Search found 144 matches

by lucassss
Sun Dec 18, 2016 6:28 pm
Forum: General Discussion
Topic: [RA] Experimental v2.2
Replies: 24
Views: 15375

*Longbows: production time: 42 sec, down from 48 sec *Missile Sub: production time: 40 sec, down from 48 sec Why not have the same reduction for all t3 units? Different reductions for different units makes it harder for a player to reason about their eco (For example, in warcraft 2, balista was ver...
by lucassss
Sun Dec 18, 2016 3:19 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

" My preferential setup would be that there are no prerequisites for either the Radar Dome or Service Depot." Why would someone build an SD without a WF? What can he even get from it in that case? The only thing that I can think of is hijacker and mechanic and the ability to fix his few ore trucks. ...
by lucassss
Sun Dec 18, 2016 3:16 pm
Forum: General Discussion
Topic: Early access to tech centre -- soviet vs allies balance
Replies: 9
Views: 5185

APCs can do tons of damage with iron curtain when used to crush infantry blobs.
by lucassss
Sat Dec 17, 2016 9:52 pm
Forum: General Discussion
Topic: Chinook and airdrops
Replies: 9
Views: 6421

If you are making transports have weighted values for different passangers, you should also handle the naval transport. There's no logical reason for naval transport to be able to carry only 5 men without apc and 25 with it.
by lucassss
Sat Dec 17, 2016 8:47 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

omnom - I want to help with testing this. Let's say I play matches with this map, is there somewhere where can I send the replays?
by lucassss
Fri Dec 16, 2016 11:02 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

Doomsday - I believe that this can be changed. Here's a mod that I wrote yesterday that causes ore truck prodction to be done by ore refinery and not war factory. Ore trucks still appear on vehicle tab, but only come out of the ore refinery (like kennel and dogs). Queues are not limited to one build...
by lucassss
Fri Dec 16, 2016 11:53 am
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

Regarding the 3rd queue problem. Isn't it possible to use the naval queue? (I know that it will ruin maps with sea, but in Warwind i should be no problem).
by lucassss
Wed Dec 14, 2016 2:13 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

note that artillery and tesla can shoot over walls (allied base walk with artillery is still useful, with base defenses acting to defend arty)
by lucassss
Tue Dec 13, 2016 3:17 am
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 139284

Maybe the problem is not only with the MCV, but that most maps have too little ore per patch?
by lucassss
Mon Dec 05, 2016 5:31 pm
Forum: Competitions and Events
Topic: Holiday Invitational Tournament
Replies: 13
Views: 9307

Forums are google searchable and long livng, the same is true for irc (irc logs). Is it also true for discord?
by lucassss
Mon Dec 05, 2016 1:05 am
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 34425

zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)

http://resource.openra.net/maps/17172/
by lucassss
Mon Dec 05, 2016 12:57 am
Forum: General Discussion
Topic: Red alert. Soviets vs Allies balance (or lack thereof)
Replies: 39
Views: 24355

I disagree with some of what you said, so my reply is below. Before you read, I wish to emphasize the one thing that you forgot and is, imho, the most crucial. 0 - allied defenses are OP as hell. pillbox cuts through infantry way too quick and is too cheap. turret has a high DPS and can easily win a...
by lucassss
Sat Dec 03, 2016 6:53 pm
Forum: General Discussion
Topic: Someone hacked the servers?
Replies: 2
Views: 2722

Someone hacked the servers?

When connecting, I see that most servers contain a map of 0 players called "ThreeInA Row". When I try to connect, it says "game full".
by lucassss
Sat Nov 26, 2016 4:01 pm
Forum: General Discussion
Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
Replies: 10
Views: 7147

Did anyone think to change GAP so that it restores fog but not shroud? I think it will actually make GAP stronger. Because right now, whenever you use GAP (especially mobile GAP), there's a "huge sign" pointing to where exactly you're doing it. Not very useful when you want to hide your superweapon ...
by lucassss
Sat Nov 26, 2016 2:57 pm
Forum: General Discussion
Topic: Increasing tile size of allied defenses
Replies: 2
Views: 2656

Increasing tile size of allied defenses

Maybe, instead of making allied defenses more expensive, we can make them take 2x2 tiles instead of 1x1? This will reduce the ability to concentrate them on one place for broken firepower. I'm offering several other options in the attached poll, I'd be glad to hear what you think.