Search found 137 matches

by r34ch
Wed Sep 09, 2015 9:39 pm
Forum: General Discussion
Topic: Dune 2000 mod - what's to be done with it? - discussion
Replies: 15
Views: 14946

Re: Dune 2000 mod - what's to be done with it? - discussion

A defensive structure tab is desperately needed and perhaps concrete slabs could be put in it as well. Completely agree with this. I can't comment further on the MP balance but I do want to highlight one issue I have, and that is disappearing vehicles. In the TD and RA mod, when a vehicle dies that...
by r34ch
Thu Sep 03, 2015 5:06 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

Ok so to simplify things, this PR will only adjust shock troopers.

100hp -> 60hp

If that is not enough, more adjustments can come in later PRs.
by r34ch
Thu Sep 03, 2015 7:07 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

So nothing is going to change for upcoming release? I just closed the PR following feedback to make changes. I will change this first PR to balance the two most unbalanced factions; Russia and Germany. Shockie 100hp -> 60hp (now dies from parabombs and a pillbox burst) $400 -> $500 Adv Chronosphere...
by r34ch
Thu Sep 03, 2015 6:39 am
Forum: General Discussion
Topic: Deinterlaced videos?
Replies: 4
Views: 4248

SMIFFGIG wrote: This would be nice as a checkbox option under the Visuals/Graphics section in the options menu.
Make a request on github :)

If you really want it implemented, add a bounty on bounty source
by r34ch
Fri Aug 21, 2015 5:36 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

If the latter is true then the yaks do get a big buff, the spread increase is ~130% (128 to 298) This is correct. On the latest release group 5 infantry in a cell and attack the center infantry. Almost no damage is inflicted to the rest of the infantry in that cell . With this change a burst will t...
by r34ch
Thu Aug 20, 2015 5:14 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

and 1 rank isnt much of a difference ... so it won't effect the gameplay in terms of balance I think its a great feature, but I wouldn't say giving various stat multipliers to an entire force of units won't affect gameplay in terms of balance - quite the opposite. Not to mention allied troops will ...
by r34ch
Wed Aug 19, 2015 5:29 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

I don't think the health thing will change things when you get overrun by shockies. I think the hp nerf is needed. 100hp is way too much. Currently they can survive 2 bursts from a hind. With 80hp they can only survive the one. If they are still OP I would like to see their health reduced further d...
by r34ch
Sat Aug 15, 2015 8:12 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

Well I went ahead and submitted a pull request https://github.com/OpenRA/OpenRA/pull/9085 This first PR is basically to address OP shock troopers, buffing a couple units to compensate as well as making the hijacker useful. I picked various members suggestions of stats that were generally agreed by m...
by r34ch
Sat Aug 15, 2015 1:51 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

Changing some yaml rule values for balancing reasons isn't really introducing features. Traditionally those are always done last minute, because everyone keeps complaining, but no one feels responsible for actually filing a patch. You mean a pull request with the balance changes? I thought there wa...
by r34ch
Thu Aug 13, 2015 3:37 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 874
Views: 1873041

FiveAces wrote: I'm back from my trip
You weren't at a festival in croatia per chance?

/offtopic
by r34ch
Wed Aug 12, 2015 12:13 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

And then Soviet players catch onto this and start destroying the oil derricks instead of taking them Very true but hard against good allied players. When an allied player pounces, its with destroyers and hind blob at the very least. Good allied players will micro the destroyers around the islands a...
by r34ch
Wed Aug 12, 2015 10:08 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

Let's say you have 3 flak trucks on an island plus a few rockets troops. You think that's easy for a couple of hinds? Or how many would be needed? Depends on sight and line of attack. One hind can wipe out all of those units (ammo withstanding) as it has been highlighted before that those units hav...
by r34ch
Wed Aug 05, 2015 8:13 am
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

tl:dr; For cost, tech level, hp, separate production capability and lack of multi role attack capability, Migs make the most sense having AA capability. AA missile subswould be a very late game and expensive unit. They wont help at all if allies have taken a body of water with air and naval at rada...
by r34ch
Tue Aug 04, 2015 8:10 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179821

Don't forget, the hinds can still dodge missiles if their user is paying attention, then fly out to find the sub. I think it is more reasonable than a nearly unavoidable airstrike of MiGs. Phrohdoh has suggested Yaks in the past, which would be a better trade than MiGs imo. Unavoidable? Except for ...
by r34ch
Sun Aug 02, 2015 12:56 pm
Forum: General Discussion
Topic: Stream up!
Replies: 18
Views: 16636

Twitch is always temperamental for me, esp re-watching previously cast vids. Do you plan to upload some of the highlight games to your YouTube account again?

Also specifying a timezone as other have suggested would be nice.