Search found 49 matches
- Sat Oct 09, 2010 10:58 pm
- Forum: General Discussion
- Topic: Gameplay bugs
- Replies: 76
- Views: 60858
Sometimes I'm not able to target units to attack, as it seems that I must assign the mouse pointer exactly on the cell the enemy unit is positioned at. Yes it's a huge difference compared to RA1 or any other C&C game. I've said this before but, every command I make has a slow response time, start b...
- Mon Oct 04, 2010 11:35 pm
- Forum: General Discussion
- Topic: [dev] Gecko AI
- Replies: 6
- Views: 5463
- Mon Oct 04, 2010 10:20 pm
- Forum: General Discussion
- Topic: [dev] Gecko AI
- Replies: 6
- Views: 5463
Mind is just stored in YAML, cant really split up. I has support for multiple sides already : The AI works on all sides + you can, in the 'groups', define both barracks for example (soviet / allies) and it'll ignore if the building is from the other side. Might improve this later, but with the new t...
- Mon Oct 04, 2010 10:09 pm
- Forum: General Discussion
- Topic: [dev] Gecko AI
- Replies: 6
- Views: 5463
[dev] Gecko AI
I'm currently working on creating a rather generic AI system for OpenRA (Only for the RA mod at this time) You can find the most recent published sources @ http://github.com/geckosoft/OpenRA/tree/gecko_ai I'll use this topic to inform of changes. If you think you got a great idea for a bot to have, ...