Search found 145 matches
- Wed Jul 29, 2020 1:13 pm
- Forum: General Discussion
- Topic: How to get Sonar Pulse?
- Replies: 4
- Views: 19329
Re: How to get Sonar Pulse?
Infiltrate an enemy sub pen or naval yard with a spy
- Mon Jul 27, 2020 8:20 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 25236
Re: Renegade 2D (Tiberian Dawn game mode)
- You could slow down tank turrets so you'd need to micro them more (since the turret will be actually attached to the body next release) - Veterancy could be added to your units and boosted so it wouldn't be very hard to get max rank. Maybe the bonuses will need to be adjusted to reduce snowballing...
- Sun Jul 26, 2020 12:06 pm
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 33923
Re: Less micro more strategy
Sounds like you want to play an autobattler, you should check out the genre I mostly agree with lawANDorder, ora ra is mostly about strategy. You don't need more than 30 apm to beat top players as mirco and macro aren't very demanding. Although it is true that you need quick reactions and without it...
- Thu Jun 11, 2020 9:34 pm
- Forum: General Discussion
- Topic: AI bots too hard
- Replies: 5
- Views: 5935
Re: AI bots too hard
I think a simple solution is just to build more harvesters, you wanna get a minimum of 4 before producing army. Though you can definitelly produce some earlier, you just need to know the limits and not stall
- Tue Jun 02, 2020 9:08 am
- Forum: General Discussion
- Topic: Improving in openra red alert multiplayer
- Replies: 2
- Views: 3039
Re: Improving in openra red alert multiplayer
Heya, I imagine you already heard this ingame but in case you didn't, there's an ORA Academy where we teach all the basics of OpenRA Red Alert https://discord.gg/C2CadJT. There are a lot of nuances to the game that will take forever to find on your own, it's always best to to check out what is alrea...
- Mon May 25, 2020 3:14 pm
- Forum: General Discussion
- Topic: Hotkey Command+Q on Mac
- Replies: 4
- Views: 7470
Re: Hotkey Command+Q on Mac
I reported a related issue on github https://github.com/OpenRA/OpenRA/issues/17039
- Tue May 19, 2020 10:07 am
- Forum: General Discussion
- Topic: No Nukes
- Replies: 10
- Views: 7503
Re: No Nukes
There's no right way to have fun. If he thinks nuke isn't fun then so be it. Better to let people figure out whats fun or not rather than lecture them on what you think is fun Yeah, it's a complicated subject. Problem is that people often don't know what they want or like, or why they like a thing,...
- Tue May 19, 2020 7:05 am
- Forum: General Discussion
- Topic: No Nukes
- Replies: 10
- Views: 7503
Re: No Nukes
I don't want to say how one should have fun but fwiw Nuke is a super weapon that nudges you in the right dirrection, if you play the right, the most fun way nuke is underwhelming. If you play stale and turtle on one base or two compact bases, then it is game ending
- Mon May 11, 2020 12:37 pm
- Forum: General Discussion
- Topic: Open RA slow since latest update
- Replies: 17
- Views: 16227
Re: Open RA slow since latest update
Would be nice if you reported those "crashes", crash logs and replays with those crashes if they exist would be useful
- Sun Apr 19, 2020 9:00 am
- Forum: Mapping and Modding
- Topic: [FR] FRenzy's naval Rules
- Replies: 5
- Views: 8602
Re: [FR] FRenzy's naval Rules
Heya. One idea i got from testing the rewamp, you could make vehicles unable to fire while embarked. It always seemed like a problem, mostly with flaks and mammoths
- Mon Apr 06, 2020 7:52 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 9 - Registrations
- Replies: 30
- Views: 94555
- Mon Mar 02, 2020 11:34 pm
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 24920
Re: advice on (un/)balancing proposed game mod
Heya, you seem you're pretty new when in comes to making games. I'd like to clear a few things up. This subgenre of rts games is not very familly friendly. You have to get intimate with game dynamics & mechanics in order to play at a decent level, those who have more experience / knowledge with this...
- Fri Feb 07, 2020 11:15 pm
- Forum: General Discussion
- Topic: Fourth Shattered Paradise Tournament Announced! Sign Up Here!
- Replies: 25
- Views: 54847
Re: Fourth Shattered Paradise Tournament Announced! Sign Up Here!
I guess I'll sign up early. I might not be able to play, but if that is the case I'll notify atliest a couple days upfront
- Wed Jan 08, 2020 2:50 pm
- Forum: General Discussion
- Topic: Naval Revamp - A Red Alert map mod
- Replies: 27
- Views: 43506
Re: Naval Revamp - A Red Alert map mod
About that thieve-on-top: do you have any close-up, bigger pictures of it for me to work from? I was not able to dig up any concept art myself from here: - https://www.neoseeker.com/command-conquer-red-alert/ - https://www.neoseeker.com/command-conquer-red-alert-2/concept_art/ - https://www.neoseek...
- Wed Jan 08, 2020 2:45 pm
- Forum: General Discussion
- Topic: Naval Revamp - A Red Alert map mod
- Replies: 27
- Views: 43506
Re: Naval Revamp - A Red Alert map mod
You can find a JETSKY: and some other naval stuff in this collection. https://resource.openra.net/maps/17486/ Inserts naval units are also much awesomeness, the deployable sub and so ;) Thanks for the reference Punsho, that is nice mod/collection. I like that aircraft carrier around 29:00 min in th...