Search found 49 matches

by Gecko
Sat Oct 09, 2010 10:58 pm
Forum: General Discussion
Topic: Gameplay bugs
Replies: 76
Views: 60858

Sometimes I'm not able to target units to attack, as it seems that I must assign the mouse pointer exactly on the cell the enemy unit is positioned at. Yes it's a huge difference compared to RA1 or any other C&C game. I've said this before but, every command I make has a slow response time, start b...
by Gecko
Mon Oct 04, 2010 11:35 pm
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 5463

Actually, I think you can (ab)use Inherits for this :)

edit: Nope cant :(
by Gecko
Mon Oct 04, 2010 10:20 pm
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 5463

Mind is just stored in YAML, cant really split up. I has support for multiple sides already : The AI works on all sides + you can, in the 'groups', define both barracks for example (soviet / allies) and it'll ignore if the building is from the other side. Might improve this later, but with the new t...
by Gecko
Mon Oct 04, 2010 10:09 pm
Forum: General Discussion
Topic: [dev] Gecko AI
Replies: 6
Views: 5463

[dev] Gecko AI

I'm currently working on creating a rather generic AI system for OpenRA (Only for the RA mod at this time) You can find the most recent published sources @ http://github.com/geckosoft/OpenRA/tree/gecko_ai I'll use this topic to inform of changes. If you think you got a great idea for a bot to have, ...