and to make them not merely 'shoot into the fog' like AoAGeneral said...
- Sat Aug 01, 2015 1:03 am
- Forum: General Discussion
- Topic: Should grenadiers be either switched to allies or shared?
- Replies: 12
- Views: 8414
Rushing 5 Grenadiers at the beginning of matches seems to have fallen out of favor lately. Hell, I haven't seen an early game flame rush in the last 6-8 weeks. but in the other hand, the head on Grenadier rush is slowly changing into more intelligent use of grenadiers hidden in the backyard of the ...
- Fri Jul 31, 2015 1:21 am
- Forum: General Discussion
- Topic: Should grenadiers be either switched to allies or shared?
- Replies: 12
- Views: 8414
The saving grace of Soviet micro-leaning players? gone to Allies? Please... NO while in the long run Grenadier is redundant indeed, we had flamethrowers doing their job better and with marginally more safety measures since they didn't explode. In early phase, I've seen excellent Grenadier micro dest...
- Thu Jul 30, 2015 1:03 am
- Forum: General Discussion
- Topic: Did infantry significantly easier to Squish in Tiberian Dawn
- Replies: 8
- Views: 7134
- Wed Jul 29, 2015 1:28 am
- Forum: General Discussion
- Topic: Did infantry significantly easier to Squish in Tiberian Dawn
- Replies: 8
- Views: 7134
Did infantry significantly easier to Squish in Tiberian Dawn
While RA only has warn probability of 50, and CNC is actually 67 (already checked the rules), it seems that crushing infantry in Tiberian dawn is far easier while It was kind of tricky in RA, while according to their stats, the reverse should be true. So while you can see that infantry blobs and gro...
- Wed Jul 29, 2015 12:52 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183914
And literally nobody in unmodded map use heavy tanks, except three or four at entire game for a very specialized tanking duty (against pillbox, flamer, or a lot of rifle infantry) Long story short, Soviet heavy tank are mostly unused and often their best use is still circumstantial at best. Flak Tru...
- Tue Jul 28, 2015 1:19 am
- Forum: General Discussion
- Topic: Disconnect an automatic surrender?
- Replies: 3
- Views: 3067
- Mon Jul 27, 2015 6:53 am
- Forum: General Discussion
- Topic: Squirrel´s Workshop: Nuclear Basin
- Replies: 6
- Views: 5462
- Sun Jul 26, 2015 6:27 pm
- Forum: Mapping and Modding
- Topic: (ASK) Some In Game Map Editor stuffs that get confusing
- Replies: 5
- Views: 5187
Re: (ASK) Some In Game Map Editor stuffs that get confusing
2) the fact that you can't save a half-made map is annoying, especially when you think to make the coastlines and add stuffs later... What do you mean by this? You can save maps at any time via the editor's menu. Already fixed in the playtest though. The stable Release in game map editor literally ...
- Sun Jul 26, 2015 2:05 pm
- Forum: General Discussion
- Topic: Maps for Uneven Teams
- Replies: 2
- Views: 2853
Technically this map is "even" with every team get their nice base and obvious expansion site... but still... well... I would like to share too
LAKESIDE SLAUGHTER
http://resource.openra.net/maps/3744
LAKESIDE SLAUGHTER
http://resource.openra.net/maps/3744
- Sat Jul 25, 2015 8:58 pm
- Forum: General Discussion
- Topic: Maps for Uneven Teams
- Replies: 2
- Views: 2853
Maps for Uneven Teams
Here's something I've made in the map editor. A Map designed for uneven teams or random placement FFA, ah yes, this was mostly "For Fun" map, so well, don't expect it to be perfectly balanced though. In fact, if you play it with even teams, it would be unbalanced. Note that this map is designed in m...
- Sat Jul 25, 2015 5:29 am
- Forum: Mapping and Modding
- Topic: (ASK) Some In Game Map Editor stuffs that get confusing
- Replies: 5
- Views: 5187
- Fri Jul 24, 2015 4:48 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183914
Alright, split MIG weapons into two and all is good as well as split MIG weapons into two with AA specific maverick tweaked so instead of getting suicide MIG we now have proper anti-air MIG
http://resource.openra.net/maps/3734/
Darn, why the ATTENTION thing appeared then?
http://resource.openra.net/maps/3734/
Darn, why the ATTENTION thing appeared then?
- Fri Jul 24, 2015 4:13 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183914
Alright then, I'll upload a new version who basically did not the Artillery long range supremacy at all... tweaking Soviet Hijackers instead so they can be used to ambush the arty from behind or what... Also decides against MAD Tank being fielded early, seismic toys aren't something that likely to b...
- Fri Jul 24, 2015 9:40 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 183914
Alright here we go...
http://resource.openra.net/maps/3730/
The map is modified in this contains no Tech buildings (so economy are purely by harvesting ore), there's more ore in exchange though, and the purpose for this map is for testing so... yeah...
http://resource.openra.net/maps/3730/
The map is modified in this contains no Tech buildings (so economy are purely by harvesting ore), there's more ore in exchange though, and the purpose for this map is for testing so... yeah...