Search found 144 matches
- Sun Dec 18, 2016 6:28 pm
- Forum: General Discussion
- Topic: [RA] Experimental v2.2
- Replies: 24
- Views: 15375
*Longbows: production time: 42 sec, down from 48 sec *Missile Sub: production time: 40 sec, down from 48 sec Why not have the same reduction for all t3 units? Different reductions for different units makes it harder for a player to reason about their eco (For example, in warcraft 2, balista was ver...
- Sun Dec 18, 2016 3:19 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
" My preferential setup would be that there are no prerequisites for either the Radar Dome or Service Depot." Why would someone build an SD without a WF? What can he even get from it in that case? The only thing that I can think of is hijacker and mechanic and the ability to fix his few ore trucks. ...
- Sun Dec 18, 2016 3:16 pm
- Forum: General Discussion
- Topic: Early access to tech centre -- soviet vs allies balance
- Replies: 9
- Views: 5185
- Sat Dec 17, 2016 9:52 pm
- Forum: General Discussion
- Topic: Chinook and airdrops
- Replies: 9
- Views: 6421
- Sat Dec 17, 2016 8:47 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
- Fri Dec 16, 2016 11:02 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
Doomsday - I believe that this can be changed. Here's a mod that I wrote yesterday that causes ore truck prodction to be done by ore refinery and not war factory. Ore trucks still appear on vehicle tab, but only come out of the ore refinery (like kennel and dogs). Queues are not limited to one build...
- Fri Dec 16, 2016 11:53 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
- Wed Dec 14, 2016 2:13 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
- Tue Dec 13, 2016 3:17 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 139284
- Mon Dec 05, 2016 5:31 pm
- Forum: Competitions and Events
- Topic: Holiday Invitational Tournament
- Replies: 13
- Views: 9307
- Mon Dec 05, 2016 1:05 am
- Forum: General Discussion
- Topic: Is there anything from Red Alert not yet implemented?
- Replies: 41
- Views: 34425
zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)
http://resource.openra.net/maps/17172/
http://resource.openra.net/maps/17172/
- Mon Dec 05, 2016 12:57 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24355
I disagree with some of what you said, so my reply is below. Before you read, I wish to emphasize the one thing that you forgot and is, imho, the most crucial. 0 - allied defenses are OP as hell. pillbox cuts through infantry way too quick and is too cheap. turret has a high DPS and can easily win a...
- Sat Dec 03, 2016 6:53 pm
- Forum: General Discussion
- Topic: Someone hacked the servers?
- Replies: 2
- Views: 2722
Someone hacked the servers?
When connecting, I see that most servers contain a map of 0 players called "ThreeInA Row". When I try to connect, it says "game full".
- Sat Nov 26, 2016 4:01 pm
- Forum: General Discussion
- Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
- Replies: 10
- Views: 7147
Did anyone think to change GAP so that it restores fog but not shroud? I think it will actually make GAP stronger. Because right now, whenever you use GAP (especially mobile GAP), there's a "huge sign" pointing to where exactly you're doing it. Not very useful when you want to hide your superweapon ...
- Sat Nov 26, 2016 2:57 pm
- Forum: General Discussion
- Topic: Increasing tile size of allied defenses
- Replies: 2
- Views: 2656
Increasing tile size of allied defenses
Maybe, instead of making allied defenses more expensive, we can make them take 2x2 tiles instead of 1x1? This will reduce the ability to concentrate them on one place for broken firepower. I'm offering several other options in the attached poll, I'd be glad to hear what you think.